exam 2 Flashcards

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1
Q

what are the senses (5 senses we typically think of + senses beyond these 5)

A

typical:
1) smell
2) see
3) taste
4) hear
5) touch

5 senses beyond:
1) temperature
2) pain
3) hunger
4) thirst
5) full bladder
6) time

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2
Q

sensation vs perception ( + lightbulb example) (+ transduction)

A

SENSATION: nervous system detects/encodes information from the environment
- concerned with identifying environmental energy/information
- ex. - input stimulus of light -> sensory cells detect the light information -> sensory neurons/action potentials activate a brain response

PERCEPTION: how we interpret/give meaning to nerve sensations
- concerned with identifying objects
- ex. - what is the light? how bright is it? what colour is it? where is it?

TRANSDUCTION: converts external stimulus/physical energy into electrical signals within neurons
- ex. sensory neurons transduce the physical energy of the light into nervous system activity

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3
Q

people vs commonalities (basics of perception)

A

perceptions are private experiences, unique to each of us, but there are some commonalities

  • ex. some people see a blue box, some people see a purple box
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4
Q

physical events that we miss (basics of perception)

A
  • We do not perceive everything in the physical world
  • There are physical events that we miss
  • We see stuff that aren’t physically present all the time because our nervous system reconstructs what we see
  • Ex. you won’t always detect/have perception of bug crawling up you’re leg
  • Ex. illusory images
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5
Q

does perception reflect our reality?

A

no, perception does not reflect our reality

** Perceptions are RECONSTRUCTIONS, not REPRODUCTION of the physical world**

Perception is all about constructing the reality that we’re seeing

perception is not a faithful construction of our reality

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6
Q

three themes of perception

A

1) perception depends on context

2) perception is about objects

3) perception is multimodal (multi-sensory)

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7
Q

theme 1: perception depends on context

A
  • ex. dress debate
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8
Q

electromagnetic spectrum + visible light + reflect + refract (theme 1: perception depends on context)

A
  • visible light is a small sliver of the electromagnetic spectrum

ELECTROMAGNETIC SPECTRUM: the range of electromagnetic radiation in wavelengths/frequencies

  • VISIBLE LIGHT is electromagnetic energy that can be perceived by the eye (only a sliver of the EM spectrum)
  • humans are sensitive to wavelengths between 400 and 700 nanometers

light REFLECTS when it bounces off of objects (which is the reason we see objects)

light REFRACTS when it passes through objects and bends (bending waves)

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9
Q

lens + retina + ciliary muscle (theme 1: perception depends on context)

A

LENS: bends light
- focuses light waves on the retina

RETINA:
- innermost layer of the eye
- contains sensory cells that transduce/convert incoming light into action potentials

CILIARY MUSCLE: changes the shape of the lens to control accommodation (focusing on objects at different distances)

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10
Q

lens focusing (accommodation + unaccommodated lens + accommodated lens) (theme 1: perception depends on context)

A

ACCOMMODATION: changing the shape of the lens to focus on objects near or far

UNACCOMMODATED: relaxed ciliary muscle, see far-away objects
- thinner, flatter lens which bends the light rays properly so they focus/converge right on the retina itself

ACCOMMODATED: contracted ciliary muscle, see close-up objects
- ciliary muscle bending the lens, making it thicker/fatter
- making sure the light is bending appropriately so you can see objects properly in focus

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11
Q

lens correction (myopia + hyperopia) (theme 1: perception depends on context)

A

LENS CORRECTION: when eyeball is too big relative to the size of the lens

MYOPIA (near-sightedness):
- objects focus IN FRONT of the retina/sensory neurons, not on the retina/sensory neurons
- can see up close easily
- CONCAVE LENS: fixes myopia; bends light OUTWARDS to get focus properly on the retina itself (thinner in the middle, fatter on the ends)

HYPEROPIA (far-sightedness):
- objects focus BEHIND the retina/sensory neurons, not on the retina/sensory neurons
- can see far away easily
- CONVEX LENS: fixes hyperopia; bends light INWARDS so focus is properly on the retina itself (fatter in the middle)

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12
Q

light transduction (macula + rods + cones) (theme 1: perception depends on context)

A

TRANSDUCTION: process of converting an external energy into electrical acitivyt within neurons

MACULA: centre of retina/vision
- composed of an array of sensory cells: rods and cones

RODS & CONES: sensory cells that transduce light energy into neural signals

RODS:
- detect dark vs light
- detect motion
- located in the visual periphery (the brain is always filling in information about your peripheral/surroundings because it doesn’t provide fine detail)

CONES:
- provides rich colour
- provides detail information
- there are three kinds
- located in the visual centre

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13
Q

trichromatic theory of colour vision (cone response to wavelengths) (theme 1: perception depends on context)

A

TRICHROMATIC THEORY: colour vision is influenced by the output of all 3 cone types

3 cone types:
- cones respond to wavelengths
- short and high frequency waves (red & yellow)
- long and low frequency waves (violet & blue)
- medium wavelengths (cyan & green)

the COMBINATION of ALL cone activity influences colour vision, not the activity of a single cone type

  • to see any singular cone colour, you you need all 3 cones to be active/operating at the same time
  • each cone type is giving a different colour code to tell you what you’re seeing
  • Any given wavelength corresponds to a different set of cone activation
  • Every cone is gonna respond to a different light, but to different levels
  • Ex. if i see the colour red, im not seeing it just because the red cone is activated, but because all cones are activated at different levels
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14
Q

colour contrast (colour contrast + colour constancy +illuminant)

A

COLOUR CONTRAST: colours are more vivid when they contrast with their background
- i.e. CONTRAST!
- ex. Ex. bright green and bright orange traffic cones are vivid because they contrast with their background

COLOUR CONSTANCY: objects appear the same colour despite changes in lighting conditions
- ex. we perceive square A and square B to be different because of the surrounding context and our brain is constructing a reality based on what is plausible (we can see that the cylinder is casting a shadow across the checkerboard)
- the dress debate of 2015 !
- ILLUMINANT: the light
- one type of context

perception of colour depends on context
- ex. casting the shadow, changing the filter, etc.

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15
Q

the dress perception debate

A

best answer: colour constancy
- people imagine different illuminants

  • some people imagine a warm illuminant (black and blue) and others a cool illuminant (white and gold)
  • based on how you imagine the illuminant, you can get two perceptual answers

context matters for perception
- just because different imaginations for what the context is, it doesn’t invalidate your perception
- What the actual answer is is immaterial to your perception

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16
Q

theme 2: perception is about objects

A
  • the brain “fills in” missing perceptual information to complete objects in your mind
  • often based on what we experienced in the past

experience is a determinant of perception

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17
Q

gestalt laws of organization (theme 2: perception is about objects)

A

GESTALT LAWS OF ORGANIZATION: let us group and combine visual features into coherent objects based on past experiences
- we see the world as whole, organized objects, not individual lines, curves, shapes, etc.
- ex. seeing phone as a phone and not a rectangle, through experience

GESTALT PRINCIPLES OF:

1) PROXIMITY: perceive objects NEAR each other as groups
- ex. grouping the circle, square, and triangle as one group because they’re close to each other

2) SIMILARITY: perceive SIMILAR objects in groups
- group together objects with similar properties
- ex. blue team goes together cause theyre all wearing blue shirts
- ex. a row of white circles, a row of black circles, rather than a column

3) CONTINUITY: perceive stimuli as single, UNINTERRUPTED objects
- filling in gaps when something is blocking parts of it and seeing it as a whole object rather than an object with separate broken off parts
- ex. drawing an inference that train tracks continue underneath the bridge even if you can’t see it
- ex. seeing the circle as one continuous loop just with breaks in between, even though physically whats actually happening is that it’s three different objects

4) CLOSURE: perceive stimuli as a WHOLE entity
- illusory contours and negative space
- has a little bit of continuity
- perceiving an object that is not there to complete the shape
- ex. we perceive a white triangle even though it’s not physically there
- ex. perceiving an image of peacock in the NBC logo

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18
Q

monocular depth cues (theme 2: perception is about objects)

A

MONOCULAR DEPTH CUES: let us perceive visual depth (3D) with one eye
- uses context and ability to form things into specific objects

1) LINEAR PERSPECTIVE: parallel lines converge in the distance, and diverge closer to us
- ex. looking at the beginning vs the end of train tracks

2) RELATIVE HEIGHT: faraway objects are higher in our field of view than closer objects
- comparing heights of objects
- ex. tulips in a field that are closer to you appear lower than tulips further away

3) RELATIVE SIZE: nearby objects appear larger than objects at greater distance
- comparing size of objects
- ex. tulips that are closer seem bigger and tulips that are far away seem smaller

4) FAMILIAR SIZE: prior knowledge about the size of the object and how it should appear relative to other objects
-not comparing physical objects

5) AERIAL PERSPECTIVE: distant objects appear more hazy because light is scattered by the atmosphere
- depends on the wavelength
- ex. stuff that’s further away has blue smearing/haze because of the light thats reflected off that object and short wavelengths

6) MOTION PARALLAX: distance estimated when viewing objects from two different lines of sight
- objects that are closer to you to appear to move faster and objects that are further away seem to move slower
- the parallax is greater for objects that are closer to us than objects that are further away
- ex. in a car, the road is moving faster and the clouds/sky is moving much slower

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19
Q

using two eyes to see depth (binocular disparity + stereopsis) (theme 2: perception is about objects)

A

BINOCULAR DISPARITY: image on the left retina is different from the image on the right retina
- your two eyes occupy two different positions/spaces in your head and therefore occupy two different images
- Your brain glues both separate images from each retina to form one image

  • binocular disparity (difference in images that each eye sees) lets us experience stereopsis (ability to perceive depth)

STEREOPSIS: the ability see depth in the world, using two eyes, because of binocular disparity

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20
Q

theme 3: perception is multimodal

A

PERCEPTION IS MULTIMODAL: speech is a multimodal phenomenon, nut just auditory
- ex. the McGurk effect

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21
Q

acoustic sound (sound + air pressure vibrations + amplitude + frequency) (theme 3: perception is multimodal)

A

SOUND: mechanical vibrations we detect with our ears
- Compression and expansion of air molecules
- peak of the wave = compression
- bottom of the wave = expansion

  • air pressure vibrations, frequency, and amplitude are related to sound waves and how we perceive them

AIR PRESSURE VIBRATIONS: waves created by air particles vibrating
- sound is air pressure vibrations that can be characterized by their amplitude

AMPLITUDE (dB): related to loudness, measured in decibels (dB)
- the height of the cycle
- loud noise = increased wave amplitude

FREQUENCY (Hz): the number of cycles (of vibration) per second/Hz
- 1 Hz = 1 cycle per second
- long/slow wavelength = low-frequency/pitch
- short/fast wavelength = high-frequency/pitch

CYCLES PER SECOND: frequency (Hz units);
-related to pitch

  • One cycle= normal -> compression -> expansion -> normal atmospheric pressure
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22
Q

sound amplitude (dB + dB sound pressure level + example of dB SPL values) (theme 3: perception is multimodal)

A

SOUND AMPLITUDE: how we talk about sound level
- influences our perception of loudness

DECIBEL (dB): how loud/intense a sound is
- ratio scales
- can be used to describe any ratio of any value

DECIBEL SOUND PRESSURE LEVEL (SPL): measures the strength of sound waves
- sound pressure amplitude measured in dB to weakest sound pressure humans can hear (at 1000 Hz)
- physical energy
- ex. the hearing threshold is 0 dB SPL, and a jet air craft is 140 dB SPL

dB SPL (physical energy) is not the same thing as loudness (mental individual experience)

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23
Q

hearing ranges (4 ranges) (theme 3: perception is multimodal)

A

HEARING RANGES: frequencies and sound levels we can hear
- frequency= 20 - 20,000 Hz
- level= -10 - ~140 dBSPL (140 is pain threshold)

AUDIBLE RANGE
- everything we can hear in a certain region
- our sensitivity is best from 2,000 Hz to 10,000Hz

SPEECH RANGE

MUSIC RANGE

HIGH RISK THRESHOLD
- close to pain threshold and instantaneous damage

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24
Q

ear anatomy (pinna + ear canal + ear drum + ossicles + cochlea + auditory nerve) (theme 3: perception is multimodal)

A

1) PINNA:
- collects sound waves and forces them into the ear canal (helps funnel air pressure vibrations into the ear canal)

2) EAR CANAL:
- receives sound waves from pinna
- funnels sound waves in the eardrum

3) EAR DRUM:
- detects sound wave vibrations from the ear canal which sends the ear drum into motion

4) OSSICLES:
- connect the ear drum to the cochlea
- convert air pressure vibrations into mechanical vibrations
- vibrate at the frequency of the sound wave and transmit it from the eardrum to the cochlea
- tiniest ear bones in the body

5) COCHLEA:
- receives sound pressure vibrations from ossicles
- converts the sound-related vibrations into neural activity/action potentials
- acts as a “frequency analyzer” that separates high and low pitches
- separates sounds into high-frequency information (base of cochlea) and low-frequency information (apex of cochlea)
- primary hearing organ (bony, snail-shaped organ inside the inner ear)

6) AUDITORY NERVE/PATHWAY:
- nerve fibre that carries action potential from the cochlea to the brain
- part of the temporal lobe
- visual cortex (V1/V2) influence speech processing in auditory cortex (A1) through multisensory areas (posterior superior temporal sulcus, pSTS)

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25
Q

audiovisual speech perception (auditory-only vs audiovisual) (theme 3: perception is multimodal)

A

speech perception is MULTIMODAL
- hearing and vision work together to perceive speech

  • AUDITORY-ONLY: when you hear something, there are many possibilities for what you heard
  • AUDIOVISUAL: visual system limits the possibilities of what you heard

so basically visual speech constrains the possible options for words that we hear.

26
Q

cochlea and sound frequency (base + apex + how frequency is encoded + piano analogy + bassilar membrane) (theme 3: perception is multimodal)

A

the cochlea analyzes sounds by frequency:
-BASE: encodes high frequencies
-APEX: encodes low frequencies

PIANO ANALOGY: At the top of the cochlea, we hear low pitches/frequencies, at the base of the cochlea, we hear high pitches/frequencies

BASILAR MEMBRANE: between the base and apex

27
Q

consciousness

A

CONSCIOUSNESS: subjective awareness of internal and external states
- consciously aware of internal body signals and stuff around you
- unique awareness RELATIVE to you

28
Q

consciousness and psychological history (introspection + behaviourism + cognitive psychology)

A

INTROSPECTION:
- study consciousness by reflecting upon what it is like to do something
-periodic table of elements

BEHAVIOURISM:
- consciousness = unimportant (because there weren’t ressources to measure it)
- only behaviour matters (because its nonmeasureable)

COGNITIVE PSYCHOLOGY:
- return to mental states and consciousness
- brain imaging of consciousness (measureable)
- allow to see how brain activates to different stimuli

29
Q

psychoactive drugs (agonists + antagonists + substance us disorder + tolerance)

A

PSYCHOACTIVE DRUGS: alter consciousness
- interfere with neurotransmitters in one way or another

AGONISTS:
- increase activity of neurotransmitters
- activate receptors
- mimic the body’s natural neurotransmitters, and happens to a greater degree than what your body naturally does
- ex. heroin agonist would increase endorphin activity because the body mimics what endorphins would naturally be activated by your body (just to a greater extent)
- ex. glutamate agonist would increase amount of activity in the nervous system because it mimics what the actual glutamate does

ANTAGONISTS:
- decreases activity of neurotransmitters (not the receptors themselves)
- inhibits/blocks receptors
- ex. antipsychotics inhibit dopamine (your bodies own natural dopamine is blocked)
- ex. glutamate antagonist: glutamate receptors are blocked up so body is not receiving them
- ex. gaba antagonist binds to bodies receptors and blocks gaba

SUBSTANCE USE DISORDER: drug-related distress/impairment
- not being able to function normally with the drug or without the drug
- interferes with your daily life
- ex. having to smoke to act normal
- ex. not acting normally just to stay home and use the drug

TOLERANCE: weaker drug effects with repeated use
- have to take more of the drug to get the effects you’re used to
- tolerance can come back down again

30
Q

2 types of drug dependences

A

PHYSICAL DEPENDENCE: body needs the drug to function
- side effects (can be deadly) if you cut it off cold turkey, so cut it off in small doses

PSYCHOLOGICAL DEPENDENCE: take drugs because of intense cravings

The types of dependences can happen together and at different degrees

31
Q

depressants/alcohol (alcohol effect on neurotransmitters + dosage-based effects)

A

DEPRESSANTS: slow down/inhibit the function of the central nervous system
- ex. alchohol

alcohol effects on neurotransmitters:
- alcohol is a depressant that inhibits the function of the CNS
- its a GABA agonist (activates GABA receptors and mimics the GABA chemical in the body; the body slows down)
- its a glutamate antagonist (deactivates the glutamate (excitatory) neurotransmitter)
- activates opioid receptors (releases endorphins)

dosage-based effects:
- Low dose: relaxation, elevated mood, dampens inhibition (liquid courage)
- High dose: sedation (black out, sleepiness), death (too much inhibition)

32
Q

stimulants (definition + how they affect neurotransmitters + cocaine example + history of cocaine)

A
  • STIMULANTS: excites/speeds up function of central nervous system
  • Ex. caffeine, cocaine, meth

Cocaine effect on neurotransmitters:
- inhibits dopamine, norepinephrine, and serotonin reuptake
- Blocking reuptake and continuously stimulating the dopamine receptors
- Body naturally releases dopamine, it is blocked, there are more dopamine molecules hanging out in the synaptic gap, they have an opportunity to bind to receptors, and they can be cleaned up (its not being removed)

History of cocaine:
- coca plant by Albert Nieman
- Became popular in 1880s
- Treated headaches, toothaches, exhaustion
- Freud: Uber Coke (coca cola)

33
Q

cannabis (psychoactive properties + THC + anandamide + CBD + CBDC treatments)

A

THC:
- Delta-9-tetrahydrocannabinol (THC: the main cannabinoid found in cannabis thats the main psychoactive component of the plant

properties:
- Has hallucinogenic, depressant, and stimulant properties
- Has over 60 psychoactive substances in its oil

ANADAMIDE: body’s natural cannabinoid
- Discovered because of THC
- Operates on neurotransmitter, not receptor itself
- ENDOCANNABINOID SYSTEM: body’s natural system of regulating sleep, mood, memory, appetite
- Cannabis heightens this bodily system
- Significant increases in THC content in new strains (>200% increase since 1970s)
- Can lead to substance use disorder (can interfere with your daily life to feel normal and function normally)

CANNABIDOIL (CBD):
- not largely psychoactive
- Strongest treatment for childhood epilepsy

34
Q

narcotics (opioids + opiates + effect on neurotransmitter + brainstem + spinal cord)

A

NARCOTICS: greek word for “stupor,” aka opioids

OPIATE: natural
- naturally occurring forms of a drug that can affect pain and sleep in the nervous system
- Ex. Morphine, heroine, codeine

OPIOIDS: natural + synthetic
- natural and synthetic forms of a drug that can affect pain and sleep in the nervous system
- Bind to receptors in the brain and spinal cord to relieve pain and cause sedation
- Ex. Morphine, heroine, codeine, fentanyl, methadone
- Help with pain
- Feel heightened sense of euphoria and dissociation

Effects of opioids:
- Brain stem: opioids slow/stop breathing (overdose leads to death)
- Spinal cord: opioids inhibit pain signals

35
Q

circadian rythms (definition + relationship to light + melatonin + disruptions)

A

CIRCADIAN RYTHYM: cyclical changes in our biological processes that occur roughly in a 24 hour basis

the circaidan rythym is triggered by light
- the suprachiasmatic nucleus releases melatonin
- The amount of light exposed to the eyeballs influences how much melatonin is released
- Light stimulates rods and cones which travels back to the nervous system

SUPERCHIASMATIC NUCLEUS:
- region where nerve fibres cross
- where melatonin is produced
- Daytime: more light, less melatonin released (light prohibits melatonin)
- Nighttime: less light, more melatonin

Disruptions to circadian rhythm:
- night shifts: low natural light
- jet lag andDaylight Savings time: shifts when we see light

36
Q

daylight savings time + circadian rhythms (history + consequences of DST)

A

Daylight savings time:
- Started in Canada after WWI
- Save energy

Consequences:
- Increased car accidents
- Increased work accidents
- Increased heart attacks
- Increased strokes

37
Q

sleep stages

A

EEG: neuro-imaging technology to measure behaviour during sleep
- Looking at fluctuations/waves of electricity overtime during someone’s sleep to measure brain activity

EEG RYHTHMS:how fast neural activity fluctuates
- Wavelengths and frequencies
- Brain moves through these stages through sleep
- The more sleepy you are, the bigger the waves will be

AWAKE:
- Beta waves (14-20 Hz voltage cycles)
- Calm wakefulness
- Alpha waves (8-12 Hz)

STAGE 1:
- Theta waves (4-7 Hz)
- Lasts 5-10 minutes
- HYPNIC MYOCLONIA: feeling of falling/jerky movement

STAGE 2:
- Still theta waves
- 65% of our sleep is in stage 2
- K COMPLEX: We dont know what this is; brain inhibition? Info processing?; Organize memories? consolidate/stabilize memory
- SLEEP SPINDLES: we dont know what this is; consolidate/stabilize memory

STAGE 3 & 4:
- Delta waves (2-4 Hz)
- Deep sleep
- Physical healing (muscle, tissue) and growth
(alcohol can disrupt this stage of slow sleeping)

RAPID EYE MOVEMENT (REM):
- Paradoxical and short
- Looks like your brain is awake, but it’s actually asleep (fast brain activity, regular heartbeat, etc.)
- Beta waves (14-20 Hz)
- 10-30 minutes
- When people most likely to dream
- non-REM dreams are about daily lives and REM dreams are strange imagery
- Function are not fully known but it seems to be biologically important
- Without REM sleep there are a lot of physiology affects
- If you dont get REM sleep regularly, and you finally do, you spend most time in REM sleep (your body seems to make up for the lost REM sleep)
In animals, no REM sleep is possibly fatal

38
Q

the whole sleep cycle

A

Deep sleep earlier in the night, REM sleep later in night

39
Q

freud’s dream theories

A

Wish fulfillment (lecture 2)

40
Q

activation-synethsis theory (pons + cerebral cortex synthesis)

A

ACTIVATION-SYNTHESIS THEORY (pons + cerebral cortex synthesis): Neurological theory
- Pons becomes active, cerebral cortex tries to stitch together the reality for us/make sense of it, and makes it feel real

PONS: activation
- Spontaneous/random “activations” across whole brain
- Signal coming into the cerebral cortex

CEREBRAL CORTEX: synthesis
- interprets/synthesizes activity
- Tries to make sense of it all

41
Q

learning (definition + brain plastcitiy)

A

LEARNING: change in thoughts or behaviours due to experience, study, or practice
- Ex. learning during covid (regular engagement and multiple trials lets you get better progressively over time)

NERVOUS SYSTEM PLASTICITY: forming or changing connections between neurons
- when you learn anything, you’re causing real biological changes in your nervous system (new connections are formed, new synapses are formed, new branches reach out, installing new/different receptors)

42
Q

habituation

A

HABITUATION: getting “used” to a stimulus
- At some point, you can stop responding to stimulus because you’ve adapted to it
- Ex. you dont notice the sound of your fridge unless it turns off

43
Q

classical conditioning (definition + terms)

A

CLASSICAL CONDITIONING: Associate an involuntary response and a stimulus
- when an organism is learning to associate a neutral stimulus to another stimulus that creates a natural response

UNCONDITIONED STIMULUS (US): produces a natural/reflexive response (doesn’t need learning)

UNCONDITIONED RESPONSE (UR): natural response/reaction (doesn’t need learning)

CONDITIONED STIMULUS (CS): previously/originally neutral
- The CS is the only thing you have to learn to illicit the learned behaviour

CONDITIONED RESPONSE (CR): a natural reaction that occurs due to the CS
- UR pairs with CR

  • US is paired with the CS to associate (the only thing that differentiates them is the stimulus)
  • It’s only a conditioned response if its elicited by the conditioned stimulus
44
Q

pavlovs dog experiment + classical conditioning terms

A

pavlovs dog experiment:
US (neutral stimulus): dog food
UR (natural response): saliva
CS (previously neutral): metronome/bell
CR (natural reaction to the CS): saliva

45
Q

little alberts example + classical conditioning terms

A

US: banging on the pole
UR: crying
CS: rat
CR: crying

46
Q

chemotherapy example + classical conditioning terms

A

US: (person receiving) chemotherapy
UR: side effects to chemotherapy like vomiting and nausea
CS: treatment room
CR: patients feeling sick from treatment room
Associating feelings of illness with being at the hopsital

47
Q

stages of classical conditioning (just list them)

A

acquistion, extinction, spontaneous recovery

48
Q

acquisition (stages of CC)

A

1) ACQUISITION: initial learning phase
- acquiring knowledge of how the neutral stimulus pairs with conditioned stimulus

Depends on two factors:
- 1) FREQUENCY: how often the CS is paired with the US
- 2) TIMING: time duration between CS and US
Short time difference = learning is fast
Long time difference = learning is slower

49
Q

extinction (stages of CC)

A

EXTINCTION: elimination of the CR
- The neurons become less strongly bonded
- Goes away when you stop pairing the CS with US
- Stop pairing bell with food; the dog will stop salavating evey time he hears the bell cause its not paired with the bell anymore

50
Q

spontaneous recovery (stages of CC)

A

SPONTANEOUS RECOVERY: sudden emergence of the CR
- Evidence of learning in the nervous system

51
Q

stimulus generalization vs stimulus discrimination

A

STIMULUS GENERALIZATION: when a similar stimulus elicits the same CR
- Quick learning
- Conditioned response to stimuli that isnt the same but has similar properties to the original conditioned stimuli
- Ex. dog salivating to both a bell AND the doorbell
- Ex. being scared of a school that looks similar to old school

STIMULUS DISCRIMINATION: when the CR sis pecific to one stimulus, but not to others
- Effective learning
- Ex. dog salivating to only the bell but not clock chimes

52
Q

law of effect (definition + example)

A

LAW OF EFFECT: learning is controlled by consequences
- proposed by E.L. Thorndike, early 20th century

Behaviour → Good result → Increase probability of behaviour
Behaviour → Bad result → Decrease probability of behaviour

  • Consequences from behaviours shape future behaviours
  • Behaviour will increase if it’s followed by a positive outcome, and decrease if followed by a negative outcome
53
Q

operant conditioning

A

OPERANT CONDITIONING: Associate a voluntary behaviour and a consequence
- Doing stuff after behaviour occurs

54
Q

reinforcement vs punishment (OC)

A

REINFORCEMENT: increases behaviour
- increases likelihood of target behaviour by increasing consequence of that behaviour
- Ex. allowed extra time for video games for good behaviour

PUNISHMENT: decreases behaviour
- Decreases likelihood of target behaviour by decreasing consequence of that behaviour
- Ex. take away video games for misbhevaing in public

Its about the RESPONSE

55
Q

positive vs negative (OC)

A

POSITIVE (REINFORCEMENT/PUNISHMENT): adding a stimulus (to increase behaviour)

NEGATIVE (REINFORCEMENT/PUNISHMENT): taking away a stimulus (to decrease behaviour)

Its about the STIMULUS

Positive vs negative has nothing to do with whether its good or bad

56
Q

examples of positive vs negative forms of punsihment and reinforcement

A

Ex. child behaves well— you want to reinforce this behaviour
- Positive reinforcement: give child a treat/toy so they keep behaving well
- Negative reinforcement: take away chores so they keep beaving well

Ex. child misbehaves— you want to punish this behaviour
- Positive punishment: yell at the child so they stop misbehaving
- Negative punishment: take away video games so they stop misbehaving

Ex. you earn a raise at work because your performance was excellent
- Positive reinforcement
- Stimulus= raise
- Behaviour= good work performance

Ex. During the early part of the pandemic, the City of Toronto taped up playground equipment because parents still let their children play on it despite health guidelines
- Negative punishment
- Stimulus: playground equipment
- Behaviour: disregarding health guidelines

Ex. You take your dog to the park, which has a leash law, but no one has ever bothered you before about it. When you unleash your dog, a City by law officer comes up and gives you a citation for violating the law
- Positive punishment
- Stimulus: citation/ticket
- Behaviour: dog off leash
- But really, what type of punishment is the $365 fine? The technical answer is positive punishment is because if the police officer himself TOOK the money from his hands, then it would be negative, but since hes just giving him a ticket that is asking for money, then it’s posiitve

57
Q

operant conditioning vs classical conditioning (tagrte behaviour + behaviour is a function of)

A

TARGET BEHAVIOUR:
- elicited involuntarily/automatically (CC)
- emitted voluntarily (OC)

BEHAVIOUR IS A FUNCTION OF:
- stimulus the precedes behaviour (CC)
- stimulus that follows behaviour (OC)

58
Q

latent learning (definition + edward toman + competence + performance)

A

Edward Tolman
- Cognitive psychologist at University of California, Berkeley
- Coined Latent Learning

LATENT LEARNING: learning that isnt directly observable
- Reinforcement not need

Tolman Said that learning can happen without us observing because he stated theres a difference between:
- COMPETENCE: what we know
- PERFORMANCE: we show what we know
Cant measure competence without measuring performance

59
Q

observational learning (albert bandura + social learning theory + models + bobo doll experiment)

A

Albert Bandura

Coined the SOCIAL LEARNING THEORY: learn by watching people

Children learn by watching “MODELS” (other people, e.g. adults, doing behaviours)
- Bobo doll experiment
- Child does what the ‘model’ does
- Lesson: children only want to do what you do

60
Q

four parts of observational learning

A

1) ATTENTION: paying attention to the model to learn

2) RETENTION: remembering what the model did to imitate the model’s behaviour

3) INITIATION/REPRODUCTION: people must have the capacity/skills for imitating the behaviour

4) MOTIVATION: people must be motivated to imitate behaviour (e.g. importance of model/reward)