Exam 2 Flashcards

1
Q

Period effect

A

Generational differences explained by:
-events, (9/11) circumstances, (pandemic) broad social forces (LGBT visibility) simultaneously impact everyone and have a lasting effect on the entire population regardless of age

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2
Q

Cohort effect

A

Explains generational differences with:
-byproduct of unique historical circumstances that occur during a formational age.
-unique to a certain age group
-cognitive consistency

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3
Q

Life cycle/age effect

A

Differences in generations explained by:
-the different parts of life that generations are at
-gen alpha are children
-boomers are senior
-gen x are middle aged
-millennials are adults
-gen z are young adults and teens

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4
Q

Sensual theories

A

-What the eye sees
-gestalt
-constructivism
-attract or repel visually

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5
Q

Perceptual theories

A

-concerned with meaning associated with things
-interpretations

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6
Q

Visual sensation vs perception

A

Sensation =
-raw data of 5 senses stimuli
-conveys no meaning

Perception =
-occurs after sensation
-meaning derived from sensual stimuli
-what is understood about the experience

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7
Q

Gestalt

A

-“the whole is greater than the sum of its parts”
-the eye takes in stimuli and the brain forms the image
-grouping

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8
Q

Grouping

A

-gestalt theory
-the method we use to interpret a visual
4 principals:
1similarity
2proximity
3continuation
4common fate

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9
Q

Proximity

A

-Objects near each other are seen as a unit
-grouping principal

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10
Q

Similarity

A

-similar items are grouped together
-visual interest is created with contrast

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11
Q

Closure

A

-Items are grouped together if they tend to complete a pattern
-implied line

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12
Q

Figure/ground

A

-images in positive/negative space
-perceive one at a time
-near/far

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13
Q

Simplicity

A

-upon first glance
items are organized into figures according to:
-symmetry
-regularity
-smoothness

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14
Q

Common fate

A

-objects moving in the same direction are viewed as a unit

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15
Q

Continuation

A

-objects arranged in either a straight line or a smooth curve tend to be seen as a unit

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16
Q

Constructivism

A

-eyes are in motion when looking at an image because the brain is building the picture by taking in quick focal fixations
-active approach compared to the passive gestalt

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17
Q

Icons

A

-look like what is represented
-easy to connect meaning

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18
Q

Indexical signs

A

-some logical or common sense connection to what they represent
-not an immediate connection to what is represented
-connections are learned
-ie. Smoke from car exhaust represents pollution

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19
Q

Symbolic signs

A

-most abstract
-not intuitive
-no representational connection to what they represent
-connection has to be taught
-personal associations
-stronger emotional connections
-ie, thumbs up, KKK robe, Nike check, Canadian flag, doves, olive branches

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20
Q

Metonymic code

A

-A group of signs that causes the viewer to make assumptions or associations
-rockwell Coca Cola ad with happy family = buying Coca Cola will give me a picture perfect family

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21
Q

Analogical code

A

-a group of signs that cause the viewer to make mental comparisons
-ie seeing faces in objects and comparing “smiley” faces and “frowny” faces :) :(

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22
Q

Displaced code

A

Codes that transfer meaning from one set to another
Ie. Cigarettes/canes as phallic symbols used by queer coded characters in Hayes code movies

23
Q

Condensed code

A

Several signs that are combined to form a new sign.
-images from outside the culture
-edited to mean something within the culture
-eclectic
-ie isis sex toy flag

24
Q

Cognitive approach

A

-Not gestalt
-person uses complex mental operations to derive meaning from what is seen
-memory
-projection
-expectation
-selectivity
-habituation
-salience
-dissonance
-culture
-words

25
Q

Design principals

A

-proximity
-alignment
-contrast
-repetition

26
Q

Ways to contrast

A

-size
-structure
-weight
-form
-color
-direction

27
Q

Goals of design

A

-balance
-emphasis
-unity
-proportion

28
Q

Systems thinking

A

-holistic
-flexibility
-recognizing interconnectedness

29
Q

Examine existing questions

A

-strategy for developing questioning skills
1. Listen to questions asked
2. Identify purpose of those questions
3. Gain awareness of how types of questions are used

30
Q

Start small

A

-strategy for developing questioning skills
-ask minor problem solving questions first
-better understanding of broader issues

31
Q

Work for understanding

A

-come to term with ignorance
-seek clarity
-what don’t I understand?
-what can I do to better understand?

32
Q

Evaluate questions based on responses received

A

Good questions = good answers
-avoid judgmental questions

33
Q

Resist premature closure

A

-strategy for developing questioning skills
-question frustration
-do not retreat to comfort zone
-avoid cognitive consistency

34
Q

Follow intuitive clues

A

-question your cut feeling/hunches to discover the logic behind them

35
Q

Socratic method

A

-direction determined at beginning
-progression towards conclusion
-asking questions
-responding to questions
-questioning the response

36
Q

Personal journalism

A

-questioning technique
-record personal observations and thoughts
-go back and analyze the material
-self analysis/discovery
-recognize patterns
-leads to interesting questions and alternate viewpoints

37
Q

Curious hundred

A

-ask 100 questions
-get more profound over time
-identifies a core beliefs
-gain systemic perspective
Broad concepts/ideologies > one-dimensional

38
Q

Contrast technique

A

Start very far apart and work backward

39
Q

Proximity technique

A

-squint to see blocks of info
-adjust line spacing

40
Q

Alignment technique

A

-ask “why?”
-use grid/guidelines

41
Q

Repetition technique

A

-review each page for consistency and repeated elements

42
Q

Business learning style

A

-logical
-analyze for efficiency/effectiveness
-data driven
-text driven
-theoretical
-statistical
-left brained
-telling
-reasoning/logic > intuition

43
Q

Left brain

A

-analytical
-logical
-linear
-numerical
-verbal

44
Q

Right brain

A

-synthetic
-intuitive
-spacial
-visual
-touch
-holistic

45
Q

Commonality between business and design learning

A

-goal to be creative and innovative
-doing actively

46
Q

Design learning

A

-experimental
-hands on
-following guiding principals
-general procedures
-practical
-showing
-diverse faculty with various teaching styles

47
Q

Personas

A

1.identify business/design issues
2.map out incorporation of data ie.focus groups. And create persona of target market
3.carefully craft and present persona in a way that makes sense to everyone
4.create plan for daily use of persona
5.evaluate success as a translation tool and rework when necessary

48
Q

Rapid prototyping

A

-creates common language
-creates what it “looks like” to explain how it “works like”
tangible 3-d
-encourages:
Fluency
Flexibility
Elaboration
-Facilitates:
Communication
Design growth
-focuses on different key elements
-prototype driven specs > spec driven prototypes
-customer feedback

49
Q

Prototyping rules

A
  1. More is better (fluency)
  2. Differentiate based on specific needs (flexibility)
  3. Evaluate frequently
50
Q

Guiding principals litmus test

A

-Emotional
-does it “feel like” the brand?
-would it feel different substituted or removed?

51
Q

Error analysis

A

List all things that could go wrong when using a product and the causes

52
Q

Hero’s journey

A

First act
1. Call to adventure
2. Refusal of the call
3. Meeting the mentor
4. Crossing the threshold
Second act
5. Tests, allies, and enemies
6. approach the innermost cave
7. Ordeal
8. Reward
Third act
9. The road back (fake out)
10. Resurrection (climax)
11. Return with the elixir

53
Q

Pre layout prep

A

-Purpose/goal
-audience/target market
-location/region
-brand/product personality
-message