exam #2 Flashcards

1
Q

ellipse

A

symmetrical foreshortened view of a circle

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2
Q

major axis

A

x axis of ellipse

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3
Q

minor axis

A

y axis of ellipse

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4
Q

horizontal ellipses’ proportions are determined by

A

viewer’s eye level/perspective

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5
Q

ellipses become more visible as

A

it moves further from the eye level

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6
Q

matrix

A

a formative pattern

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7
Q

spatial conventions

A

overlapping, relative position, diagonals, chiaroscuro, atmospheric perspective

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8
Q

picture plane

A

a window through which viewers can experience a convincing illusion of deep space

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9
Q

overlapping

A

shapes that partially obscure other shapes are seen as being closer in space

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10
Q

relative position

A

shapes on a ground plane that are positioned lower in the picture are seen as closer than those higher up

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11
Q

diagonals

A

forms positioned diagonally across the picture appear to recede in depth while vertical/horizontal forms do not

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12
Q

chiaroscuro

A

gradual blending of light and shade to create a 3D illusion

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13
Q

atmospheric perspective

A

closer volumes are generally described with stronger value contrasts/sharper detail while more distant forms have progressively less contrast/softer detail

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14
Q

filippo brunelleschi

A

a Florentine architect and innovator of a mathematical system that allows artists to draw a heightened 3D illusion of form/space called linear perspective

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15
Q

linear perspective incorporates

A

diminution, foreshortening, convergence

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16
Q

diminution

A

objects of equal size appear smaller as their distance from viewer increases

17
Q

foreshortening

A

edges and planes appear longest when they’re parallel to the picture plane.

18
Q

convergence

A

edges and planes that are parallel to each other in physical reality appear to come together toward a common point as they recede in depth

19
Q

station point (SP)

A

the fixed position of the one eye of the observer, the position form which the subject is seen

20
Q

eye level (EL)

A

a horizontal plane through the station point, aka horizon line

21
Q

picture plane (PP)

A

an imaginary transparent plane that sits between the observer and subject, which is always perpendicular to the central visual ray

22
Q

central visual ray (CVR)

A

the fixed direction of viewing, expressed as a single imaginary line from the station point which is always perpendicular to the picture plane

23
Q

visual ray (VR)

A

the theoretical path of a light ray; an imaginary straight line

24
Q

vanishing point (VP)

A

the point where receding parallel lines appear to converge

25
Q

angle of vision (< of V)

A

the limitation of how much the field of vision is included in the drawing(both height and width)

26
Q

one point perspective (parallel perspective)

A

when drawing rectangular solids that have facing planes parallel to the picture plane

27
Q

which vanishing point diagram would be best to draw a room interior seen from birds eye view?

A

the highest line

28
Q

which vanishing point diagram would be best to draw a room interior from the center of the room?

A

the center line

29
Q

which vanishing point diagram would be best for drawing a room interior from a bug’s eye view?

A

the lowest line

30
Q

which vanishing point diagram would be best suited to draw a room interior seen from a place that’s closer to a wall on the right?

A

a line 3/4s down with vanishing point to the right

31
Q

perspective grid

A

a matrix made up of lines on paper that converge to vanishing points

32
Q

perspective midpoint

A

can be found with diagonals in a foreshortened square/rectangle

33
Q

two point perspective (angular perspective)

A

used when drawing rectangular solids/interior spaces viewed diagonally (or turned at an angle not parallel to the picture plane)

34
Q

three point perspective (oblique perspective)

A

used when vertical edges recede from the picture plane toward a third vanishing point located above eye level (zenith) or below eye level (nadir)

35
Q

zenith

A

a vanishing point above eye level used in 3pt perspective

36
Q

nadir

A

a vanishing point located below eye level used in 3pt perspective