Exam 1 Flashcards

1
Q

What would have happened otherwise?

A

Counterfactuals

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2
Q

A condition that does not involve exposure to the treatment or intervention under study.

A

Control Conditions

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3
Q

Can we reasonably draw conclusions from this study?

A

Internal Validity

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4
Q

Can we draw conclusions about settings different from those of the experiment?

A

External Validity

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5
Q

Does your experiment represent the ”real world” situation you are trying
to inform?

A

Ecological Validity

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6
Q

Is there more than one thing differing across your conditions?

A

Confounds

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7
Q

Are you recruiting a representative sample from your population of interest?
(WEIRD)

A

Selection Bias

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8
Q

The extent to which a stimulus stands out.

A

Salience

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9
Q

Motivated attention. How much
does the consumer care about the stimuli at hand?

A

Involvement

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10
Q

What people associate with our brand or product.

A

Schemas

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11
Q

Consumers’ knowledge of marketing
tactics and the strategies they use to defend themselves.

A

Persuasion Knowledge

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12
Q

We have feelings towards a stimulus that are not tired to another stimulus

A

Incidental Affect

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13
Q

The way we feel about something that is being presented to us

A

Integral Affect

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14
Q

Holding information for a brief period of time for judgments and decisions.

A

Working Memory

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15
Q

Memories we hold onto for brief periods of time.

A

Short-Term Memory

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16
Q

”Sticky” memories that we hold onto for longer periods of time.

A

Long Term Memory

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17
Q

The process of converting incoming information to into a storable, memorable form.

A

Encoding

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18
Q

Creating an association between two stimuli.

A

Classical Conditioning

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19
Q

Creating an association between a behavior and an outcome.

A

Operant Conditioning

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20
Q

The experienced ease of processing a set of information.

A

Processing fluency

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21
Q

Stimuli which trigger or aid in the retrieval of memories

A

Cues

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22
Q

Aspects of a product which are pleasant and fun. They are enjoyable,
and can even make you feel guilty.

A

Hedonic

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23
Q

Aspects of a product which are useful and practical. These aspects
don’t make you feel pleasure or guilt.

A

Utilitarian

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24
Q

CREDIBLE information that can
inform consumers of the otherwise unobservable true nature of a product. “Show it, don’t tell it”

25
Q

Lining up your messaging with a consumer’s current regulatory focus (referred to as “regulatory fit”) can be highly persuasive.

A

Regulatory Focus Theory

26
Q

Theory that when people are interpreting messages, they will
engage in different depths of processing: High or low elaboration.

A

Elaboration Likelihood Model

27
Q

Tied to high elaboration, Relying more on deep thought and consideration.

A

Central route

28
Q

Tied to low elaboration, Relying more on cues and associations.

A

Peripheral route

29
Q

Similar to SCT, but tends to be more
oriented around how to “act” rather than how to “be.” Involved people looking to others to infer the ”correct” behavior.

A

Social Proof

30
Q

Idea that the judgments of a group are often better than the judgments of one expert.

A

Wisdom of the Crowd

31
Q

The tendency to believe more easily retrieved (available) examples are more likely or important.

A

Availability Heuristic

32
Q

People judge the likelihood of an event by considering its resemblance to existing prototypes and stereotypes.

A

Representativeness Heuristic

33
Q

People will “______” their judgments on reference points, which can even be arbitrary.

34
Q

They then insufficiently ____ from these anchors when constructing their judgments.

35
Q

Holding actual information constant, presentation choices can impact judgments and choices:
Option #1: “The surgery has a 90% survival rate”
Option #2: “The surgery has a 10% mortality rate”

36
Q

People tend to overestimate their own knowledge and capabilities.

A

Overconfidence

37
Q

Losses feel worse than an equivalent gain feels good.

A

Loss Aversion

38
Q

WTA > WTP
Put differently, we place a higher value on something just by virtue of owning it.

A

Endowment Effect

39
Q

What is the absolute highest amount you would be willing to pay for a product?

40
Q

What is the absolute lowest amount you would be to sell a product for?

41
Q

Events of unknown outcomes for
which we can assign numerical probabilities.

A

Knightian Risk

42
Q

Events of unknown outcomes for which we cannot assign numerical
probabilities.

A

Knightian Uncertainty

43
Q

A preference for situations defined by
Knightian risk over Knightian uncertainty.

A

Uncertainty Aversion

44
Q

Uncertainty which comes from a lack of knowledge around a process.

A

Epistemic Uncertainty

45
Q

Uncertainty which comes from a process’ inherent randomness, i.e., it cannot be reduced through information search.

A

Aleatory uncertainty

46
Q

The tendency to prefer a less risky option, even if the riskier one has an equal (or sometimes higher) expected value.

A

Risk aversion

47
Q

Research has found that we engage in greater risk-taking when we are in a “___” state

48
Q

When a consumer places a lower value on a positive outcome the later they will receive it.

A

Intertemporal Discounting

49
Q

Our ability to resist costly, but immediately-gratifying choices.

A

Self-Control

50
Q

These are mechanisms through
which you hinder your ability to
make “bad” decisions.

A

Precommitment mechanisms

51
Q

A theory used to explain how something can feel psychologically close (low-level construal) versus psychologically distant (high-level construal)

A

Construal Level

52
Q

An optimism bias in how little time it will take to complete a task

A

Planning Fallacy

53
Q

Delaying positive outcomes to enjoy the wait.

54
Q

Expediting negative outcomes to avoid the painful wait.

55
Q

Generally refers to strategic choice architecture which guides a decision maker towards a particular choice, while leaving them technically free to choose otherwise, gentle and subtle.

56
Q

Making an option the ______ can be an extremely powerful ”nudge.

57
Q

We talked about how a good strategy for overcoming _____ ______ is organization, and giving consumers partitioned options.

A

Choice Overload

58
Q

External barriers to a given action, usually, but not necessarily subtle.