Entrance Exam Flashcards
Mission Statement
a short sentence or paragraph that describes the organization’s essential tasks, purpose, and action containing the elements of who what when where and why (JP 5-0, FM 6-0)
Five elements of a mission statement:
Who, What, When, Where, and why (JP 5-0)
Air Assault:
Movement of friendly assault forces by rotary-wing aircraft to engage and destroy enemy forces or to seize and hold key terrain (FM 3-99, JP 3-18)
Characteristics of defense:
Disruption/ Flexibility/ Maneuver
Mass and Concentration/ Depth
Preparation/ Security
(ADP 3-90)
Decisive Point:
Key terrain, Key event, critical factor or function that, when acted upon, enables commanders to gain a marked advantage over an enemy or contribute materially to achieving success.
(JP 5-0)
Tenet’s of Army Unified Land Operations:
Simultaneity, Depth, Synchronization, and Flexibility
(ADP 3-0)
Syncrhonizaiton:
The arrangement of military actions in time, space, and purpose to achieve maximum relative combat power at a decisive place and time
(ADP 3-0)
Flexibility:
The employment of a versatile mix of capabilities, formations, and equipment for conducting operations
(ADP 3-0)
Depth:
The extension of operations in time, space, or purpose to achieve definitive results
(ADP 3-0)
Simultaneity
The execution of related and mutually supporting tasks at the same time across multiple Locations
(ADP 3-0)
Primary Offensive Task
(ADP 3-90)
Movement to Contact / Attack
Exploitation/ Pursuit
Pursuit
A type of offensive operations designed to catch or cut off a hostile force attempting to escape, with the aim of destroying it. (ADP 3-90)
Movement to Contact:
A type of offensive operation designed to develop the situation and to establish or regain contact. (ADP 3-90)
Attack
A type of offensive operation that destroys or defeats enemy forces, seizes and secures terrain, or both. (ADP 3-90)
Exploitation:
A type of offensive operation that usually follows a successful attack and is designed to disorganize the enemy in depth. (ADP 3-90)
Five paragraph Operational Order
(FM 5-0)
Situation, Mission, Execution, Sustainment, and Command and Signal
Defensive Operations
Area Defense, Mobile Defense, Retrograde (ADP 3-90)
Retrograde
A type of defensive operation that involves organized movement away from the enemy.
Mobile Defense:
A type of defensive operation that concentrates on the destruction or defeat of the enemy through a decisive attack by a striking force (ADP 3-90)
Area Defense:
A type of defensive operation that concentrates on denying enemy forces access to designated terrain for a specific time rather than destroying the enemy outright
Principles of Joint Operations
(JP 3-0)
Objective / Offensive / Mass / Maneuver
Economy of Force / Unity of Command / Security / Surprise
Simplicity / Restraint / Perseverance / Legitimacy
Friendly Force Information (FFIR)
Information that the commander and staff need to understand the status of friendly force and supporting capabilities. _______ identify the information about the mission, troops and support available, and time available for friendly forces that the commander considers most important. (JP 3-0)
Priority Intelligence Requirement (PIR)
Information the commander and staff need to understand the adversary or other aspects of the operational environment. _________ identify the information about the enemy, terrain, and weather, and civil considerations that the commander considers most important (JP 3-0)
Two key elements of a commander’s critical information requirement
FFIR and PIR (JP 3-0)
Characteristics of the Offense
(ADP 3-90)
Audacity / Suprise
Concentration/ Tempo
Five Military Aspects of Terrain
(OAKOC)
Observation and Fields of Fire / Avenues of Approach/ Key and Decisive Terrain
Obstacles/ Cover and Concealment
Troop Leading Procedures:
(ADP 5-0)
- Receive the mission
- Issue a Warning Order
- Make a Tentative Plan
- Initiate Movement
- Conduct Reconnaissance
- Complete the Plan
- Issue the Order
- Supervise and Refine
Forms of Maneuver
(ADP 3-90)
Envelopment/ Frontal Assault/ Infiltration
Penetration/ Turning Movement
Air Assault Reverse Planning Sequence
Ground Tactical Plan, Landing Plan, Air movement plan, Loading Plan, Staging Plan.
Fundamentals of Security
ADP 3-90
Provide reaction time and maneuver space.
Perform continuous reconnaissance.
Provide early and accurate warning.
Maintain enemy contact.
Orient on the force, area, or facility.
Fundamentals of Reconnaissance:
ADP 3-90
Ensure continuous reconnaissance.
Do not keep reconnaissance assets in reserve
Orient on reconnaissance objectives
Report information rapidly and accurately
Retain freedom of maneuver
Gain and maintain enemy contact
Develop the situation rapidly
Intelligence Preparation of the Battlefield (IPB) Process steps: IPOE
ATP 2-01.3 JP 2-0
Define the operational environment (OE)
Describe the environment effects on operations
Evaluate the threat
Determine threat courses of action (COA)
Warfighting Functions:
ADP 3-0
Command and Control / Movement and Maneuver/ Intelligence
Fires / Sustainment / Protection
Engagement Area Development Process
ADP 3-90
Identify likely enemy avenues of approach
Determine likely enemy schemes of maneuver
Determine where to kill the enemy force
Plan and integrate obstacles
Emplace weapon systems.
Plan and integrate indirect fires.
Rehearse.
Fire Control Measures:
FM 3-90
Engagement Criteria
Engagement Priorities
Sectors of Fire
Target Reference Points
Aviation Core Competencies
Provide accurate and timely information collection on the enemy, terrain, local populations and friendly forces
Provide reaction time and manuever space
Destroy, defeat, disrupt, divert, or delay enemy forces
Air assault ground manever forces
Air move personnel, equipment, and supplies
Evacuate wounded or recover isolated personnel.
Enable C2 over extended ranges and complex terrain.
Express the time in an OPORD: 6 August 20XX at 1145 Zulu
061145Z August 20XX (FM 5-0)
Air Interdiction: (AI)
Air operations conducted to divert, disrupt, delay, or destroy the enemy’s military surface capabilities before it can be brought to bear effectively against friendly forces, or to otherwise achieve objectives that are conducted at such distances from friendly forces that detailed integration of each Air mission with the fire and movement of friendly forces is not required.
Air Movement:
Air transport of units, personnel, supplies, and equipment including airdrops and air landings. (JP 3-36/FM 3-99)
Ambush:
A variation of attack from concealed postions against a moving or temporarily halted enemy. (FM 3-90)
Attacks by Fire:
A tactical mission task using direct and indirect fires to engage an enemy from a distance (FM 3-90)
Block:
A tactical mission task that denies the enemy access to an area or an avenue of approach. Also, an obstacle effect that integrates fire planning and obstacle effort to stop an attacker along a specific avenue of approach or prevent the attacking force from passing through an engagement area.
Breach:
A tactical mission task in which a unit breaks through or established a passage through an enemy obstacle. (Fm 3-90)
Bypass:
A tactical mission task in which the unit deliberately avoids contact with an obstacle or enemy force. (FM 3-90)
Clear:
A tactical mission task in which a unit eliminates all enemy forces within an assigned area (FM 3-90)
Close Air Support (CAS)
Air action by Aircraft against hostile targets that are in close proximity to friendly forces and that require detailed integration of each Air mission with the fire and movement of those forces.
JP 3-0
Combat Power
The total means of destruction and /or disruptive force which a military unit/formation can apply against the opponent at a given time (JP 3-0)
Contain
A tactical mission task in which a unit stops, holds, or surrounds an enemy force. (FM 3-90)
Defeat:
To render a force incapable of achieving its objectives. (ADP 3-0)
Delay:
When a force under pressure trades space for time by slowing down the enemy’s momentum and inflicting maximum damage on enemy forces without becoming decisively engaged
Destroy:
A tactical mission task that physically renders an enemy force combat-ineffective until reconstituted. (FM 3-90)
Disrupt
A tactical mission task in which a unit upsets an enemy’s formation or tempo and causes the enemy force to attack prematurely or in piecemeal fashion. Also, an obstacle effect that focuses fire planning and obstacle effort to cause the enemy to break up its formation and tempo, interrupt its timetable, commit breaching assets prematurely, and attack in a piecemeal effort.
Envelopment:
A form of manuever in which attacking force avoids an enemy’s principal defense by attacking along an assailable flank. (FM 3-90)
Fix:
A tactical mission task in which a unit prevents the enemy from moving from a specific location for a specific period. Also, an obstacle effect that focuses fire planning and obstacle effort to slow an attacker’s movement within a specified area, normally an engagement area. (FM 3-90)
Guard
A type of security operation done to protect the main body by fighting to gain time while also preventing enemy ground observation of and direct fire against the main body. (ADP 3-90)
Infiltration:
A form of manuever in which an attacking force conducts undetected movement through or into an area occupied by enemy forces.
Interdict:
A tactical mission task in which a unit prevents, disrupts, or delays the enemy’s use of an area or route in any domain
Isolate:
A tactical mission task in which a unit seals off an enemy, physically and psychologically, from sources of support and denies it freedom of movement
Movement to Contact:
A type of offensive operation designed to establish or regain contact to develop the situation. (FM 3-90)
Neutralize:
A tactical mission task in which a unit renders the enemy incapable of interfering with an operation (FM3-90)
Retain:
A tactical mission task in which a unit prevents the enemy occupation or use of terrain. FM 3-90
Screen
A type of security operation that primarily provides early warning to the protected force. ADP 3-90
Secure
A tactical mission task in which a unit prevents the enemy from damaging or destroying a force, facility, or geographical location.
Seize:
A tactical mission task in which a unit takes possession of a designated area by using overwhelming force. FM 3-90
Support by Fire:
A tactical mission task in which a unit engages the enemy by direct fire in support of another maneuvering force.
Suppress:
A tactical misison task in which a unit temporarily degrades a force or weapon system from accomplishing its mission
Turn
A tactical mission task in which a unit forces an enemy force from one avenue of approach or movement corridor to another. Also, an obstacle effect that integrates fire planning and obstacle effort to divert an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area (FM 3-90)