Exam 2 Flashcards

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1
Q

What does it mean to be a Behavior Learning theory

A

learning in terms of observable behaviors and how they’re influenced by stimuli from the environment.

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2
Q

Contiguity learning

A

Occuring together in time or space we associate them together. I.E. when someone sneezes we say bless. NO REWARD NECCESSARY

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3
Q

Classical Conditioning

A

a component of behaviorism that explains how we learn involuntary emotional or physiological responses that are similar to instinctive or reflexive responses.

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4
Q

UCS —> UCR
+
N
CS

A
Uncondition Stimulus = Bully
Uncondition Response = Fear
Neutral = boy
Condition stimulus = recess 
Condition response=  Advoiding recess
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5
Q

Operant Conditioning

A

observable responses that change in frequency or duration as the result of consequences.
being stopped by a highway patrol for speeding is a consequence, and it decreases the likelihood that you’ll speed in the near future. A teacher’s praise after a student’s answer is also a consequence, and it increases the likelihood of the student trying to answer other questions.

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6
Q

Generalization Classical (294)

A

occurs when stimuli similar— but not identical— to a conditioned stimulus elicit conditioned responses by themselves.
Tim’s chemistry tests were similar to his algebra quizzes, and they elicited the conditioned response— anxiety— by themselves. Generalization can also work in a positive way. Students who associate a classroom with the warmth and respect demonstrated by one teacher may generalize their reactions to other classes, club activities, and the school in general.

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7
Q

Discrimination Classical (294)

A

the opposite of generalization, is the process of giving different responses to related but not identical stimuli For example, Tim wasn’t nervous in world his-tory tests. He discriminated between world history and algebra.

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8
Q

Extinction Classical (294)

A

when the condi-tioned stimulus occurs often enough in the absence of the unconditioned stimulus that it no longer elicits the conditioned response ( Myers & Davis, 2007). As Tim took additional quizzes ( conditioned stimuli) without experiencing failure ( the unconditioned stimulus), his anxiety ( the conditioned response) gradually disappeared.

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9
Q

Operant conditioning S(a) R(b) S(c)

A

Antecedennts, behavior , consequences,

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10
Q

S(a) R(b)

A

is expected behaviors w/o reward (core teaching kids what to do)

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11
Q

Antecedents

A

sets the stage to let you know what behaviors are appropiate. caution adding addition cues to antecedents

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12
Q

Law of effect

A

positive behavior positive outcome, vise versa

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13
Q

simple behaviors

A

commonly occuring or single step behavior. I.E. be quite, raising your hand, standing still. To train a simple behavior wait & reward.

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14
Q

Complex behavior

A

multistep not commonly occuring proceedures. I.E. writing an essay , reading, riding a bike, tying shoes. Teaching complex behavior you have to build the skill.

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15
Q

shaping

A

slowly molding a behavior

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16
Q

Task analysis

A

Creating a hierarchy of sub skills I.E. making a pizza

17
Q

Successive Approximation

A

a step closer to goal gets reinforce. if its stagnit pull back
first reinforce the student for any interaction with others, such as a simple smile or sharing a pencil. Later, you reinforce him for greeting other students as they enter the classroom. Finally, you reinforce him only for more prolonged interactions.

18
Q

Continuous reinforcement

A

every time you do something you get reinforcement. teaches new behaviors (skinner) low presistence. No behavior once reinforcement is removed.

19
Q

Intermittent Reinforcement

A

maintain behavior high persistence. hopes to get reinforced so to continue behavior. I.E. being good throught out the week might get a prize.

20
Q

Fixed schedules

A

Set schedule every _____ is predictable. in consistent behavior. __——

21
Q

Varibale schedule

A

unpredictable doesn’t know when its coming . I.E. observer comes whenever.

22
Q

Black box

A

Skinner saw briain as black box because we don’t know whats going on inside. Learned = performance.

23
Q

Learning (bandura)

A

a change in mental process which creates the potential for changes in behavior.

24
Q

Bandura

A

worked with people (kids) generalization of aggression.

25
Q

sARMIrs

A

Attention - observe critic aspect of model behvaior. ( celebrities) Retention - Transfer information to memory. Motor repoduction - imitate model’s behavior. Keep trying & adjusting until they get it right. ( by time student is finish learning is complete.) Motivation - Direct, vicarious, and self reinforcement.

26
Q

Direct modeling

A

An individual attempts to imitate the behavior or thinking of a live model. I.E. talks the same way parents talk

27
Q

Symbolic modeling

A

People imitate behaviors and thinking displayed by characters in books, plays, movies, television, or the Internet. I.E. Teenagers adopt slang and slogans displayed by characters in a popular movie or television show oriented toward teens.

28
Q

Synthesized Modeling

A

People combine behaviors observed in different acts. I.E. A child uses a chair to get up and open a cupboard door after seeing her brother use a chair to get a book from a shelf and seeing her mother open the cupboard door.

29
Q

Behaviorism vs social cognitive

A

Similarities:• They focus on experience as an important cause of learning ( and an important principle of cognitive theory is that learning and development depend on learners’ experience). • They include the concepts of reinforcement and punishment in their explanations of learning. • They target feedback as an important aspect of the learning process. Differences: First, they define learning differently, and second, social cognitive theory emphasizes the role of cognitive processes— beliefs, perceptions, and expectations— in learning. Third, social cognitive theory suggests that the environment, personal factors, and behavior are interdependent, a concept called reciprocal causation . Let’s look at these differences.

30
Q

Expectations of consequences

A

social cognitive theorists believe that reinforcers and punishers create expectations , cog-nitive processes that then influence behavior. For instance, you study for an exam for several days, but you aren’t reinforced until you receive your score. You sustain your efforts because you expect to be reinforced for studying.

31
Q

Vicarious Learning

A

The process of observing the consequences of others’ actions and adjusting our own behavior accordingly. I.E. When you saw the sports car pulled over and you slowed down, you were vicariously punished , and when a student is publicly reprimanded for leaving his seat without permission, other students in the class are also vicariously punished.