EWI Flashcards

1
Q

What have we done this semester

A

-Team formation (interest + purpose)
- Problem space (identification, investigation validation)
- Solution Space (Value proposition, investigate & define solution)
- Prototype validation (Plan, execute, reassess)
- Pilot Validation (Decision, finding, plan)
- Pitches (Overview + next steps)

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2
Q

How should Impact be measured

A
  • Identify KPI´s
  • Collect Data for Tracking of KPI`s
  • System or Database to store Data
  • System to transfer data into insights
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3
Q

What are Tuchman’s stages of Group-Development?

A
  • Forming
  • Storming (conflict leads to real character show)
  • Norming (resolving differences)
  • Performing
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4
Q

What does the Problem Tree consist of?

A
  • Causes
  • Problem
  • Root of problem
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5
Q

What are the two types of Innovation

A
  • Discovery (looks for beneficiary)
  • Problem (Starts with benificiary)
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6
Q

What does working backwards look like?

A
  • FInd Problem
  • Visualize solution
    -Pitch it
  • Anchor (
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7
Q

What does the BCG Matrix look like

A

4 fields
- High market share = cash cow
- High growth = ???
- Both = Star

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8
Q

What are the stages of the S-curve

A
  • Innovator (introduction)
  • Early adopter (Growth)
  • Early majority (maturity)
  • Late majority (Decline)
  • laggards (abbandonment)
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9
Q

what are the 10 types of innovation?

A
  • Configuration (structure, Profit model, network, Process)
  • Offering (Performance, system)
  • Experience (Brand, Service, Channel, Customer experience)
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10
Q

What is the innovators dilemma

A
  • Loosing a product due to innovation and having to decide what to pursue
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11
Q

What is blue ocean strategy?

A

Creating and capturing uncontested market space

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12
Q

What is the chasm ?

A

A part after early adopter, which entrepreneurs have to pass. Start with small niche and build from there

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13
Q

What is design thinking?

A
  • Emphasise (Interviews, questionnaires, surveys)
  • Define (Problem statements, reframing, identifying opportunity)
  • Ideate (Brainstorming, mind mapping, sketching, role play)
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14
Q

What is the hype cycle

A

Hard push cause of hype, fall of demand leads to steady increase and steady level of demand

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15
Q
A
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