Essential Shortcuts Flashcards

1
Q

What does the Extrude tool (E) do?

A

Creates new geometry from faces or edges

Adds depth and complexity, but can create overlapping faces if not careful.

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2
Q

What is the purpose of the Inset tool (I)?

A

Creates an inner outline of a face

Helps add surface details and edge loops, but can cause unnecessary geometry if overused.

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3
Q

What does the Bevel tool (Ctrl + B) accomplish?

A

Rounds edges and adds extra loops

Smooths sharp corners for a natural look, but can add unnecessary complexity if overused.

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4
Q

What is the function of the Loop Cut tool (Ctrl + R)?

A

Adds edge loops to control topology

Great for subdividing cleanly, but too many cuts can cause messy topology.

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5
Q

What is the Knife Tool (K) used for?

A

Manually cut edges for precise shapes

Essential for custom topology control, but can create unnecessary triangles if not careful.

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6
Q

What does the Merge tool (M) do?

A

Combines multiple vertices into one

Helps clean up messy geometry, but can destroy edge flow if done incorrectly.

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7
Q

How does the Slide Edge/Vertex tool (G, G) function?

A

Moves an edge or vertex along its original path

Keeps topology clean while adjusting shapes, but can distort proportions if not careful.

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8
Q

What is the purpose of the Fill Faces tool (F)?

A

Creates a face between selected edges

Great for filling gaps in models, but avoid using it randomly as it can create N-gons.

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9
Q

What does the Bridge Edge Loops function do?

A

Connects two edge loops seamlessly

Ideal for organic shapes and mechanical models, but can create stretched geometry if edge counts don’t match.

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10
Q

What is the function of Dissolve Edges?

A

Removes edges without creating holes

Helps simplify geometry while keeping the shape, but can distort topology if overused.

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11
Q

What does Merge by Distance accomplish?

A

Removes duplicate vertices

Fixes overlapping vertices and messy geometry, but can accidentally merge important details.

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12
Q

What is the purpose of Recalculate Normals?

A

Fixes flipped normals that cause shading issues

Essential for clean shading and rendering; if it fails, use Alt + N > Flip manually.

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13
Q

What does Triangulate Faces do?

A

Converts quads into triangles for game models

Helps prepare models for real-time rendering, but harder to edit compared to quads.

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14
Q

What is the function of Limited Dissolve?

A

Reduces unnecessary edges while keeping the shape

Great for cleanup, but can remove details if not adjusted properly.

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15
Q

What does the Loop Tools: Circle function do?

A

Converts selected vertices/edges into a perfect circle

Great for creating even round shapes, but can stretch geometry if not prepared properly.

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16
Q

What is the purpose of Loop Tools: Space?

A

Evenly spaces out selected edges/vertices

Helps maintain even edge flow, but can distort complex shapes.

17
Q

What does Edge Loop Select (Alt + Left Click) do?

A

Selects an entire edge loop

18
Q

What is the function of Edge Ring Select (Ctrl + Alt + Left Click)?

A

Selects a perpendicular loop of edges

19
Q

What does Grow/Shrink Selection (Ctrl +) do?

A

Expands or reduces selection

20
Q

What is the purpose of Invert Selection (Ctrl + I)?

A

Selects everything except the current selection

21
Q

What does Focus on Object (Numpad .) do?

A

Centers the view on the selected object

22
Q

What is Proportional Editing used for?

A

Adjust large areas smoothly

Use scroll wheel to adjust falloff size.

23
Q

What does the Shear tool (Ctrl + Shift + Alt + S) create?

A

Creates slanted geometry

Great for architectural details.

24
Q

What does the Shrink/Fatten tool (Alt + S) do?

A

Expand or contract along normals

Use for clothing, organic models.

25
What is the purpose of Smooth Vertex (F3 > Smooth Vertices)?
Softens jagged geometry ## Footnote Can be repeated for gradual smoothing.
26
True or False: Using Quads instead of N-gons leads to cleaner models.
True
27
What should be used wisely to avoid slow performance?
Subdivision Surface Modifier ## Footnote Too many subdivisions = slow performance.
28
What is important for keeping edge flow clean?
Loops should follow the model’s natural shape
29
What does turning on Face Orientation (Alt + N > Face Orientation) show?
Blue = correct, Red = flipped
30
What is Grid Fill (Ctrl + F > Grid Fill) used for?
Filling complex face areas