Evolution 1 Flashcards

1
Q

Types of lifestyles:

A
  1. Cursorial
  2. Aerial
  3. Arboreal
  4. Saltorial
  5. Fossorial
  6. Aquatic locomotion
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2
Q

Cursorial

A
  • limbs adapted for running
    1. Bones from carpals/ tarsals often fused —> run into toes to reduce contact with ground and friction
    2. Tibia/ fibula and ulna/ radius = long —> lever to increase efficiency of motion
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3
Q

Aerial

A
  • limbs adapted for flight
    1. Forelimb modified into wings
  • BIRDS: carpals and metacarpals fused
  • BATS: rather than digits lost—> lengthened with flap of skin in between
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4
Q

Arboreal

A
  • adapted for life in the trees
    1. Digits adapted for grasping so animal can swing through the trees
    2. Wrist and ankle s have little fusion to increase flexibility
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5
Q

Saltorial

A
  • limbs adapted to jumping
    1. Hind limbs = lengthened —> act as over during jumping, and muscular —> for thrust
    2. Digits of hind limb (toes) = linger for stability and balance
    3. Forelimbs = smaller —> used for landing and/or feeding
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6
Q

Foot posture:

A
  1. Plantigrade
  2. Digitigrade
  3. Unguligrade
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7
Q

Plantigrade

A

Squirrel

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8
Q

Digitigrade

A

Dog

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9
Q

Unguligrade

A

Deer

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10
Q

Tetrapod

A

Four limbs

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11
Q

Fossorial

A
  • adapted for burrowing or digging
    1. Humerus = strong and solid —> acts as shock absorber
  • attachment to collar bone and scapula modified to allow animal to push soil from the front to the sides allowing forward motion
    2. Digits = thickened and strengthened —> acts as paddles for moving through soil
    3. Often plantigrade —> wall flat-footed
    4. Live predominantly underground
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12
Q

Aquatic

A
  • adapted for life in water
  • limbs adapted for swimming
    1. Forelimb - modified to flippers —> act as paddles to propel
    2. Flipper = flattened —> reduces friction —> allows for galloping motion rather than sinusoid all as in fish
    3. Hind limb normally lost
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