Everything Flashcards

1
Q

After performing an evaluation, what methods should always be reported?

A
  1. Participants (always)
  2. Procedure (always)
  3. Materials (if applicable, or combined)
  4. Measures (always, could be before procedure)
  5. Data preparation & analysis (if relevant)
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2
Q

After performing an evaluation, what should be reported about the participants?

A

Type of user group
Recruited where/how
Number of participants
Mean age + SD
Gender balance
Other relevant user data
How user data was measured

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3
Q

After performing an evaluation, what should be reported about the procedure?

A

What is the physical set-up
What is the content of the tasks
How are tasks ordered/repeated
When are things measured
Other e.g.: language, length, etc

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4
Q

After performing an evaluation, what should be reported about the materials?

A

What system did people use?
What did the prototype look like?
What hardware was used? (when relevant, e.g. robot/VR headset)

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5
Q

After performing an evaluation, what should be reported about the measures?

A

What do you measure?
How do you measure it?
e.g.:
What questionnaire do you use?
What are the questions?
How do you analyze video?
How do you collect the data?
How do you transcribe the session?

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6
Q

After gathering independent normally distributed data with more than 2 means, which test should be performed?

A

Independent Ancova

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7
Q

After gathering normally distributed data with more than 2 paired means, which test should be performed?

A

Repeated sampled Ancova

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8
Q

After gathering normally distributed data with 2 indepedent means, which test should be performed?

A

Independent T-test

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9
Q

After gathering normally distributed data with 2 paired means, which test should be performed?

A

Paired T-test

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10
Q

What are the 12 main usability heuristics?

A
  1. Visibility
  2. Consistency
  3. Familiarity
  4. Affordance
  5. Navigation
  6. Control
  7. Feedback
  8. Recovery
  9. Constraints
  10. Flexibility
  11. Style
  12. Conviviality
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10
Q

What are the 7 main accesibility heuristics?

A
  1. Equitable use
  2. Flexibility in use
  3. Simple and intiative use
  4. Perceptible information
  5. Tolerance for error
  6. Low physical effort
  7. Size and space for approach and use
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11
Q

What are the 2 common models for emotion?

A
  1. Arousal/Valence(/Dominance)
  2. Discrete emotions (aka Basic emotions e.g. Plutchik (Emotion wheel), Ekman
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12
Q

How many participants are necesarry in a focus group?

A

5-8. Smaller doesnt allow for synergy. Bigger is choatic.

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13
Q

When do you want to use a focus group?

A
  1. Market research: collect wish list and requirements
  2. Design, i.e. how do people respond to logo, slogan.
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14
Q

When do you not want to use a focus group?

A
  1. When you need objective data (reliable detailed usability data)
  2. Evaluation, individuals normally don’t have chance to explore or use system in earnest
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15
Q

What are the 5 layers of an adaptive agent?

A
  1. Collect input data
  2. Interpret data
  3. Model the current state of the world
  4. Decide upon adaptation
  5. Apply adaptation
16
Q

What are the strengths and weaknesses of the wizard of oz?

A

Strengths:
- Able to perform a evaluation without having the full system working
- Testing futuristic ideas
- Adding simulated and complex vertical functionality

Drawback:
- A human wizard will never fully function as the system would, unexpected changes in true system capability are not taken into account

17
Q

How do you create a wizard of oz?

A

Think about:
- what the wizard can observe (modalities
- action space: how can the wizard respond
- protocol: how does observation lead to action