Exam Flashcards

1
Q

1.1. Limitations of Human Working Memory in HCI

A

Limited Capacity: Human working memory can only hold a small amount of information at a time (typically 7 ± 2 items, according to Miller’s Law). This means that users can easily be overloaded with too much information, leading to errors and frustration.
Short Duration: Information in working memory decays quickly, lasting only for a few seconds unless actively rehearsed. This means that interfaces should be designed to minimize the need for users to remember large amounts of information.
Interference: New information can interfere with the recall of previously stored information. This highlights the importance of keeping interfaces consistent and avoiding unnecessary complexity.

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2
Q

1.2. Benefits and Drawbacks of VR Helmets

A
  • Immersive Experience: VR helmets create a highly immersive experience, allowing users to feel like they are actually present in a virtual world.
  • Realistic Interaction: They enable realistic interaction with virtual objects, providing a more intuitive and engaging experience.
  • Training and Simulation: VR helmets are valuable for training and simulation applications, allowing users to practice skills in a safe and controlled environment.

Drawbacks:

  • Cost: VR helmets can be expensive, limiting their accessibility to some users.
  • Physical Discomfort: Long-term use can lead to discomfort, motion sickness, and eyestrain.
  • Limited Mobility: VR helmets can restrict user movement, which can be a problem for some applications.
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3
Q

1.3. Time-Sharing Computers

A

Time-sharing computers allow multiple users to access the same computer system simultaneously. Each user gets a small “slice” of processing time, creating the illusion that they have exclusive access to the computer.

Key features:

  • Shared Resources: Multiple users share the computer’s processing power, memory, and peripherals.
  • Multitasking: Multiple programs can be run concurrently, improving resource utilization.
  • Interactive Use: Users interact with the system in real-time, rather than through batch processing.
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4
Q

1.4. Elements of Computer Systems

A
  • Hardware: The physical components of a computer system, including the central processing unit (CPU), memory (RAM), storage devices (hard drives, SSDs), input devices (keyboard, mouse), output devices (monitor, printer), and network interfaces.
  • Software: The set of instructions that tell the hardware what to do, including operating systems, applications, and programming languages.
  • Data: The information that is processed and stored by the computer system.
  • Network: The connections that allow computers to communicate with each other, enabling access to shared resources and data.
  • Users: The people who interact with the computer system.
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5
Q

2.1. Process-Oriented and Structure-Oriented Design Rationale

A

2.1. Process-Oriented and Structure-Oriented Design Rationale

Process-Oriented:

  • Focus: Captures the historical evolution of design decisions, documenting the reasoning behind choices made during the design process.
  • Method: Relies on recording discussions, design iterations, and the rationale for specific design choices.
  • Example: A detailed log of a team’s design meetings, including arguments for and against different options.

Structure-Oriented:

  • Focus: Presents the final design rationale, summarizing the reasons behind the chosen design solution.
  • Method: Emphasizes the conclusions and justifications for design decisions, without necessarily detailing the entire design process.
  • Example: A document that explains the key design principles, trade-offs, and considerations that led to the final design.
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6
Q

2.2. Essential Characteristics of Good Design

A
  • Usability: The ease with which users can learn and use a system effectively. This is paramount for successful systems. Users should be able to perform tasks quickly and efficiently.
  • Accessibility: The system should be usable by people with a wide range of abilities and disabilities. It’s about inclusivity and equal access.
  • Aesthetics: Visually appealing designs are more engaging and enjoyable to use. This often leads to greater user satisfaction and longer use.
  • Consistency: Consistent use of design elements, terminology, and interactions helps users learn and understand the system more quickly.
  • Feedback: Providing clear and timely feedback to users about their actions helps them understand the system’s state and progress.
  • Error Prevention: Designing systems to prevent errors or minimize their impact is crucial. This involves thoughtful design choices and appropriate safeguards.
  • Flexibility: The system should be adaptable to different users’ needs and preferences. This could involve customization options or alternative interaction methods.
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7
Q

3.1. Text Entry and Positioning Devices for Data Entry

A

Text Entry Devices:

  • Ergonomic Keyboards: Designed with curved or split layouts to reduce strain on wrists and hands.
    • Strengths: More comfortable for long-term use, better for reducing repetitive strain injuries.
    • Weaknesses: Might require a learning curve for users accustomed to standard keyboards.
  • Voice Recognition Software: Allows users to control their computer using voice commands.
    • Strengths: Great for users with limited hand mobility, can be faster than typing.
    • Weaknesses: Can be less accurate, requires a quiet environment, potential privacy concerns.
  • On-Screen Keyboards: Virtual keyboards displayed on the screen.
    • Strengths: Easy to use, can be customized for different users and accessibility needs.
    • Weaknesses: Can be slower than physical keyboards, requires accurate pointing.
  • Chord Keyboards: Small keyboards with few keys that allow users to type by pressing combinations of keys.
    • Strengths: Compact, can be faster for experienced users.
    • Weaknesses: Requires a steep learning curve, difficult for novices.

Positioning Devices:

  • Vertical Mice: Mice designed to be used vertically, reducing strain on wrists.
    • Strengths: More ergonomic, can be more comfortable for long-term use.
    • Weaknesses: Might require some adjustment for users accustomed to standard mice.
  • Trackballs: Stationary devices that allow users to control the cursor using a ball.
    • Strengths: Requires minimal movement, good for users with limited desk space.
    • Weaknesses: Can be less precise than mice, not ideal for drawing or graphics.
  • Touchpads: Touch-sensitive surfaces integrated into laptops.
    • Strengths: Convenient, readily available on most laptops.
    • Weaknesses: Can be less accurate for precise pointing, not as ergonomic as mice or trackballs.
  • Eye-Tracking Devices: Allow users to control the cursor using their eyes.
    • Strengths: Highly accurate, ideal for users with severe mobility impairments.
    • Weaknesses: Expensive, can be intrusive, require calibration.

Suitability for Tshepo’s Task:

For data entry into spreadsheets, Tshepo might benefit from:

  • Ergonomic Keyboard: To reduce wrist strain and discomfort.
  • Vertical Mouse: To improve ergonomics and wrist position.
  • On-Screen Keyboard: For short bursts of data entry, as it can be easier to switch between keyboard and spreadsheet.

Evaluating Device Suitability:

  • Context: The specific task (e.g., data entry vs. graphic design), environment (e.g., office vs. home), and user’s physical abilities and preferences.
  • Usability: How easy the device is to learn and use, how accurate and efficient it is.
  • Comfort: How comfortable the device is to use for extended periods.
  • Cost: The affordability of the device.
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8
Q

2.3. Advantages and Disadvantages of Online Documentation

A

Advantages:

  • Accessibility: Easily accessible from any computer with internet access.
  • Up-to-Date: Can be updated quickly and easily, ensuring users have the latest information.
  • Searchable: Online documentation can be easily searched for specific information, making it more efficient to find the help users need.
  • Multimedia: Allows for the inclusion of multimedia elements such as videos, images, and audio, making information more engaging and understandable.

Disadvantages:

  • Technical Issues: Requires internet access and a reliable web browser.
  • Accessibility for All: Some users might not have access to computers or the internet.
  • Limited Print Functionality: Printing online documentation can be cumbersome and might not always result in a well-formatted print copy.

Overcoming Disadvantages:

  • Offline Access: Provide options for downloading or accessing documentation offline.
  • Alternative Formats: Offer documentation in accessible formats like audio or large print.
  • Print Friendly Versions: Provide a print-friendly version that formats correctly when printed.
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9
Q

3.2. HCI Considerations for a Healthcare Mobile Application

A
  • User Needs:
    • Target Audience: Identify the specific healthcare professionals who will be using the app (doctors, nurses, technicians, etc.).
    • Tasks: Understand the tasks they will perform using the app (e.g., accessing patient records, ordering medication, charting, communicating with colleagues).
    • Information Requirements: Determine what information healthcare professionals need to access and how they need to interact with it.
  • Usability:
    • Intuitive Interface: The app should be easy to navigate and understand, even under time pressure.
    • Clear and Concise Information: Display information clearly and concisely, using appropriate formatting, icons, and color.
    • Touch-Friendly Design: Optimize the interface for touch input, ensuring buttons are large enough and easy to tap.
  • Security and Privacy:
    • Data Encryption: Protect sensitive patient information with strong encryption methods.
    • Authentication and Authorization: Implement secure login processes and restrict access to authorized personnel.
  • Context of Use:
    • Mobile Environment: Consider factors like lighting conditions, noise levels, and potential distractions in a hospital setting.
    • Work Flow: Design the app to integrate seamlessly with existing workflows and minimize disruptions.
  • Accessibility:
    • Visual Impairments: Use sufficient contrast, alternative text descriptions (alt text), and screen reader compatibility.
    • Motor Impairments: Provide voice control options and alternative input methods.
  • Feedback and Error Prevention:
    • Real-time Updates: Keep users informed about the progress of tasks and system status.
    • Error Messages: Provide clear and concise error messages that help users understand and resolve problems.
  • Testing and Iteration:
    • User Testing: Involve target users in testing the app to gather feedback and identify usability issues.
    • Iterative Design: Use feedback to refine the design and improve the user experience.
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