Exam 2 Flashcards

Study and Learn

1
Q

DRA

A

Differential Reinforcement of Alternative Behavior

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2
Q

DRO

A

Differential Reinforcement of Other Behavior

Unwated Behavior placed on Extinction

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3
Q

DRI

A

Differential Reinforcer of Incompatible Behavior

Unwanted Behavior place on extinction

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4
Q

DRL

A

Differential Reinforcement of Low-Rate Responding

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5
Q

Antecedent/Stimulus Control

A

Increase the probability of the desired behavior and decrease the probability of unwanted alternate behavior

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6
Q

Shouting out in class

DRA example

A

Reinforce asking politely and ignore shouting out in class

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7
Q

Child Swearing

DRO example

A

Reinforce any behavior other than swearing

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8
Q

Clapping hands

DRI example

A

Reinforce sitting on hands, because this is an incompatible behavior with clapping hands

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9
Q

Using the phone too much

DRL example

A

Reinforce using the phone less and less in a given time period

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10
Q

Continuous Reinforcement

A

Reinforce every time (used for acquisition)

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11
Q

Intermittent Reinforcement

A

Reinforcement at irregular intervals (used for maintenance)

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12
Q

Basic Schedules

Every time the doorbell
is pushed, it rings

A

Fixed Ratio

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13
Q

Basic Schedules

Every 10 minutes, a
commercial comes on

A

Fixed Interval

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14
Q

Basic Schedules

Every 3-5 rounds, a
commercial comes in

A

Variable Ratio

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15
Q

Basic Schedules

Every 8-15 minutes a
commercial comes on

A

Variable Interval

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16
Q

Which basic schedule produces scalloped responding?

A

Fixed Interval

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17
Q

Limited Holds

A

Variable Interval schedule at a
specific moment in time

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18
Q

Duration Schedules

A

Reinforcement occurring for continuous engagement in the behavior

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19
Q

Concurrent Schedules

A

Schedules of reinforcement that exist at the same time for 2 or more different behaviors

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20
Q

Limited Holds example

A

Waiting for the bus

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21
Q

a sprinter

Duration Schedules example

A

Running in a race
(behavior of running is reinforced throughout the race)

22
Q

Concurrent Schedules example

A

Can get attention from Roomate A or B

23
Q

Free Operant Trials

A

Individual is free to respond repeatedly (leisure play skills)

24
Q

Discrete Trials

A

Distinct Stimulus is presented prior to an opportunity for a response followed by reinforcement (answering questions)

25
Q

Motivating Operations

A

Temporarily increase the value of a particular stimulus as a reinforced and the probability of responses that have led to the access to that reinforced in the past

26
Q

MO falls into which ABC

A

Antecedent

27
Q

Abolishing Operations

A

Decreases the effectiveness of reinforcers and punishers and the likelihood of behaviors that lead to reinforcement

28
Q

Establishing Operations

A

Increases the effectiveness of reinforcers and punishers and the liklihood of behaviors that lead to reinforcement

29
Q

Value Altering

A

Temporarily increases the effectiveness of a reinforcer/punisher

30
Q

Behavior Altering

A

Temporarily increases the liklihood of behaviors that lead to the reinforcer and increases effectiveness of punisher

31
Q

Just ate food

Value Altering example

A

Food is less effective as a reinforcer

32
Q

just ate food

Behavior Altering example

A

Less likely to seek out food

33
Q

UMO’s

A

Sex, food, water

34
Q

CMO’s

A

Money, lottery tickets, coupons

35
Q

Sd

A

Discrimitive stimulus (indicates that reinforcement is available)

36
Q

S-Delta

A

Indicates that reinforcement is not available (extinction)

37
Q

Prompts

A

Are things that increase the likelihood of a desired behavior

38
Q

Extra Stimulus

A

Something added (like a stop sign)

39
Q

Within Stimulus

A

Alterations to Sd or S-Delta (correct answer is a different color)

40
Q

Extra stimulus and within stimulus

Prompt Types

A

ES: Physical, verbal, visual, gesture, modeling, texture
WS: Positional and Auditory

41
Q

Prompt Fading

A

Gradually remove prompts to increase liklihood of desired behavior

42
Q

**

Errorless Teaching

A

Fading from most intrusive prompt to least intrusive prompt until independence without failure

43
Q

Stimulus Generalization

A

A previously reinforced response carrying over in the presence of another stimulus

44
Q

Stimulus Classes

A

A group of stimuli that share common elements

45
Q

Stimulus Equivalance Class

A

Dissimilar stimuli in which all members control the same response (apple, banana, blueberry: Fruit)

46
Q

Frequency

A

However many times a behavior occurs

47
Q

Rate

A

However many times a behavior occurs in a given period of time

48
Q

Duration

A

The amount of time from beginning to end of a given behavior

49
Q

Durration Per Occurrence

A

The amount of time from beginning to end of a given behavior each time the behavior occurs

50
Q

Inter-Response Time

A

The amount of time from the offset of the behavior to its next onset

51
Q

Latency

A

The amount of time from presentation of a stimulus until the onest of the behavior