Exam 1 Flashcards
FISHING
lots of variabilities, simplest GRAB A FISH, most complex (boats and traps), tends to be high protein low energy resource
UNILINEAR EVOLUTIONISM
belief that human populations move in a linear fashion from savagery to barbarism to civilization, minority groups tend to fall into savage while white is civilization, 19th century, after Darwin, adopted by marx
HISTORICAL PARTICULARISM
Boas, opposite unilinearism felt people were forcing into molds, societies are not based around stage in evolution but are instead the product of their location and history (for example interaction with neighbors) relies on diffusion, more about rejecting evolutionism
CULTURE AREAS
Krober student of Boas, regions with multiple societies that share broad, social, economic, and political similarities but not language or ideology (ex plains vs great basin groups)
CULTURAL ECOLOGY
Stewart,student of Krober, how the shared enviorment creates a culture area (why they share tools but not langue)
“MAN THE HUNTER” CONFERENCE
1966 Chicago, goal to build a model of generalized HG society, Lee and Devore, combine all info on HGs and create a paleolithic model, realization they are too diverse, variability does not only come form exposure, exposed the shortcomings of this approach
CARRYING CAPACITY
number of foragers that can be supported before returns fall below a viable threshold
JOINER RULE
people will join a group until the cost outweighs the benefit
FLUX
Trumbull, people can come and go as they please, in a modern world you cant just leave but in an HG group if you are in debt you can just go
AGGREGATION
coming together of multiple groups, communal hunting, accidental meetings at watering holes, information exchange, maintain social networking
PATCH
difficult to define but the territory of resource concentration
CURRENCY
Resource that foragers are seeking to maximize-Usually calories but could be other things
EXPIDIENT TECH
made quickly and cheaply to solve an issue when it is encountered, fast, at hand raw materials
RELIABLE TECH
tools specifically designed for a targeted encounter , you know what you are going to find and the tool can not fail, expensive designs
MAINTAINABLE TECH
designed to be repaired easily