exam 1 Flashcards
micro-ergonomics
concerned with the design of the human-machine system at the level of the individual
macro-ergonomics
concerned with how organizational and cultural aspects influence the operation of the human-machine system
basic research
answers questions for the sake of answering questions (knowledge)
applied research
answers questions to solve practical problems
Design Process (Norman)
- Observation
- Idea Generation
- Prototyping
- Testing
Characteristics of Human-Centered Design
- affordances (how do you use your body to interact)
- signifiers (cues added to help indicate possible interactions)
- intuitive mappings (relationship between action/inaction and its consequences)
Human Values
- human welfare
- ownership and property
- privacy
- freedom from bias
- universal usability
- trust
- autonomy
methods
the tools we use to accomplish the goals of human factors
Designing the right thing
planning, context of use, and requirements
designing the thing right
design and evaluation
designing right thing: planning
what are you trying to do with how much time and money?
methods: meetings, phone calls
end results: reports, presentations, budgets, timelines, etc.
designing right thing: context-of-use
user, tools, task, environment, organizational context
context-of-use methods
observation, interviews, surveys, focus groups, scenarios of use/personas, task analysis
descriptive methods used in design process
- literature search
- archival data
- observation
- surveys/questionnaires
- interviews
- focus groups
designing the right thing: requirements
set of criteria the design must satisfy
brainstorming techniques strengths
generate ideas
attempt to relate design to user needs
cheap and fast
design methods
- brainstorming
- design guidelines and standards
- card sorting
- competitor/existing system analysis
brainstorming techniques weaknesses
do not consult users
may miss important user needs
standards
formally adopted after a review process by professionals as “best practice”
designing thing right: evaluation
- cognitive walkthrough
- wizard of oz technique
- true experiment
- heuristic evaluation
guidelines
less formal, one person/group’s suggestions
card sorting
method for helping understand how to design for organization information
menus, website organization, etc.
cognitive walkthrough
define a task, then perform task yourself and document all potential problems
wizard of oz technique
use a low fidelity, cheap prototype or mock-up of the system
heuristic evaluation
compare the system to a set of established general design principles
function(al) allocation
determines what tasks person does, machine does, and what tasks are shared between them
assistance systems
automation helps the person