Escape from Mr. Lemoncello's Library by Chris Grabenstein Flashcards
plot summary- Escape from Mr. Lemoncello’s Library
Billionaire game-maker Luigi Lemoncello wants to pay homage to his childhood library by constructing a technological marvel in his hometown that went without a library for 12 years. He invites a dozen 12-year-olds to a lock-in at the new building, and when they arrive they find the eccentric game-maker has offered them a further challenge-if they can find their way out using only what’s in the library-they will become the new spokesperson for Mr. Lemoncello’s company. Kyle Keeley teams up with other students as unlikely alliances form, some children’s true (not so nice) personalities emerge, and suspense builds while the kids enlist the aid of Mr. Lemoncello’s childhood librarian, an Electronic Learning center, and book clues and references galore. The story feels like a cross between a reality show, an online game, and a tightly woven mystery.
In which book does Kyle Keeley and his teammates work to solve puzzles, created in honor of the world’s most famous game maker, to win fabulous prizes?
Escape from Mr. Lemoncello’s Library
This mystery story pits twelve 7th graders against each other as they try to find the secret way out.
Escape from Mr. Lemoncello’s Library