Equations Flashcards

1
Q

Velocity

A

Position/Time = L/T
unit: m/s

The velocity of an object is the rate of change of its position with respect to a frame of reference, and is a function of time. Velocity is equivalent to a specification of an object’s speed and direction of motion (e.g. 60 km/h to the north)

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2
Q

Acceleration

A

Velocity/time = (L/T) / T = L / (T^2)

Unit: m/(s^2)

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3
Q

Force

A

F = mass * acceleration = (M*L)/(T^2) =
(Kg * M) / (S^2)
Unit: Newton (N)

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4
Q

Pressure

A

Total force / surface area =
(M * L * T^2-) / (L^2) = M / L*(T^2)
Unit: N/(m^2) or pascal (pa)

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5
Q

Static friction forces

A

Fs = μs * N

N: Normal forces

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6
Q

Kinetic friction forces

A

Fk = μk * N

N: Normal forces

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7
Q

Magnitude of moment

A

Force x distance
= F x d = M * (L/T^2) * L = M * (L^2) * (T^-2)
d: Shortest distance between center of rotation and line of action force. d is perpendicular to the line of action of the force.

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8
Q

Pythagoras

A

a^2 + b^2 = c^2

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9
Q

Sine

A
Opposite/Hypotenuse 
Sinα = a/c
a =  Sinα * c
c = a/Sinα
α = sin^-1 * (a/c)
β = sin^-1 * (b/c)
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10
Q

Cosine

A
Adjacent/Hypotenuse 
cosα = b/c
b =  cosα * c
c = b/cosα
α = cos^-1 * (b/c)
β = cos^-1 * (a/c)
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11
Q

Tangent

A
Opposite/Adjacent
tanα = a/b
a =  tanα * b
b = a/tanα
α = tan^-1 * (a/b)
β = tan^-1 * (b/a)
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12
Q

Law of sines (any triangle)

A

Sinα/a = Sinβ/b = Sinθ/c

Sinα/a = Sinβ/b
b = sinβ * a/Sinα
c = Sinθ * b/Sinβ
a = Sinα * c/Sinθ
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13
Q

Law of cosines (any triangle)

A

If two sides and the angle between them is known

c^2=a^2+b^2-(2ab)cosθ

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14
Q

Adding vectors

A

C(vector) = A(vector) + B(vector) =
(Ax + Bx) + (Ay + By) =
(Acosα i(vector) + Bcosβ i(vector)) + (Asinα j(vector) + Bsinβ j(vector))
C(vector) = (Acosα + Bcosβ)i(vector) + (Asinα + Bsinβ)j(vector)

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15
Q

Linear Function

A
Y = f(X) = 1+2X
f(X) = a+bX
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16
Q

Slope

A

Change in y / change in x

(y2-y1) / (x2-x1) = tanθ

17
Q

Polynomial

A

f(x) =

Ao + A1x + A2x^2 + A3x^3 + … +Anx^n

18
Q

Trigonometric

A

f(x) = a*sin(bx+c)

y=f(x)=sinx

19
Q

Translational equilibrium

A

ΣF=0
F1x +/- F2x +/- F3x = 0
F1y +/- F2y +/- F3y = 0
+/- depends on direction of forces.

20
Q

Rotational equilibrium

A

ΣM=0
ΣM= M1 + M2 + M3 (vectors)
=(d1F1 +/- d2F2 +/- d3*F3) = 0
+/- depends on direction of forces (thumb up/thumb down)

21
Q

Pulley

A

W = 2xT