Exam 1 Flashcards
Kolb’s Learning Cycle (4 steps)
- Concrete Experience
- Having the experience
- Reflective Observation
- reviewing/reflecting on the experience
- Abstract Conceptualization
- concluding or learning from the experience
- Active experimentation
- Using/planning what you have learned
Three major functions of the cerebral cortex (Zull)
- Sensation
- Integration
- Motion
Neuronal connections of related content are strengthened through:
- Repetition
- Retrieval practice
- Mental Rehearsal
- Question answering
- Analogies
- Presentations
- Hands-on activities
- Central vision is a major sensory component of multiple types of motor behavior [4]
- Visual acuity
- Contrast
- Object identification
- Consciousness
Closed Loop System
Depends heavily on the involvement of [2] particular types of sensory information as it executes its function
- Movement–produced feedback
- Feed back
Closed-loop system
- Greatest strength in explaining movements that are slow in time or have very high accuracy requirements
Feedforward influences sends signals that…
- readies the system for an upcoming motor command
- readies the system for the receipt of some particular kind of feedback information (in other words: readies the system for feedback information)
- or does both
Response Chaining Hypothesis
The acquisition of the associations between a given feedback event and the next action is the fundamental basis for improvement in skill
Response Chaining Hypothesis
Implications of delayed or degraded sensory information: (2)
- Loss of skill
- Paralysis
Response Chaining Hypothesis
- Sensation from a moving limb is not essential for motor performance
- Sensation contributes to smooth control of many actions
- Movements can occur in the absence of any movement-produced feed back
Motor Control Hypothesis (Theory Justification)
- Slowness of information processing
- Evidence for planning movements in advance
- Deafferented animals and humans can produce skilled actions without feed back
Motor Control Hypothesis (2 problems)
- Storage Problem
- Requirements of storage in the central nervous system for many different motor programs
- Novelty Problem
- the means by which the motor program could create a new action.
Feed Forward Influences involved in:
- production and evaluation of human behavior
- Error detection and correction occurs in anticipation of the error
Proprioceptive feedback (2 types):
-
Rapid Movements:
- Provides a basis for knowing whether the movement produced was correct or not
- Closed-Loop models of movement are not appropriate for explaining rapid movements
- Provides a basis for knowing whether the movement produced was correct or not
-
On-going movements:
- Use of reference information to evaluating sensations associated with performing a task (driving a car)
Hippocampus
- Plays a role in formation and retrieval of memories
Basal Ganglia
- Formation of memories related to skills, habits, and routinized behaviors
Acetylcholine:
- linked to memory formation
- influence over arousal and readiness to learn
Dopamine:
- Learning based on rewards and reinforcement
- movement and memory consolidation
Neuropeptides:
- influence arousal, concentration, motivation, stress response and memory formation
Circulating Neurohormones:
- enhance or impair learning and memory formation
Amygdala plays a role in:
- Attention
- Learning
- Behavior
Cerebral cortex responsible for ability to:
- Reflect on experience
- Make appropriate decisions
- Plan ahead
- Discuss feelings
- Act reasonably
Discrete Movements characteristics
- Recognizable beginning and end
- Skill is defined by the end of the movement
- May be rapid or require extended time for task completion
- May be quite Cognitive
- May have motor or verbal-cognitive components
Discrete Movements examples
- kicking a ball
Continuous skill example:
- Walking
Continuous skill characteristics:
- Have no recognizable beginning or end
- Active movement until conscious decision to stop
- swimming, running, steering a car
- Tend to have longer movement times but not necessarily
Serial movement characteristics:
- Comprised of a series of individual movements tied together to make a complete (or some “whole”) movement
- Neither discrete nor continuous
- Activities may be long but not readily stopped (or stopped arbitrarily)
- Examples: a gymnastics or a diving routine, changing an automobile tire; bed to wheelchair transfer
Sucess in open motor skill
- Ability to Adapt
Criteria for a measurement system:
-
Objective:
- Two observers evaluating the SAME performance arrive at the same or similar outcomes
e. g: using a tape to measure how far a thrown javelin traveled -
sensitive
- How well does the instrument detect variations in performance
- Two observers evaluating the SAME performance arrive at the same or similar outcomes
- Reliable:
- The extent to which the measurement is repeatable under similar conditions
- Valid:
- The extent to which the test measures what the researcher intends it to measure
Two situations that do not require tests to be valid
- face valid tests [test is obviously test of the task];
- experiments of motor learning
To Measure Motor behavior:
- Describing the outcome of a movement
- Quantifying the actual movement
- Neural activities involved planning and executing the movement