Exam 2 Flashcards
Explain Maslow’s Need Hierarchy Theory.
Maslow’s theory states that fulfillment of human needs is necessary for both physical and psychological health.
- Self-Actualization
- Esteem
- Love
- Safety
- Physiological
Explain Alderfer’s ERG Model.
People want to satisfy these needs:
- Existence
- Relatedness
- Growth
Explain Herzberg’s Two-Factor Theory.
Herzberg’s two-factor theory states that motivation comes from the nature of the job, not from external rewards or job conditions.
Define Hygiene Factors.
Job aspects relevant to the animal needs; which include:
pay, supervision, co-workers, and organizational policies.
Define Motivator Factors.
Job aspects relevant to growth needs; which include:
achievement, recognition, responsibility, and the nature of work itself.
In general, why are need theories not useful in an I/O context?
Not very empirical and not much research support.
What is Reinforcement Theory?
Reinforcement theory describes how rewards or reinforcements can affect behavior.
Explain the Law of Effect.
The Law of Effect states that the probability of a particular behavior increases if it is followed by a reward or reinforcement.
Conversely, the probability of a behavior decreases if it is followed by a punishment.
Define Fixed-interval.
Fixed-interval schedules are those where the first response is rewarded only after a specified amount of time has elapsed. This schedule causes high amounts of responding near the end of the interval, but much slower responding immediately after the delivery of the reinforcer.
Define Variable-interval.
Variable-interval schedules occur when a response is rewarded after an unpredictable amount of time has passed. This schedule produces a slow, steady rate of response.
Define Fixed-ratio.
Fixed-ratio schedules are those where a response is reinforced only after a specified number of responses. This schedule produces a high, steady rate of responding with only a brief pause after the delivery of the reinforcer.
Define Variable-ratio.
Variable-ratio schedules occur when a response is reinforced after an unpredictable number of responses. This schedule creates a high steady rate of responding. Gambling and lottery games are good examples of a reward based on a variable ratio schedule.
What are some examples of rewards?
Rewards can be tangible (money) or intangible (praise).
They can be given by the organization or be a by-product of the job tasks. Thus, the organization can provide a bonus for good perfromance, or good performance, by itself, can provide a sense of accomplishment.
Both can be equally reinforcing and lead to continued good performance.
Explain Equity Theory.
Equity theory states that people are motivated to achieve a condition of fairness or equity in their dealings with other people and with organizations.
What are Inputs?
Inputs are the contributions made by the employee to the organization.
What are Outcomes?
Outcomes are the rewards, or everything of personal value that an employee gets from working for an organization, including pay, fringe benefits, good treatment, enjoyment, and status.
Define Goal Setting Theory.
Goal Setting theory states that people’s behavior is motivated by their internal intentions, objectives, or goals.
Shows the most promise in an I/O context.
What is Expectancy Theory?
Expectancy theory attempts to explain how rewards lead to behavior by focusing on internal cognitive states that lead to motivation.
What are the components found in the Expectancy Theory equation?
Force = Expectancy x ∑(Valences x Instrumentalities)
What is Force?
Force represents the amount of motivation a person has to engage in a particular behavior or sequence of behaviors that are relevant to job performance.
What is Expectancy?
Expectancy is the subjective probability that a person has about his or her ability to perform a behavior.
What is Valence?
Valence is the value of an outcome or reward to a person.
What is Instrumentality?
Instrumentality is the subjective probability that a given behavior will result in a particular reward.
Define Job Satisfaction.
An attitudinal variable that reflects how people feel about their jobs overall as well as about various aspects of the jobs.