ES194 - Engineering Business Management & Professional Skills Flashcards

1
Q

Market

A

Collection of buyers

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2
Q

Industry

A

Collection of sellers

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3
Q

Environment

A

Everything that surrounds a system

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4
Q

Firm

A

A system with at least one input, transformation process and an output

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5
Q

Organisation

A

Part of a system which transforms inputs into outputs

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6
Q

System

A

A group or combination of interrelated, interdependent or interacting elements forming a collective identity

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7
Q

Production

A

The process of transferring inputs from human and physical resources into outputs wanted by customers

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8
Q

Environmental influences on production

A
  • Political
  • Economic
  • Social
  • Technological
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9
Q

Types of business

A
  • sole trader
  • partnership/LLP
  • Ltd Co/PLC
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10
Q

Levels of business environment

A
  • internal
  • micro
  • macro
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11
Q

Micro environment

A
  • Comprises of all the organisations and individuals who directly or indirectly affect the activities of a company
  • E.g. Suppliers, customers, stakeholders, competitors, intermediaries
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12
Q

Macro environment

A

Comprises of general forces and trends rather than specific organisations

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13
Q

Vision

A
  • The aspirational future state that which a business strives to achieve
  • Typically one line
  • Inspirational
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14
Q

Mission

A
  • Brief paragraph outlining:
    • the company
    • its direction
    • values
    • policies
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15
Q

Values

A

The guiding principles and ethical standards that govern how business is conducted

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16
Q

Objectives

A

Translate the vision, mission, and values into measurable outcomes and strategic initiatives

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17
Q

A good mission statement

A
  • Credible definition of competitive scope
  • Customer oriented POV
  • Long timescale
  • Key goals
  • Inspire and motivate
  • Realistic

(Clear Customers Lead Key Inspirational Roles)

18
Q

Types of objective

A
  • Open: cannot be measured
  • Closed: can be measured, includes quantitative data
19
Q

Strategic decisions for all levels

A

Consider a triangle:
- Top - Corporate Strategy
- Middle - Business Strategy
- Bottom - Functional/Operational Strategy

20
Q

Core competencies

A
  • Core competencies are the collective learning in the
    organisation. They give the firm its key competitive
    advantages because:
    • They provide potential access to a wide variety of markets
    • They make a significant contribution to the perceived
      customer benefits of the end product
    • They are difficult for competitors to imitate
21
Q

Value chain

A

A system of manufacturers, wholesalers and retailers who add value to a product

22
Q

Internal environment

A

Comprises of teams and functions within the organisation

23
Q

5Ps of marketing mix

A
  • Product
  • Price
  • Packaging
  • Promotion
  • Place
24
Q

Product (5Ps)

A
  • May be a physical entity or service
  • Should offer some benefit to the customer –> if competitors cannot match this benefit, then the product has a USP
  • Judged on: Quality, Durability, Brand
25
Q

Price (5Ps)

A
  • Usually set by the market
  • Ability/Willingness of consumer to pay –> Affluent/Poor areas, Luxury branding
  • Strategic Costing –> Loss leaders
26
Q

Pricing strategies

A
  • Price maker: set by the market leader
  • Price taker: others in the market not as dominant as the market leader
  • Cost plus pricing: Product cost + Profit margin = Selling Price
  • Target pricing and costing: Target market price - Profit margin = Target cost
27
Q

Packaging (5Ps)

A

Performs two principle functions:
- Catches the customer’s attention or conveys an impression of the product
- Ensures that the product is delivered in good condition

28
Q

Promotion (5Ps)

A
  • Any type of persuasive communication aimed to increase purchases
  • Broader target than the current customer base
29
Q

Forms of promotion

A
  • Sales promotion
  • Advertising - Narrowcast + broadcast
  • Publicity
  • Sales - Sales systems + personal selling
  • Public relations
30
Q

Place (5Ps)

A
  • How the product is distributed/how the customer receives the product
31
Q

First mover advantage

A

Market pioneers achieve the shortest time to market. This is an advantage as:
- they have the first mover advantage creating a temporary monopoly, giving rise to ‘Super-Normal’ profits
- network effects create a buzz between collages/peers, making more people want the product/service
- higher brand loyalty, reducing promotion costs
- higher switching costs for customers, also reduces promotion costs
- broader product ranges that pre-empt competition
- reduced costs through the experience curve and economies of scale

32
Q

Risk and Uncertainty

A
  • Risk is quantifiable
  • Uncertainty cannot be calculated
33
Q

Advantages of following

A

– Market uncertainties reduced - able to witness what the customers like/dislike about pioneer’s product
– Technological uncertainties reduced - able to improve reverse engineer from pioneer’s product, reducing R&D costs
- able to improve design by learning from pioneer’s mistakes
- able to exploit pioneer’s bad reputation for any design/safety problems
– Legal uncertainties reduced
- authorities may attack the pioneer only
- legislation more established, based on experience with pioneer
- followers may be encouraged to avoid a monopoly

34
Q

Next bench syndrome

A
  • To design a product to meet the needs of fellow engineers instead of the real customer
  • Leads to a product becoming overengineered and therefore more expensive
35
Q

Stages in product life cycle (PLC)

A
  • Introduction
  • Growth
  • Maturity
  • Decline

These are based on the number of adopters and maturity in years

36
Q

Stages in product life cycle (PLC) using BCG matrix

A
  • Problem child
  • Star
  • Cash Cow
  • Dog

Based on Market growth rate and Relative market share

37
Q

Problem Child: Introduction
1st stage

A

Marketing intense
- Create product awareness
- Establish clear identity for new product
- Create many trial or impulse purchases
Cash negative
- High demands to fund product development and marketing
- Low returns due to low market share
Possible actions
- Invest heavily to increase share
- Sell off

38
Q

Star: Growth
2nd stage

A

Marketing needs to high
- Sustain marketing efforts to fend off new competitors and encourage repeat buys
Cash neutral or negative
- Large expenditures and sales, cash flows in balance
- Larger expenditure to maintain or increase leadership position
Actions
- Invest in marketing + production development to create cash cow

39
Q

Cash cow: Maturity
3rd stage

A

Marketing needs to be low as
- Customers can be loyal
- Competitors begin to leave market
Cash positive
- High, steady sales
- Little product development needed
- Production equipment paid for, ‘sweating the assests’
Actions
- Invest profits + cash to find the next ‘cash cow’
- Maintain to ensure maximum cash
- Try to avoid standardisation and ‘commodity status’

40
Q

Dog: Decline
4th stage

A

Marketing needs rise
- Customer loyalty decline
- Demand reduced/eliminated by new designs
Cash low positive or negative
- Slow growth or decline
Actions
- Continue, maximise cash flow
- Consider investment in ‘turnaround’
- Expand to specialise in ‘obsolete’ products
- Sell off

41
Q

PLC limitations

A
  • You may have a different demand pattern
  • Your marketing activities may force a product into a life cycle stage
  • Difficult to predict which stage a product is in
  • An unconventional strategy can be successful
42
Q

Objectives of a balanced portfolio approach

A
  • Problem child can be converted into stars
  • Stars have high growth rate and high market share to assure the future
  • Cash cows supply funds for future growth
  • Dogs generate some extra cash to help sell other products