Exam 1 Study Guide Flashcards

1
Q

What is Motor Skill

A

Activities OR Tasks that require voluntary control over movement of the joints and body segments to achieve a specific goal

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2
Q

What is Motor Learning?

A

A set of internal processes associated with the practice of experience leading to relatively permanent

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3
Q

What is Motor Control?

A

How our neuromuscular system functions to activate and coordinate the muscles and limbs involved in the performance of a motor skill

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4
Q

What is Motor Development?

A

Human Development from infancy to old age with specific interest in issues related to either motor learning or motor control

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5
Q

Maximizing the certainty of goal achievement?

A

Setting specific goals that are concrete and easier to monitor. By focusing on fewer goals, we increase the chance of achieving them.

ex: archery, darts

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6
Q

Minimizing the physical and mental energy costs of performance

A

Reducing the effort required to achieve the same level of performance.

Ex: physical training and cognitive exercise that improve focus, memory, and decision-making

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7
Q

Minimizing the time used

A

Completing tasks and activities as quickly as possible, with the least waste.

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8
Q

What are 3 environmental goals of skills?

A

Maximizing the certainty of goal achievement

Minimizing the physical and mental energy costs of performance

Minimizing the time used

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9
Q

What are the three elements of skills?

A

Perceiving the relevant environmental features

Deciding what to do and where and when to do it to achieve the goal

Producing organized muscular activity to generate movements that achieve the goal

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10
Q

Perceiving the relevant environmental features

A

Revealing the informational structure in the environment that specifies its features and guides action

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11
Q

Deciding what to do and where and when to do it to achieve the goal

A

Identifying something you want to accomplish and establishing measurable and specific objectives.

Ex: Goal Setting

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12
Q

Producing organized muscular activity to generate movements that achieve the goal

A

Dictate what muscles you’re going to incorporate for a specific goal

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13
Q

Gross Skill?

A

A motor skill that requires the use of large musculature to achieve the goal of the skill

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14
Q

Fine Skill?

A

A motor skill that requires control of small muscles to achieve the goal of the skill

A high degree of precision and typically involves eye-hand coordination

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15
Q

Open Skills?

A

The environment is variable and unpredictable during the action.

Ex: team sports

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16
Q

Closed Skills?

A

The environment is stable and predictable.

Ex: Gymnastics

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17
Q

Discrete Skills?

A

Beginning and End

Often have a very brief duration of movement

Ex: throwing a ball, firing a rifle, or turning on a light switch

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18
Q

Serial Skills?

A

It is a group of discrete skills strung together to make up a new, more complicated skill action (sequence of events)

This word implies that the order of the elements is usually critical for successful performance.

Ex: Shifting gears in a car

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19
Q

Continuous Skills?

A

Having an arbitrary beginning and end

Behavior often flows for minutes or hours

Ex: Swimming, Knitting, Running

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20
Q

What is tracking, and under which taxonomies does it classify it?

A

Continuous Skill

The performer’s limb movement controls a lever, wheel, handle, or device to follow movement along a track.

Ex: Driving a car

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21
Q

Performance outcome measure

A

A category of motor skill performance measures that indicate the outcome or result of performing a motor skill.

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22
Q

Performance production measure

A

A category of motor skill performance measures that indicate the performance of
specific aspects of the motor control system during the performance of a motor skill.

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23
Q

Qualitative feedback

A

Feedback that is descriptive in nature and indicates the quality of performance.

Examples: using terms such as good shot

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24
Q

Quantitative feedback

A

Feedback that includes a numerical value related to the magnitude of a performance characteristic

Examples: pitching speed, 1-mile run time, gymnastics score.

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25
Q

Constant Error (CE)

A

Average all the scores for each subject

Interpreted as an overall tendency to underthrow or overthrow the target

Has both direction (-/+) and value

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26
Q

Absolute Error (AE)

A

Consider the absolute value (e.g., with the sign ignored or removed) of the error on each trial and take the average of those error scores for the various trials.

Interpreted as one person or group
being more off-target than another

It has value, no direction.

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27
Q

Variable Error

A

A measure of the subject’s
inconsistency

Computed by squaring the difference
between each trial’s error score and
the subject’s CE

Sum those over all of the trials, and
divide by the number of trials

Compute the square root of this value.

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28
Q

Error Scores in Continuous
Tasks

A

Root-Mean-Square Error (RMSE)

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29
Q

RMSE

A

the subject’s biased tendency
as well as inconsistency in the tracking behavior.

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30
Q

What is Stimulus Identification

A

The system’s problem is to decide whether a stimulus has been presented and, if so, what it is

Primarily a sensory stage

Ex: vision, audition, touch, kinesthesis, smell

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31
Q

What is Response Selection?

A

The system’s problem is deciding what response to make, given the nature of the situation and environment.

It is a transition process between sensory input and movement output

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32
Q

What is Movement Programming?

A

The system’s problem is organizing the motor system to make the desired movement.

Before moving, the system must
ready the lower-level mechanisms in the brain stem and spinal cord for action and retrieve and organize a motor program

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33
Q

What are the stages of processing information?

A
  1. Stimulus Identification
  2. Response Selection
  3. Movement Programming
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34
Q

What are the stages of measuring processing information?

A
  1. Reaction Time
  2. Movement Time
  3. Response Time
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35
Q

Reaction Time?

A

Indicating the speed and
effectiveness of decision-making.

RT interval is a measure of the
accumulated durations of the three
stages of processing.

Any factor that increases the duration of one or more of these stages will lengthen RT.

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36
Q

RT Interval?

A

The time begins when the stimulus is first presented and ends when the movement response starts.

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37
Q

Simple RT?

A

Requires only stimulus detection

The performer knows the response to make before the stimulus comes on

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38
Q

Go/no-go RT

A

Requires both stimulus detection and stimulus identification

This is the same task as a simple RT, except another stimulus will sometimes appear, and the participant’s task is not to respond.

There is still no response selection, as the response is known before

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39
Q

Choice RT

A

The most complex

Requires stimulus detection, stimulus identification, and response selection

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40
Q

Movement Time?

A

The time from the end of RT until the completion of the movement

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41
Q

Response Time

A

Simply the combination of RT and MT (RT+MT)

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42
Q

What are the factors impacting reaction times?

A
  1. Stimulus-Response Alternatives
  2. Hick’s Law
  3. Stimulus-Response Compatibility
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43
Q

Stimulus-Response Alternatives?

A

It is a factor that influences RT.

RT is the time required to detect and recognize the stimulus and select and initiate the proper response.

The nature of the stimulus information presented and the nature of the movement required influence RT.

As the # of possible S-R alternatives increases, increase in the time required to respond to any one of them

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44
Q

Hick’s Law?

A

When a very large increase in RT as # of S-R alternatives increases from 1 to 2

As the number of choices continues to increase, RT increases but at smaller and smaller rates

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45
Q

Stimulus-Response Compatibility

A

It is the extent to which the stimulus and the response it evokes are connected in a natural way.

Given # of S-R alt. increases, S-R compatibility decreases choice RT.

S-R incompatible occurs when spatial mapping is not direct

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46
Q

What is an example of Spatial Mapping

A

Red light = STOP
Greenlight = GO

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47
Q

Population Stereotypes

A

Type of stimulus-response compatibility

The association of the stimulus and response is likely learned in population stereotypes (red for stop, green for go)

We sometimes act habitually due to specific cultural learning

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48
Q

What are two parts to consider when it comes to anticipation?

A

The Benefits and Cost

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49
Q

Anticipation?

A

One way in which learners cope with long RT delays

Highly skilled individuals predict what will happen and when it will occur.

A performer can organize movements in advance.

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50
Q

Spatial Anticipation

A

The ability to predict where something will occur

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51
Q

Temporal Anticipation

A

The ability to predict when something will occur

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52
Q

Event Anticipation

A

The ability to predict what will occur

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53
Q

Benefits of Anticipation?

A

A correct anticipation can result in the processing lag equivalent to
RT = 0 ms.

It can start an action simultaneously with a signal or even before it.

One factor that affects the capability to predict effectively is the regularity of events.

Example: Pitcher favors fastball, Server always serves weak side

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54
Q

Costs of Anticipation

A
  • The primary disadvantage occurs when the anticipated action is not what happens.

If this occurs, it’ll require more processing activities and longer delays.

  • Biochemical Disadvantage
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55
Q

What is Memory?

A

The capacity that permits organisms to benefit from past experiences

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56
Q

What are the 3 Memory Systems?

A
  1. Short-Term Sensory Store
  2. Short-Term Memory (Working Memory)
  3. Long-Term Memory
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57
Q

Function of Short-Term Sensory Store?

A

Perceive our environment through our senses

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58
Q

Duration of Short-Term Sensory Store?

A

Less than 1 sec

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59
Q

Capacity of Short-Term Sensory Store?

A

Countless
Happens too fast to count
Can only pay attention to a few things at a time

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60
Q

What is the function of short-term memory, aka working memory?

A

To use information

Respond to a right-now situation
Encode information and store for later use

61
Q

What is the Duration of Short-Term Memory, aka Working Memory?

A

20-30 secs

Without rehearsal

62
Q

What is the capacity of Short-Term Memory, aka Working Memory?

A

7 +/- items

Ability: Some people function on high end, Some people function on low end

63
Q

Function of Long-Term Memory?

A

To use store information

64
Q

Duration of Long-Term Memory

65
Q

Capacity of Long-Term Memory?

66
Q

What are 3 types of Memory in Long-Term Memory

A
  1. Procedural
  2. Semantic
  3. Episodic
67
Q

Procedural? (Define + Example)

A

A memory system that enables us to know “how to do” something
- Difficult to verbalize

Ex: “It’s like riding a bike”

68
Q

Semantic? (Define + Example)

A

A memory system that stores our general knowledge about the world based on experiences

Ex: Facts and Concepts, knowing an elephant is a mammal

69
Q

Episodic? (Define + Example)

A

Stores our knowledge about personally experienced events

Ex: First Day of College

70
Q

What are two types of knowledge?

A

Declarative & Procedural

71
Q

Declarative Knowledge?

A

The knowledge that can be verbalized

  • What to do to perform a skill

Composed of episodic and semantic memory

72
Q

Procedural Knowledge

A

The knowledge that enables one actually to perform a skill

Know how to do a skill.

Typically not verbalized or difficult to verbalize

73
Q

4 parts of Remembering

A
  1. Encoding
  2. Storage
  3. Rehearsal
  4. Retrieval
74
Q

Encoding

A

Process of transforming to-be-remembered information into a form that can be stored in memory

75
Q

Storage

A

Process of placing information in long-term memory

76
Q

Rehearsal

A

Process that keeps information in working memory long enough encoding to occur

77
Q

Retrieval

A

Process of searching through LTM for information needed for present use

78
Q

What are two memory tests?

A

Explicit & Implicit Memory

79
Q

Explicit Memory

A

Involves conscious thought

Recall and Recognition Test

80
Q

Recall Test

A

Essay or fill-in-the-blank test

Explain movement patterns verbally on command

81
Q

Recognition Test

A

Multiple Choice Test

Identify correct movement patterns from examples

82
Q

Implicit Memory Test

A

Memory that does not take conscious thought

Ex: Tie shoes, sing ABC’s, texting, button shirt, and eating

It is possible to know what to do (declarative knowledge) but not be able actually to do it.

83
Q

What are the three parts of forgetting?

A
  1. Trace Decay
  2. Proactive Interference
  3. Retroactive Interference
84
Q

Causes of Trace Decay

A

Forgetting due to the passage of time

It can only be tested on working memory

85
Q

Causes of Proactive Interference

A

Activity that occurs before the presentation of info to be remembered and negatively affects remembering

86
Q

Causes of Retroactive Interference

A

Activity during retention interval negatively affects remembering

87
Q

Proactive Interference: Working Memory

A

Confusion occurs when movements made before the main skill are similar to the main skill

When previously learned information makes it difficult to learned new information

88
Q

Proactive Interference: Long-Term Memory

A

Negative Transfer

Occurs when movements from skill to be remembered are similar to a previously learned skill

Recall tests will favor movements from learned skills rather than new skill

89
Q

Retroactive Interference: Working Memory

A

Occurs when a skill to be remembered and an activity performed during retention interval are similar

It also occurs when the amount of information exceeds our capacity to remember the primary skill.

(When new information makes it difficult to recall old information)

90
Q

Retroactive Interference: Long-Term Memory

A

Continuous Motor skills more resistant to retroactive interference

Ex: riding a bike

Discrete skills are more likely to exhibit retroactive interference.

Ex: Putting together a puzzle

91
Q

What are the four parts of Enhancing Memory Performance?

A
  1. Meaningfulness
  2. Visual Metaphoric Imagery
  3. Verbal Label
  4. Chunking
92
Q

Meaningfulness

A

Increasing a movement’s meaningfulness

93
Q

Visual Metaphoric Imagery

A

Developing a picture of what movement is like

94
Q

Verbal Label

A

Attach a specific label to the movement.

Ex: Hands at 10 and 2

95
Q

Chunking

A

Research shows the capacity of working memory does not change, but our ability to organize information improves with practice

Ex: 9127223290 instead 912-72-3290

96
Q

Priming

A

Exposure to one stimulus affects the response to another stimulus.

Ex: Seeing a pic of a person in a lab coat, we will see a scientist

97
Q

Attention

A

A resource (or pool of slightly different resources) that is available and that is available that can be used for various purposes.

Attentional resources are allocated define how we use attention,.

Why can we not perform two tasks simultaneously as well as one task?

98
Q

Limited Resources

A

Attention has a limited capacity

The performer must learn what to attend to and when to attend to it.

Doing many other processes that compete for the limited resources of attentional capacity

99
Q

How do we use attention effectively?

A
  1. Events in the environment
  2. Monitoring and correction his or her own actions
  3. Planning future action
  4. Doing many other processes that compete for the limited resources of attentional capacity
100
Q

Multitasking

A

Attention has a limited capacity.

We cannot perform two tasks simultaneously as well as we do just one task.

When a main task is simple and does not require very much attention, then a secondary task can usually be performed

When a main task is complex, completing a secondary task is often impossible due to a lack of attentional resources.

101
Q

Shifting attention

A
  1. Events in the environment
  2. Monitoring and Correcting his or her own actions
  3. Planning future actions
  4. Doing many other processes that compete for the limited resources of attentional capacity
102
Q

Parallel Processing

A

Evidence that some processing can occur in parallel w/o attention

When 2-stimuli are processed @ the same time

103
Q

What stages does Parallel Processing occur?

A

Stimulus Identification

104
Q

Stroop Effect?

A

The delay in reaction time and accuracy time between congruent and incongruent stimuli

105
Q

In the Stroop Effect, where does interference occur?

A

Response Selection

(increases the reaction time)

106
Q

Cocktail-Party Effect?

A

A cognitive phenomenon that enables us to focus on one conversation while filtering out other conversations in a crowded room

107
Q

In the Cocktail-Party Effect, where does interference occur?

A

Stimulus Identification

108
Q

Inattention Blindness

A

Seemingly miss obvious features in our environment when we are engaged in attentive visual search

109
Q

Example of Inattention Blindless

A

Focus on passes made by the team wearing white

110
Q

Distracted Driver

A

“looked but failed to see” accidents with car drivers

This is an example of limitations in response selection, not movement programming

111
Q

Sustained Attention

A

After some time, the task of concentrating on a single target of our attention becomes a progressively more difficult chore

Reasons: Motivation, Arousal, Fatigue, and Environmental Factors

112
Q

Controlled Processing

A

Slow, attention-demanding. Serially organized and volitional as a large part of conscious information-processing activities.

– Performing two information processing tasks together can completely disrupt both tasks

  • Relatively effortful
  • Requires high levels of cognitive processing
  • occurs slower for more novel tasks/unskilled individuals
113
Q

Automatic Processing

A

It is a fast, not attention-demanding process that does not generate (very much) interference with other tasks organized in parallel.

(occurring together with other processing tasks) and is involuntary and often unavoidable

114
Q

Costs of Automatic Processing

A

If automaticity occurs, skilled individuals may process information in parallel incorrectly, leading to movements that would
not aid them in their task. Essentially, anticipating wrong.

115
Q

Benefits of Automatic Processing

A

Developed through lots of
practice, especially under a consistent mapping condition

Processing occurs in parallel, quickly, and without interference.

116
Q

Developing Automaticity

A

Most effective in closed skills

Practice must occur under a “consistent- -mapping” condition, where the response generated is related consistently to a particular stimulus pattern.

Red Light = always stop

117
Q

Double Stimulation Paradigm

A

The subject is required to respond separately to each of the two stimuli presented very closely together in time.

The delays in responding occur
because of the interference that arises in programming the first and second movements as rapidly as possible.

118
Q

Psychological Refractory Period

A

The delay in responding to the second of two closely spaced stimuli.

The motor system processes the first stimulus of two closely spaced stimuli and generates the first response.

If the experimenter presents the
second stimulus during the time the
the system is processing the first stimulus and its response so that the second response can be delayed considerably.

119
Q

Stimulus-Onset Asynchrony

A

A measure used in experimental psychology. SOA denotes the time between the start of one stimulus, S1, and the start of another stimulus, S2.

120
Q

Grouping

A

when the Stimulus-Onset Asynchrony (the separation between the onset of two
stimuli) is very short; the psychological refractory period is increased.

However, when the Stimulus-Onset
Asynchrony is <40ms, the motor
the system responds to the two stimuli as one (i.e., Grouping).

121
Q

Example of Faking

A

Preprograms a single, relatively complex action involving a shot fake and then the actual shot

All done in rapid succession.

The movement was organized as a single unit

122
Q

Bottleneck Theory

A

The movement programming stage can organize and initiate only one action at a time. Any other action must wait until the stage has finished initiating the first.

The largest delay occurs when the time
between stimuli is short.

123
Q

Internal Focus Attention

A

monitoring the ongoing movement

124
Q

External Focus of Attention

A

a target, such as an object to be struck or the intended effect that the action will have on the environment

results in more skilled performance than an internal focus of attention

125
Q

Choking

A

Athletes often “get in their heads” after missing a point or target, which can lead to a downward spiral that can lead to “choking.”

126
Q

Inverted U-Principal

A

Arousal is the level of excitement
produced under stress.

The inverted-U principle represents a view of the relationship between
arousal and performance.

Increasing the arousal level generally enhances performance, but only to a point.

127
Q

Perceptual Narrowing

A

the tendency for the perceptual
field to shrink under stress with high arousal.
A.k.a. Tunnel Vision

This is an important mechanism
because it allows the person to devote more attention to those sources of stimuli that are immediately most likely and relevant.

128
Q

Gymnastics is an example of a ______ skill, performed in an ______ environment.

A

Serial; Closed

129
Q

Define Tracking task

A

A continuous skill in which the performer’s limb movements control a lever, wheel, handle, or device to follow movements along a track

130
Q

Skills involve achieving a defined
environmental goal by __________

the certainty of goal achievement, __________
physical and mental energy costs, and
__________ the amount of time used.

A

maximizing; minimizing; minimizing

131
Q

What are the three elements (not goals) critical to skill performance?

A

Perceiving the relevant environmental features

Deciding what to do and where and when to do it

Producing organized muscular activity to generate movements

132
Q

The combination of reaction time and movement time is known as

A

Response Time

133
Q

Define and Give an example of Population Stereotype

A

The association of the stimulus and response is learned. It is a type of stimulus-response compatibility

134
Q

2 COST of ANTICIPATION

A

Incorrect movements
More processing time/slower reactions
Biochemical disadvantage

135
Q

Hick’s Law

A

The mathematical descriptor showing a linear relationship between choice reaction time and the logarithm of the number of stimulus-response alternatives

136
Q

Name and define the three stages of information processing between input and output. Give an example of each.

A

Stage 1-stimulus identification-perceiving important environmental information by using sensory input (e.g., vision, hearing, touch, and kinesthetic awareness) and
assembling the information (e.g., perceiving whether
something is moving or stationary, and its direction, speed,
size, and color);

Stage 2- response selection-deciding what to do based on the information from stage 1
(e.g., in doubles tennis, a player decides whether to go for the ball
or let the teammate respond);

Stage 3-response programming-retrieving the motor programs necessary for

137
Q

The interactive workspace is called

A

Working or short-term memory

138
Q

Type of memory that stores our knowledge about personally experienced events

139
Q

Two types of knowledge

A

Declarative and Procedural

140
Q

Explain the differences between trace decay, proactive interference, and retroactive interference.

A

Trace Decay = forgetting due to time

Proactive interference = interfering activity before a new skill interfered with retention.

Retroactive interference = interfering activity occurred after a new skill that
interfered with retention

141
Q

Name the three types of memory systems and define their characteristics.

A

The short-term sensory store (STSS) holds stimuli according
to its sensory modality (auditory, visual, kinesthetic) for a
very short duration, only a few hundred milliseconds,
before being replaced by the next stream and is believed to
entail very little attentional processing.

Short-term memory
(STM) consists of a temporary workspace where relevant
information is processed. Information may be retrieved,
rehearsed, processed, and transferred. A small amount of
information may be held, which uses 7 ± 2 items, or
“chunks.” Attention is held in STM as long as it is being
rehearsed (e.g., looking up a telephone number). If
attention is removed, forgetting begins within 30 seconds.

Long-term memory (LTM) is considered the storage space
for experiences over a lifetime and is characterized as
having unlimited capacity and duration. Information

142
Q

What is the most essential component to developing automaticity?

143
Q

What is parallel processing, and in which stages is it most common

A

When information can be processed at the same time. Occurs in stimulus identification most often and sometimes in response selection

144
Q

What is the double Stimulation Paradigm

A

The subject is required to respond separately to each of two stimuli presented very closely together in time.

145
Q

Define gross and fine motor skills and give an example of each

A

Gross motor skills requires the use of large musculature to achieve a specific goal

Fine motor skills require the control of small muscles to achieve a specific goal

146
Q

What is the duration and capacity of our short-term memory

A

Duration 20-30 seconds without rehearsal

Capacity about 7 plus/minus 2 items

147
Q

List at least three strategies that can be used to enhance our memory and describe them

A

Increasing meaningfulness

Visual Metamorphicf imagery (developing a picture of what the movement is like)

Verbal label (attach a specific label to the movement)

Chunking

148
Q

What are the three types of reaction time tasks we discussed, and describe components are involved in all three.

A
  1. Simple RT – RT-stimulus detection
  2. Go/no-go RT – stimulus detection and stimulus identification
  3. Choice RT – stimulus detection, stimulus identification, and response selection
149
Q

Discuss the psychological refractory period and the stimulus-onset asynchrony. What they are, and how they impact one another

A

The psychological refractory period is the delay in responding to the second of two closely spaced
stimuli

Stimulus-onset asynchrony is the separation between the onset of two stimuli

When the SOA is short, the psychological refractory period is long.There is a larger delay in
responding, but when the SOA is <40ms, grouping