Exam 2 Flashcards

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1
Q

Classical conditioning

A

A learning procedure in which associations are made between a neutral stimulus and an unconditioned stimulus

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2
Q

Neutral stimulus

A

A stimulus that does not elicit any part of an unconditioned response

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3
Q

Unconditioned stimulus

A

An event that elicits a certain predictable response typically without previous training

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4
Q

Unconditioned response

A

An organism’s automatic reaction to a stimulus

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5
Q

Conditioned response

A

Learned reaction to a conditioned stimulus

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6
Q

Generalization

A

Responding similarly to a range of similar stimuli

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7
Q

Discrimination

A

The ability to respond differently to similar but distinct stimuli

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8
Q

Extinction

A

Be gradual disappearance of a conditioned response when the conditioned stimulus is repeatedly presented without unconditioned stimulus

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9
Q

Operant conditioning

A

Learning and which a certain action is reinforced or punished, resulting in corresponding increases or decreases in occurrence

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10
Q

Reinforcement

A

Stimulus or event that follows a response and increases the likelihood that the response will be repeated

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11
Q

Secondary reinforcer

A

Stimulus such as money that becomes rewarding through its link through with a primary reinforcer

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12
Q

Primary reinforcer

A

Stimulus that is naturally rewarding, such as food or water

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13
Q

Shaping

A

Technique in which the desired behavior is “molded” by first rewarding any act similar to that behavior and then requiring ever closer approximations to the desired behavior before giving the reward

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14
Q

Response chains

A

Learned reactions that follow one another in sequence, each reaction producing the signal for the next

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15
Q

Aversive control

A

Process of influencing behavior by means of unpleasant stimuli

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16
Q

Negative reinforcement

A

Increasing the strength of a given response by removing or preventing a painful stimulus when the response occurs

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17
Q

Escape conditioning

A

Training of an organism to remove or terminate an unpleasant stimulus

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18
Q

Avoidance conditioning

A

Training of an organism to respond so as to prevent the occurrence of an unpleasant stimulus

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19
Q

Social learning

A

Process of altering behavior by observing and imitating the behaviors of others

20
Q

Latent learning

A

Alteration of a behavioral tendency that is not demonstrated by an immediate observable changes in behavior

21
Q

Storage

A

The process by which information is maintained over a period of time

22
Q

Retrieval

A

The process of obtaining information that has been stored in memory

23
Q

Sensory memory

A

A very brief memory storage immediately following initial stimulation of a receptor

24
Q

Short-term memory

A

Memory that is limited in capacity to about seven items in in duration by the subjects’s active rehearsal

25
Q

Maintenance rehearsal

A

A system for remembering that involves repairing information to oneself without attempting to find meaning in it

26
Q

Semantic memory

A

Knowledge of languages, including its rules, words, and meanings

27
Q

Episodic memory

A

Chronological retention of the events of one’s life

28
Q

Declarative memory

A

Store knowledge that can be called forth consciously as needed

29
Q

Procedural memory

A

Permanent storage of learned skills that does not require conscious recollection

30
Q

Recall

A

Memory retrieval in which a person reconstructs previously learned material

31
Q

Recognition

A

February retrieval in which a person identifies an object, idea, or situation as one he or she has not yet experienced

32
Q

Reconstructive processes

A

The alteration of a recalled memory that may be simplified, enriched, or distorted, depending on and an individual’s experiences, attitudes, or inferences

33
Q

Confabulation

A

The act of filling in memory gaps

34
Q

Eidetic memory

A

The ability to remember with great accuracy visual information on basis of short-term exposure

35
Q

Elaborative rehearsal

A

The linking of new information to material that is already known

36
Q

Image

A

A visual, mental representation of an event or object

37
Q

Symbol

A

An abstract unit of thought that represents an object or quality; anything that stands for or represents something else

38
Q

Rule

A

A statement of relation between concepts

39
Q

Algorithm

A

A step-by-step procedure for solving a problem

40
Q

Heuristics

A

A rule of thumb problem solving strategy

41
Q

Mental set

A

Habitual strategy or pattern of problem solving

42
Q

Functional fixedness

A

The inability to imagine new uses for a familiar object

43
Q

Language

A

The expression of ideas through symbols and sounds that are arranged according to rules

44
Q

Semantics

A

The study of meaning in language

45
Q

Syntax

A

Language rules that govern how words can be combined to form meaningful phrases and sentences