Exam 1 Continued Flashcards

1
Q

Reinforcement

A
  • Using rewards and punishment that increase or decrease the likelihood of a similar response occurring in the future
  • increase good behavior
  • decrease bad behavior
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2
Q

Complexity

A

-Same reinforcer will affect two people differently

●People can’t always repeat desired behavior

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3
Q

Positive reinforcement

A

-uses extrinsic rewards but focus should be on the intrinsic feelings they create
-Strengthens desired behavior by promoting intrinsic motivation and rewarding when behavior occurs
●Should be main approach
●Promotes idea that if doing something results in a good consequence (reward), behavior will be repeated.
-

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4
Q

Types of positive reinforcement

A

●Can take many forms
●Social: praise, smile, pat on the back, publicity
-material: trophies, medals, ribbons, tshirt
-activity reinforcers: playing a game rather than drilling, playing a different position, getting a rest
-special outings: going to a professional game, throwing a team party, hearing a presentation from a prof athlete

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5
Q

Positive vs negative approaches to influencing behavior

A

Positive: rewarding appropriate behavior in order to increase that behavior

Negative: punishing undesirable behaviors which reduces that behavior

Predominately should use positive approach

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6
Q

Why are principles of reinforcement complex?

A

.●Know your patient/client (different ones work better for different ppl)

  • same reinforcer will affect two ppl differently
  • ppl cannot always repeat the reinforced behavior
  • there are many different competing reinforcers in situations (indvdl wants to work out, gets positive reinforcement for it, but as a result spends less time with husband, so chooses to quit)
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7
Q

Extrinsic

A

External, rewards from others

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8
Q

Intrinsic

A

Internal motivators
if in an environment that is more focused on learning, effort and improvement vs competition, outcome, and social comparison

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9
Q

Positive reinforcement schedule

A

-Continuous: rewarding after every correct response
-use early on, as skill is learned
●Motivates them and informs them about how they are doing
-Partial schedule: behavior rewarded intermittently
-use after skill/behavior is learned

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10
Q

Things to watch for with positive reinforcement

A

-continuous feedback can be used as a crutch (athlete may rely only on rewards and not intrinsically motivate themselves.)
●if reinforcement is always expected and external, it could become problematic
-if know always gonna get a trophy, then effort plateaus
-the sooner a reinforcement is provided after a response the more powerful the effects on behavior
●Ask patient/client to give own feedback

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11
Q

How to reward effectively

A

Reward Appropriately
●Approximations of the skill (shows they are trying/learning, and you are “shaping” performance: e.g., progressively learning the tennis serve, and rewarding along the way)
●Performance, not only outcome: (why?) out of control sometimes, use an intra-individual approach (use an individuals previous level of performance as standard). MVP award. Even if lose find something positive to build on
●Effort: especially important in children, or when first learning the skill. Otherwise will be afraid to try bcuz they don’t want to be criticized
(Effort-oriented feedback vs ability-oriented feedback)
-emotional and social skills

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12
Q

Types Performance feedback

A

Providing specific feedback regarding the correctness (or incorrectness) of a person’s response improves the persons performance and enhances his or her motivation
Two main functions of feedback:
Motivational
●Enhances confidence, inspires effort, gets energy up
●“Hang in there” “You can do it”
Instructional:
●Info about specific behaviors to perform, level of proficiency to achieve, current level of proficiency
●Break things down

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13
Q

Punishment

A

-Motivation (negative motivation) thru fear, threats, criticism, intimidation
-do something good because afraid of getting in trouble
Positive punishment: spanking (add something)
Negative punishment: took toys away (take something away)

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14
Q

Does punishment work?

A

-As a primary motivator does NOT work with most people
●According to book/research, 80% to 90% of motivation should involve, or be, positive reinforcement
-Draw-backs of punishment (trying to eliminate mistakes through fear)
●fear of failure
●hinders learning a skill (afraid of consequences, don’t try as hard) or even wanting to try a new skill
●Reinforces undesirable behavior by drawing attention to it
●higher anxiety levels (lower self-confidence) stressed bcuz know punishment is coming
●All three tied together

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15
Q

How to make punishment effective?

A

.●1. be consistent with everyone (especially concerning rules)
●2. punish the behavior not the individual
●3. allow input from the group for the exact punishment (members are sometimes more strict than you) also ownership
●4. DON’T use exercise as a punishment (so don’t have negative connotation with exercise)
.5. don’t punish athletes for mistakes/errors while they are playing
●6. don’t embarrass the individual in front of others (especially important in exercise settings) esp if there reason is social or body image
●7. use punishment sparingly, but enforce it (don’t have different rules for different players, punishment should be consistent)

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16
Q

Guidelines for using punishment and reinforcement

A

●1. Focus on rewarding good behaviors and ignoring bad behaviors
●Goals should be positively focused (i.e., what to do, not what not to do)
●2. If you must punish, use the guidelines
●Examples: Not starting a game, Not playing in a game, (negative punishment) Setting up/taking down practice area (positive punishment)
-3. Incorporate cardio workouts into practice, subtract for good behaviors (negative reinforcement)

17
Q

Creating a positive motivational climate

A

Focus is on a mastery-oriented environment to foster intrinsic motivation
●1. Tasks – focus on learning the skill, and focus less on social-comparison/ego
●2. Authority – let clients have some input on decision-making
●3. Reward – for improvement, not social comparison
●4. Grouping – create cooperative games, emphasize working together, rather than competing
●5. Evaluation – for personal improvement (evaluate progress and learning, not who’s best)
●6. Timing – provide immediate feedback