Exam 2 Flashcards
static displays
are fixed and do not change (example: road signs)
dynamic displays
change over time (example: speedometer)…more complex than simple; have many static features (ex: tick marks and digits on a speedometer)
conspicuity
how well the display attract attention
visibility
how well the display can be seen
conspicuity and visibility
both are important for emergency vehicles
best color for emergency vehicles
bright or lime-yellow; humans are sensitive to this color
legibility
how easy it is to distinguish individual letters/symbols so that they can be recognized (influenced by size, font, pixel density for pictures, contrast between figures and their background)
legibility distance
the distance at which a person can read the display (example: fluorescent street signs are more legible than non-fluorescent street signs of the same color in both day and night)…concerns the way text looks
readability
concerns larger groups of characters (ex: words, sentences) in which comprehension of the material is a consideration…concerns content or meaning
intelligibility
describes how the message in the display should be unambiguous and include information about consequences if ignored (ex: warning/danger signs)
emphasis
should be put on important words (ex: “DANGER” in bold and all capitol letters)
standardized
make signs more efficient; used on words symbols, colors, and locations to make signs universal (example: stop sign shape and words “STOP”)
maintainability
displays should be constructed of appropriate material for the environment (ex: street signs need to withstand soil, mistreatment, and weather while maintaining conspicuity, legibility, and readability)
alphanumeric displays (static display)
any display that uses words, letters, or numbers to convey information…character influences legibility; some fonts will be more legible than others
overall density
the number of characters shown over the total area of the display
local density
the density in the region immediately surrounding a character
grouping
related to the Gestalt organizational principles
layout complexity
extent to which the layout is predictable
symbolic displays (static display)
used to convey information by using an image; typically objects that can easily be drawn; must be identifiable and understandable
clear figure-ground distinction
helps eliminate ambiguity about the important elements of the display
simple and symmetric symbols
will enhance readability
closed, solid figures
are easier to interpret than more complex, open figures
figure contours
should be smooth and continuous, unless discontinuity contributes to the information
alphanumeric displays
pro: no new relationships between symbols and concepts need to be learned
con: interpreting the message takes more cognitive resources
symbolic displays
pro: people can interpret symbolic signs faster than alphanumeric signs; requires less cognitive resources
con: more susceptible to misinterpretation
coding dimensions
arbitrary features can be coded to objects or concepts; can be based on alphanumeric forms, non-alphanumeric forms, colors, sizes, flash rates, etc. (ex: road signs are categorized by colors)
absolute judgement
refers to the classification of a stimulus when several options are available (ex: deciding that a signal is “high” when the options are high, medium, or low
relative judgement
directly compare one to another
if the stimulus varies on a single dimension…
people can discriminate between 5 and 7 stimuli
color coding
a method that can be very effective…especially when the color is unique (ex: searching for apples in a basket of oranges vs. searching for tangerines in a basket of oranges)
shape coding
a useful method because people can distinguish between a very large number of geometric shapes (ex: road signs)
combination codes
used to maximize discrimination ability between displays; using more than one type of coding in a display
what is the best coding to use?
it depends on your situation
analog display (dynamic display)
have a continuous scale and a pointer
digital display (dynamic display)
present information in alphanumeric form
analog displays can be designed in 2 ways
1) moving pointer and a fixed scale (ex: speedometer)
2) fixed pointer and a moving scale (ex: compass)
digital displays:
only present the current value to the measure (ex: odometer)
display arrangements
are important when there are many dials or signal lights (consider perceptibility of information within each individual AND the overall organization)
frequency of use
the most frequently used and important displays are close to the line of sight under normal viewing conditions (ex: right in from of the user)
sequence of use
the order in which the displays are used
link analysis
a technique used to assist in the design of display configurations
link
is the connection between a pair of items indicating a certain relation between them
steps to doing a link analysis
1) PREPARE a diagram that show interactions between the display components
2) EXAMINE all relations between the displays and link values in terms of frequency of eye movements between displays
3) DEVELOP an initial link diagram in which the displays are rearranged so that the most frequently used displays are located in close proximity in the central visual field
4) REFINE the diagram we created in the first step to make the final layout
motion interpretability
how well a display represents the motion of an object (ex: GPS showing your car’s motion along the path)
head-up displays (HDUs)
most commonly used in airplanes and video games
Helmet-mounted displays (HMDs)
similar to HUDs; provide critical information without requiring the user to move his or her head
3 types of warning signals
advisories, cautions, and warnings (alarms can be classified into these categories)
advisories
evokes general awareness of a marginal condition
cautions
evokes immediate attention and requires a relatively rapid response
warnings
evokes immediate attention and requires an immediate response
warning signals and labels
display design should maximize the detectability of high-priority alerting signals
auditory displays
used to convey simple information (ex: emergency alarms and warning signals)
auditory icons
representational, everyday sounds with stereotypical meanings (ex: police car siren–> antivirus warning sound)
earcons
brief, recognizable sequence of tones to provide information (ex: receiving a text message)
warning and alarm signals
must be detectable within the normal operating environment
three-dimensional displays
can be made using auditory localization cues (like surround sound)
dichotic displays
are when each ear receives different auditory information (can be achieved with headphones)
speech displays
are used to transmit slightly more complicated information
tactile/haptic displays
rely on sense of touch; great in situations where visual or auditory information channels may be overloaded
tactile displays
refer to any displays where information is conveyed by sense of touch (useful in dark environments and for people with visual impairments)
haptic displays
usually refer to displays that apply force, vibration, or motion to the user (can be used for alerting signals; ex: a car seat that vibrates in direction of a crash threat)
double-barreled question
split questions into more than one part, idea or meaning; two questions in one (ex: “How useful do you find SurveyMonkey’s Help Center Topics and the email support center?”)
when writing questions for surveys:
be brief: keep questions short and ask one question at a time; avoid using double-barreled questions
be objective: pay attention to the neutrality of the words; avoid leading questions
be simple: sue language that is simple in both words and phrases; simple, direct and familiar to all respondents; avoid using complex words, technical terms, jargon, and phrases that are difficult to understand; needs to have good readability
be specific: ask precise questions; avoid things that are too general or undefined
social desirability bias
respondents tend to give answers they believe will make them look better in the eye of others or not disappoint the evaluator