Entire course Flashcards

1
Q

What are the different management philosophies that have preceded the evolution towards our digital economy? What stage do we find ourselves in at this very moment?

A
60's: Product efficiency
70's: Strategic planning
80's: Total quality management
90's: Creating value and relationships
00's: Customer co-creation (passive customers --> active customers)
10's: Social networks
10's-20's: Content marketing
20's: On-demand economy
--> We now find ourselves in between the content marketing and on-demand economy stages
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2
Q

Explain the major implications of our emerging digital economy!

A
  1. Paradox: speed vs knowledge
  2. Globalization due to internet leads to global comptetion (especially for products or services with a 100% digital fit like movies or music)
  3. Virtual marketplaces replace the physical ones. This leads to greater transparancy, which makes it so that competitors can learn from eachother very rapidly which leads to shorter product/service life cycle.
  4. High emphasis on relationship building, networking and partnering.
  5. Creation of ecosystems
  6. New business models
  7. More efficient business processes (value chain needs to be more streamlined in order to shorten the time between purchase and reception of the product.
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3
Q

How would you define one-to-one versus many-to-many marketing? How do they represent major marketing opportunities?

A

One-to-one marketing = traditional mass communication where everyone gets the same message. There is also lower targeting or focus possibilities.
–> Opportunity: you reach a large number of people.

One-to-one internet marketing = personalized messages to specifically targeted customers in stead of the mass.
–> Opportunity: greater cost efficiency for the campaign + More targeting.

Many-to-many marketing = all activities on social networks and media. Customers and organizations are all present on these social networks and create content.
–> Opportunity: interaction and engagement + personalized messages + targeting

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4
Q

Provide a brief history on E-commerce thereby distinguishing 3 stages! Moreover, what were some of the early visions on E-commerce that were not fulfilled? Explain!

A
  1. 1995 - 2000: Invention
    = simple websites and web applications. Euphoric visions of: friction-free commerce and first-mover advantages. –> no strategy, companies just did things because they could.
    = primairly retail
    2000: dot-com crash = overvaluation of online companies.
  2. 2001 - 2006: Consolidation
    = Companies gained strategic vision –> Higher focus –> More sophisticated products. Search Engine Advertising became more and more important.
    = Retail, but also services now
  3. 2007 - Present: Reinvention due to mobile
    = Smartphones created an app economy that sparked rapid growth of:
    - Social networks
    - Mobile platforms
    - Local commerce
    - On demand services
    –> Transformation of internet use, but also marketing
    = Retail, services, and content

Some early visions that weren’t fulfilled:

  • Friction-free commerce: considerable price dispersion and less price sensitivity
  • Perfect competition: information asymmetries still persist, blocking perfect competition.
  • Disintermediation did occur
  • First mover advantages: they weren’t as large. The followers usually overtake the first mover, since the latter makes all the mistakes that the former can learn from.
  • -> Suprise: the rise of mobile.
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5
Q

Describe the unique features of E-commerce technology!

A

Unique features of e-commerce consist of:

  • Ubiquity = available anytime, any place
  • Global reach
  • Universal standards = standards in use of technology to make it possible for devices to communicate (ex. coding language).
  • Information richness
  • Interactivity
  • Information density = cost of information is low, while quality is high.
  • Personalization/customization
  • Social technology
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6
Q

Describe the different types of E-commerce and provide an example for each!

A

Different types of E-commerce consists of:
Classification based on the market:
- B2C –> ex. Bol.com
- B2B –> ex. Exact online
- C2C –> ex. Ebay
Classification based on the used technology:
- Social e-commerce –> ex. Facebook marketplace
- Mobile e-commerce –> ex. App store, mobile apps of e-commerce firms, …
- Local e-commerce –> ex. Groupon (= you get certain discounts based on your location)

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7
Q

Explain the concept of packet switching ? Why was it important as a building block for the internet ?

A

Packet switching is the concept of breaking down binary datastrings into packages in order send them to other devices more easily. The proces goes as follows:

  1. Linear text message
  2. Breakdown into binary code
  3. Breakdown into packages
  4. a binary string is attached that contains information indicating destination, how many bits are in the total message and how many packets.

It was an important development because before, computers were only able to connect one-to-one and not simultaneous. So if one computer was connected with another, a third wouldn’t be able to connect to any of the 2 first. Packet switching enabled this. Now, computers are able to connect with each other simultaneously, which pushed the internet development forward.

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8
Q

Explain the difference between the internet and the world wide web ?

A

The internet is the infrastructure used that enables the connection of multiple devices, while the world wide web is an internet application.

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9
Q

What are the major building blocks of the internet ? Explain ?

A

The major building blocks of the internet are:

  • Client/Server computing: personal computers (clients) are connected in network with one or more servers that perform common functions for the clients such as storing files, software applications, …
  • Packet switching
  • TCP/IP communications protocol
  • Routers = connect Local Area Networks (LANs) and Wide Area Networks (WANs) to eachother.
  • -> LAN are local and more restricted in geograpich distance, while WANs are networks of LANs
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10
Q

Explain the components that represent the basic technology of the internet and the worldwide web!

A

The major building blocks of the internet are:

  • Client/Server computing: personal computers (clients) are connected in network with one or more servers that perform common functions for the clients such as storing files, software applications, …
  • Packet switching
  • TCP/IP communications protocol

The world wide web also uses technology protocols such as:

  • IP addresses
  • Domain names: IP addresses expressed in natural language
  • Uniform Resource Locator (URL): address used by web browser to identify location of certain content on the web.
  • Hyper Text Transmision Protocol (HTTP): protocol for communication between client and server –> For the worldwide web, if hypertext is used in local networks (LANs) it is called intranet.

Other technologies that make the web work are:

  • browsers
  • Servers
  • Routers: connect Local Area Networks (LANs) and Wide Area Networks (WANs) to eachother.
  • -> LAN are local and more restricted in geograpich distance, while WANs are networks of LANs
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11
Q

What is meant by TCP/IP ? Explain!

A
TCP = Establishes connections between sending and receiving web computers. Also handles assembly of packets at point of transmission, and reassembly at receiving end.
IP = Set of digits that identifies a certain device on the internet. This is the internet's addressing scheme.
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12
Q

Describe the 6 most important E-commerce security dimensions and explain both from a customer and from a merchant´s perspective! Provide 4 examples of the most common security threats!

A
  1. Integrity:
    Customer = Has information been altered?
    Merchant = Has the site been altered?
  2. Nonrepudiation:
    Customer = can a party take action with me to later deny taking the action? (ex. saying they didn’t receive payment).
    Merchant = Can a customer deny ordering products?
  3. Authenticity:
    Customer = Who am I dealing with? Are they who they say they are?
    Merchant = What is the real identity of customers?
  4. Confidentiality:
    Customer = Can someone else read my messages?
    Merchant = Does anyone without authorization access to confidential information?
  5. Privacy:
    Customer = Can I control the use of my information by the merchant?
    Merchant = What use (if any) can be made with the personal information collected in a transaction?
  6. Availibility:
    Customer = can I get access to the site?
    Merchant = Is the site operational?
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13
Q

Provide 4 examples of malicious code and explain what they may do!

A
  1. Ransomware = a type of malware from cryptovirology that threatens to publish the victim’s data or perpetually block access to it unless a ransom is paid.
  2. Exploits and exploit kits = worms and virusses that target the vulnerable points of the system, eploit kits are a collection of several worms and virusses of different exploits.
  3. Maladvertising = advertisements that contain malware.
  4. Trojan Horse = malware that misleads the users of its intents.
  5. Backdoors = features of virusses and worms that makes it so that hackers can have remote access to your computer
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14
Q

Explain the concepts of spoofing, pharming and “hactivism” ? How are they related to one another ?

A

Spoofing = Attempting to hide true identity by using someone else’s e-mail or IP address.

Pharming = Automatically redirecting a web link to a different address, to benefit the hacker.

Hacktivism = Hacking as a form of civil disobedience to promote a political agenda or social change.

Spoofing and pharming are generally more directed to benefit the hacker directly, while hacktivism has a more public concern.

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15
Q

Explain the concept of Trojan horses, exploits and Distributed denial of Service Attacks ? What type of e-commerce security dimension(s) could be impacted here ?

A

Trojan Horse = malware that misleads the users of its intents.
–> Security dimension hit: integrity, nonrepudiation, authenticity, confidentiality, (privacy depending on the intents of the hackers)

Exploits and exploit kits = worms and virusses that attack the vital parts of the system, eploit kits are a collection of several worms and virusses of different exploits. Exploits themselves aren’t really malware
–> Security dimension hit: integrity, nonrepudiation, authenticity, confidentiality, (privacy depending on the intents of the hackers)

Distributed denials of service (DDOS) = Meerdere computers vallen tegelijk een doelwit aan met het doel een computer of netwerk van computers niet of moeilijk bereikbaar te maken voor bedoelde klanten.
Security dimension hit:
Primairly availibility.

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16
Q

Describe the tradeoff between information richness and reach and how it was affected by the internet. What are the implications of the effect of the internet on this trade-off?

A

There used to be a clear trade-off between richness and reach –> Marketers had to decide which one they prefered since both couldn’t really co-exist. Internet shifted this relationship upwards: reach and richness are more compatible due to the existence of the internet. This is because the internet grants access to a large number of people while also delivering rich information.

Implications:

  • Accesibility = a lot more people have access to rich information
  • Entry barriers lowered or disappeared.
  • Disintermediation
  • Buyer search costs reduced
  • Mass customization = No longer standard messages for the mass.
  • Relationship marketing
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17
Q

Describe e-commerce and e-business. What is there relationship to eachother?

A

E-commerce = Digitally enabled commercial transactions between and among organizations and individuals.

E-business = the use of internet technology for the implementation of business processes, electronic commerce and communication and cooperation within the company, between company & customer, supplier & other business partners.

E-commerce is a part of E-business.

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18
Q

What is a business strategy? And what are some strategies that an e-commerce/e-business firm can adopt?

A

Business strategy = plan for achieving superior long-term returns on capital invested.

There are 5 generic strategies that a firm can adopt:
1. Product/service differentiation = distinguishing a product or service from others. The internet has made it possible for companies to differentiate as wel (ex. made.com)

  1. Cost competition = big companies can achieve economies of scale because of their size.
  2. Scope = companies that want to be worldwide and available for everyone can do this very easily through the internet.
  3. Focus = companies can also focus on certain countries, market, groups, … way more easily thanks to the internet.
  4. Customer intimacy = companies look to create intimacy with their customers through studying their behavior, attitude, preferences, …
    - -> Ecosystem creation.
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19
Q

What elements should be defined within a web business model?
Describe the sub-components of a value proposition and the types of revenue models.

A

The components of a web business model consist of:

  1. Value propositions = Why should customers buy from you? What value do you ad?
  2. Revenue models = How will the firm earn revenue, generate profits, and produce a superior return on invested capital?
  3. Online offering = what is the online product, service or information offering?
  4. Resource system = How does the company need to align its resources to fulfill the value proposition? Does the company have the capabilities to deliver the value that it describes in the value proposition.

The value proposition consists of 3 core parts:

  1. Target segments/target groups
  2. Benefits that the company will offer, that customers expect.
  3. Unique/core capabilities or competences.

There are 5 major revenue models:

  1. Advertising revenue models
  2. Subscription revenue model ( + freemium strategy)
  3. Transaction fee revenue model
  4. Sales revenue model
  5. Affiliate revenue model
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20
Q

What different types of E-commerce business models exist within a B2C setting?

A

There are several types of e-commerce business models in the B2C setting:
1. E-tailer
Online version of traditional retailers:
- Virtual merchant = sell exclusively online
- Brick and clicks = traditional brick and mortar retailers that have extended online
- Catalog merchant = companies that sell exclusively out of an online catalog
- Manufacturer-direct = manufacturer eliminates the intermediary and sells directly to customers

–> Dominant revenue model is sales

  1. Community provider
    = Provide online environments where people with similar interests can transact, share content, and communicate. (social networks)

–> Multiple revenue models at play

  1. Content provider
    = Provide several forms of information (content): news, music, video, text, artwork.
    There are several variations of this business model:
    - Syndication = all content used and showed on the site is their own (ex. News sites)
    - Aggregator = almost all content shown on the site comes from other parties, there is no content creation from the company itself. They add value in the way that the content is shown and provided (ex. Youtube).

–> Several revenue models

  1. Portal
    = Search plus an integrated package of content and services.
    The variations of portals include:
    - Horizontal portal = general portal that enables you to look up a variety of information (ex. msn)
    - Vertical portal = specialized portal that goes more in dept about certain topics (ex. Sailnet gives you all possible information about sailing)
    - Pure search = portals that enable you to look up all possible information (ex. Google, bing, …)

–> Revenue models usually consist of advertising, subscription fees, and transaction fees.

5. Transaction broker
= Process online transactions for consumers. Their primary value proposition is that they save their customers time and money. Industries using this model include:
- Financial services
- Travel services
- Job placement services

–> Primary revenue model: transaction fees

  1. Market creator
    = Create digital environment where buyers and sellers can meet and transact (examples: Priceline, eBay). There are also on-demand service companies (sharing economy): platforms that allow people to sell services (examples: Uber, Airbnb).

–> Revenue models include transaction fees, and fees to merchants for access.

  1. Service provider
    = Online services (e.g., Google: Google Maps, Google Docs, and so on). Their value proposition consists of the fact that they are valuable, convenient, time-saving, low-cost alternatives to traditional service providers.

–> Revenue models that include: sales of services, subscription fees, advertising, and sales of marketing data

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21
Q

Through what methods can capital be raised for e-commerce businesses ?

A

The primary sources of capital in e-commerce are:
1. Seed capital = Any form of capital that is invested in the company. The money can come from anywhere.

  1. the Elevator pitch
  2. Traditional sources
    - Incubators = initiatives or organizations that partly fund startups, but mostly provide necessary services to them.
    - Commercial banks
    - Venture capital = venture capitalists manage money of other people and actively look out investment opportunities to make a return on their money
    - Angel investors
    - Venture capital firms
    - Strategic partners
  3. Crowdfunding
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22
Q

What types of online business models exist? Describe their components & provide examples.

A

There are several types of e-commerce business models in the B2B setting:

  1. Net marketplaces: includes businesses such as:
    - E-distributor = Version of retail and wholesale store, MRO goods, and indirect goods
    - E-procurement = Creates digital markets where participants transact for indirect goods. Examples: B2B service providers, SaaS (Servises as a Service) and PaaS (Platform as a Service) providers
    - Exchange = Independently owned vertical (= specialized) digital marketplace for direct inputs
    - Industry consortium = Industry-owned vertical marketplaces that serve specific industries (e.g., automobile, chemical)
  2. Private industrial network = Digital network used to coordinate among firms engaged in business together. These typically evolve out of company’s internal enterprise system. Example: Walmart’s network for suppliers.

There are several types of e-commerce business models in the B2C setting:
1. E-tailer
Online version of traditional retailers:
- Virtual merchant = sell exclusively online
- Brick and clicks = traditional brick and mortar retailers that have extended online
- Catalog merchant = companies that sell exclusively out of an online catalog
- Manufacturer-direct = manufacturer eliminates the intermediary and sells directly to customers

–> Dominant revenue model is sales

  1. Community provider
    = Provide online environments where people with similar interests can transact, share content, and communicate. (social networks)

–> Multiple revenue models at play

  1. Content provider
    = Provide several forms of information (content): news, music, video, text, artwork.
    There are several variations of this business model:
    - Syndication = all content used and showed on the site is their own (ex. News sites)
    - Aggregator = almost all content shown on the site comes from other parties, there is no content creation from the company itself. They add value in the way that the content is shown and provided (ex. Youtube).

–> Several revenue models

  1. Portal
    = Search plus an integrated package of content and services.
    The variations of portals include:
    - Horizontal portal = general portal that enables you to look up a variety of information (ex. msn)
    - Vertical portal = specialized portal that goes more in dept about certain topics (ex. Sailnet gives you all possible information about sailing)
    - Pure search = portals that enable you to look up all possible information (ex. Google, bing, …)

–> Revenue models usually consist of advertising, subscription fees, and transaction fees.

5. Transaction broker
= Process online transactions for consumers. Their primary value proposition is that they save their customers time and money. Industries using this model include:
- Financial services
- Travel services
- Job placement services

–> Primary revenue model: transaction fees

  1. Market creator
    = Create digital environment where buyers and sellers can meet and transact (examples: Priceline, eBay). There are also on-demand service companies (sharing economy): platforms that allow people to sell services (examples: Uber, Airbnb).

–> Revenue models include transaction fees, and fees to merchants for access.

  1. Service provider
    = Online services (e.g., Google: Google Maps, Google Docs, and so on). Their value proposition consists of the fact that they are valuable, convenient, time-saving, low-cost alternatives to traditional service providers.

–> Revenue models that include: sales of services, subscription fees, advertising, and sales of marketing data

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23
Q

What different types of E-commerce business models exist within a B2B setting?

A

There are several types of e-commerce business models in the B2B setting:

  1. Net marketplaces: includes businesses such as:
    - E-distributor = Version of retail and wholesale store, MRO goods, and indirect goods
    - E-procurement = Creates digital markets where participants transact for indirect goods. Examples: B2B service providers, SaaS (Servises as a Service) and PaaS (Platform as a Service) providers
    - Exchange = Independently owned vertical (= specialized) digital marketplace for direct inputs
    - Industry consortium = Industry-owned vertical marketplaces that serve specific industries (e.g., automobile, chemical)
  2. Private industrial network = Digital network used to coordinate among firms engaged in business together. These typically evolve out of company’s internal enterprise system. Example: Walmart’s network for suppliers.
24
Q

What type of factors may be part of a SWOT-analyses when assessing the firms´ e-commerce presence ?

A

Strengths:

  • Current sites do not address market needs.
  • Unique approach.
  • Easy navigation
  • Better personalization

Weaknesses:

  • Limited financial resources
  • No prior online experience
  • No existing user base
  • No media attention

Opportunities:

  • Ability to address large market with unmet needs.
  • Potential to capture significant share of this market
  • Potential to develop related sites.

Threats:

  • Approach could be copied by competitors.
  • Advertisers may not want to try the new website.
  • Rapid pace of technological development.
  • Low market entry costs
25
Q

What types of presence may be listed in an e-commerce presence map ? Explain in detail how they are linked to the platforms and activities.

A

There are several types of presences that can be described in a presence map:

  1. Offline media
    - -> Platform: print, tv, and radio
    - -> Activity/impact: education, exposure, and branding
  2. Social media
    - -> Platform: Facebook, Twitter, Pinterest, Instagram, Blogs, …
    - -> Activity/impact: conversation, engagement, sharing, and advice
  3. Website/app
    - -> Platform: traditional, mobile, tablet
    - -> Activity/impact: search, display, affiliates, and sponsorships
26
Q

Describe the 7 design elements of the customer interface!

A

The 7 design elements of the customer interface consist of:
- Context
= layout and design of the website (form vs function)

  • Content
    = all digital information included on the website
  • Commerce
    = tools that the sides provide to organize and facilitate commerce.
  • Community
    = Allowing users to build and join communities together.
  • Connection
    = Different ways in which websites connect with other businesses/websites.
  • Customization
    = Personalization (initiated by the users) and tailoring (initiated by the website) are the main customization options
  • Communication
    = different ways in which the website and its users communicate with one another.
27
Q

Explain the context dimension of the customer interface in more detail.

A

Context usually refers to a balance between functionality and aesthetics (design) of the website.
Functionality = user friendliness of the website.
–> Nowadays, due to technological developments this balance isn’t either either anymore, a combination of functionality and design (= integrated website) is easily possible.

28
Q

Explain the content dimension of the customer interface in more detail.

A

Content refers to all digital information included on the site. There are four ways of evaluating content:

  1. Offering mix (product, information or services)
  2. Appeal mix (cognitive or emotional)
  3. Multimedia mix (text, audio, image, video, graphics or a combination)
  4. Timeliness mix (time sensitive or not?)
29
Q

Explain the community dimension of the customer interface in more detail.

A

Communities make it so that users are more engaged in the website, which leads to more brand awareness and loyalty.
–> To what extent do we want this?

30
Q

Explain the customization dimension of the customer interface in more detail.

A

Customization can be initiated by two groups:

  1. Customer initiated customization: we call this personalization.
  2. Website initiated customization: we call this tailorization. Examples: recommendations
31
Q

Explain the communication dimension of the customer interface in more detail.

A

What kind of communication do we allow?
2 categories:
1. Broadcast (one-to-many)
2. Interactive (one-to-one)

There are 4 ways to classify communications:

  1. One-to-many, nonresponding user
  2. One-to-many, responding user
  3. One-to-one, nonresponding user
  4. One-to-one, responding user
32
Q

Explain the connection dimension of the customer interface in more detail.

A

To what extent is the content provided on the site created by the site owner or derived from third parties. Sites connect with other businesses (websites) in several ways:

  1. Outside links: user is taken outside the home site.
  2. Pop-up windows: user remains on the home website, but a giant window pops up in the forground.
  3. Framed links: links take the user to a new site, but the new website is framed in some way by the original site.
  4. Outsourced content: site content is derived from third parties. Ex. portal site
33
Q

Explain the commerce dimension of the customer interface in more detail.

A

These are the tools that allow and facilitate commerce:

  • Registration
  • Shopping cart
  • Security
  • Credit-card approval
34
Q

What types of online marketing exist in order to establish and enhance/strengthen relationships with our customers?

A

Customer Relationship Management (CRM) is the process of managing interactions with existing as well as past and potential customers. It uses data analysis about customers’ history with a company to improve business relationships with customers, specifically focusing on customer retention and ultimately driving sales growth.

35
Q

Several internet marketing technologies exist that have broadened the scope and increased the richness of marketing communication. Explain the nature of these internet marketing technologies and how they contribute to the effectiveness of online marketing communications!

A

Main internet marketing technologies consist of:
1. Web transaction logs = tracks activities of users on websites and apps.
Useful to determine patterns of interest, purchasing behavior, to be able to assess the user-friendliness.

  1. Cookies and Web beacons = cookies can only see activities of one site, while web beacons can track user activity beyond the site or source that implemented it.
    Also useful to determine patterns of interest, but also clickstream behavior of customers.
  2. Databases, data warehouses, data mining = collect and store transactional and consumer data for offline analysis by marketers. Data mining consists of analyzing this data in order to formulate better customer profiles.
  3. Advertising networks = An advertising network is a company that connects advertisers to websites that want to host advertisements. The key function of an ad network is an aggregation of ad supply from publishers and matching it with advertiser’s demand.
  4. Customer relationship management systems = manage relationship with customers once purchase is made and create customer profiles. CRM is geared towards identifying profitable customers and building relationships with them.
36
Q

What types of online marketing metrics exist? Provide 2 examples within each type and explain how they are measured!

A

There are 4 types of online marketing metrics:
- Audience size/market share metrics = How many people can we reach? How big is an audience? What is our market share?
E.g. impressions: number of times a user potentially sees the ad.
click-through rate (CTR): number of times an ad has been clicked on.

  • Conversion to customer metrics = How many customers do we acquire? How many of those do we convert to loyal customers?E.g., acquisition rate: % of visitors that are interested in the products (i.e. look at multiple pages or stay on the site for very long).
    conversion rate: % of visitors that become buyers.
  • Video ad metrics
    E.g., view time
    completion rate
  • E-mail campaign metrics
    E.g. open rate
    click-through rate
37
Q

Explain the concept of behavioral targeting!

A

Information from browsing websites can be collected from data mining, which finds patterns in users search history. Advertisers using this method believe it produces ads that will be more relevant to users, thus leading consumers be more likely influenced by them. If a consumer was frequently searching for plane ticket prices, the targeting system would recognise this and start showing related adverts across unrelated websites, such as airfare deals on Facebook. Its advantage is that it can target individual’s interests, rather than target groups of people whose interests may vary.

38
Q

What different types of online advertising exist ? Briefly explain every type!

A

Traditional online marketing and advertising tools include:
- Search engine marketing and advertising (SEO = get on top by paying) = paid inclusion, pay-per-click, keyword advertising.

  • Display ad marketing = banner ads, rich media ads, video ads, native advertising, …
  • E-mail marketing = direct e-mail marketing.
  • Affiliate marketing = Commission fee paid to other Web sites for sending customers to their web site.
  • Viral marketing = Marketing designed to inspire customers to pass message to others. Viral marketing is especially geared towards consumers sharing the message. An important aspact of viral marketing are referrals.
  • Lead generation marketing = Services and tools for collecting, managing, and converting leads. Collecting information and discovering who could be your potential customers.
39
Q

What net pricing strategies can be distinguished ? Explain!

A

There are several net pricing strategies, such as:
- Free and freemium
= Can be used to build market awareness. This is a pricing strategy as well as a revenue model.

  • Versioning
    = Creating multiple versions of product and selling essentially same product to different market segments at different prices.
  • Bundling
    = Offers consumers two or more goods for one price.
  • Dynamic pricing
    = several strategies such as auctions, yield management, surge pricing and flash marketing
40
Q

Explain the phenomenon of the long tail!

A

Internet allows for sales of obscure products with little demand. In the tails are unique products that are more difficult to sell. However, through e-commerce it is possible to sell them. Substantial revenue can be generated in this model since:
- There is little to no inventory costs: unique products so there isn’t much to store

  • Little marketing costs because of search engines: unique products are essentially search engine optimized since there is a little amplitude of them available. So if someone searches for it, they are more likely to find your product.
41
Q

Explain the concept of Search Engine Marketing, search Engine Advertising and Search Engine Optimization. Provide examples of the type of search ads that exist (PPC ads, keyword and context advertising)!

A

Search engine marketing (SEM) = Use of search engines for branding. A form of Internet marketing that involves the promotion of websites by increasing their visibility in search engine results pages (SERPs) primarily through paid advertising.

Search engine advertising (SEA) = Use of search engines to support direct sales
Types of search engine advertising
- Paid inclusion
- Pay-per-click (PPC) search ads
- Keyword advertising

Search engine optimization (SEO) = By means of paying or using the right key words, one can become a top result in the search engine results.

42
Q

Explain the concept of advertising networks and how they work!

A

An advertising network is a company that connects advertisers to websites that want to host advertisements. The key function of an ad network is an aggregation of ad supply from publishers and matching it with advertiser’s demand.

43
Q

What type of costs exist to determine the effectiveness of online advertising?

A

Several types of costs to determine the effectiveness of online ads:

  • Average cost per click
  • Average cost per action
  • Cost per thousand
  • Barter
  • Hybrid
  • Sponsorship
44
Q

Describe how marketing analytics can be linked to the online purchasing process.

A

Software that analyzes data at each stage of the customer conversion process

  • Awareness
  • Engagement
  • Interaction
  • Purchase activity
  • Loyalty and post-purchase

Helps managers

  • Optimize ROI on website and marketing efforts
  • Build detailed customer profiles
  • Measure impact of marketing campaigns
45
Q

What typical Facebook marketing tools exist and how can results be measures? Link the latter to the stages of the social marketing process!

A

Some typical Facebook marketing tools are functionalities such as:

  • Reaction buttons –> Geared towards amplification
  • Brand pages –> Geared towards engagement and community building
  • Facebook live –> Geared towards fan acquisition and engagement

In order to look at the effectiveness of these tools, we have to look at them from the social marketing process. The results can be measured as follows:

  • Fan acquisition (impressions) = Number of people exposed to your message (impressions), the percentage of those exposed who become fans based on likes, …
  • Engagement (conversion rate) = Number of posts, comments, and responses. Number of views of content. Number of likes per viewer, …
  • Amplification (reach) = Percentage of likes, shares, or posts compared to others (the rate at which users share your content).
  • Community (interaction) = the monly interaction rate, the average monthly on-site minutes, …
  • Brand strength/sales = The percentage (or revenue) of your online sales that is generated by Facebook links compared to other platforms.
46
Q

What typical Twitter marketing tools exist and how can results be measures? Link the latter to the stages of the social marketing process!

A

Some typical Twitter marketing tools are functionalities such as:

  • Promoted tweets
  • Promoted trends
  • Promoted accounts
  • Mobile ads
  • Sharing, retweeting –> Amplification

In order to look at the effectiveness of these tools, we have to look at them from the social marketing process. The results can be measured as follows:

  • Fan acquisition (impressions) = number of people exposed to your promoted tweets, number of followers and monthly growth, …
  • Engagement (conversion rate) = Number of comments, resposes, and retweets. Number of views on brand page. Number of users that respond to contests, …
  • Amplification (reach) = The rate at which fans retweet or otherwise share your tweets.
  • Community (interaction) = Monthly interaction rate, ratio of positive to negative tweets, …
  • Brand strength/sales = Number of leads generated, Visitor/lead rate (number of visitors that become leads), The percentage (or revenue) of your online sales that is generated by Facebook links compared to other platforms, …
47
Q

What typical Pinterest marketing tools exist and how can results be measures? Link the latter to the stages of the social marketing process!

A

Some typical Pinterest marketing tools are functionalities such as:

  • Rich pins, promoted pins, cinematic pins Buyable pins
  • Promoted video
  • Pin it and follow buttons
  • Pin as display ad
  • Integration with other social networks (AMPLIFICATION)

In order to look at the effectiveness of these tools, we have to look at them from the social marketing process. The results can be measured as follows:

  • Fan acquisition (impressions) = the nuumber of people exposed to your pins, number of followers and the rate of growth, number of people that pinned your content, …
  • Engagement (conversion rate) = number of minutes on average fans stay on your brand or product pages, the rate of pins per post or other content, …
  • Amplification = the rate at which fans share your pinned photos by sharing or repinning to their own or others’ boards.
  • Community (interaction) = monthly interaction rate with your content, average monthly onsite minutes for all fans, ratio of positive to negative comments, …
  • Brand strength/sales = percentage of pinterest-sourced customer purchases compared to other sources of customers (conversion ratio), percentage of your online sales that are generated by pinterest links compared to other platforms, …
48
Q

Name and describe 3 revenue models for digital content delivery and give an example for each

A

There are 3 revenue models for digital content delivery:
- Subscription = users pay subscription fee in order to get access to digital content. Example: Netflix

  • A la carte = users pay for the digital content they want to consumer. Example: Itunes (when they launched)
  • Advertising supported (free/freemium) = Users get access to digital content for free (the provider makes money from advertisers), but users can pay to get access to certain advantages (such as no advertisements). Example: Spotify
49
Q

Describe the term media convergence in terms of at least 3 dimensions (i.e., technology, content & industry) Apply these three sources to the content industry

A

Media have converged in 3 different ways:
1. Technological convergence = all media services can be provided by all devices have same functionality (for example: iphone, tablet, …).

  1. Content convergence = consists of convergence in 3 aspects:
    - Design: content transformed due to new media. Content can be designed in new ways.
    - Production: content can now be delivered through multiple channels.
    - Distribution: both distributor and consumers have the devices that enable the widespread distribution of content.
  2. Industry convergence: merger of media enterprises into firms that create croo-market content on different platforms. Media companies are forming strategic alliances to transform themselves from content providers to content producers (e.g. Netflix).
50
Q

Amazon & Apple are the new digital media ecosystems. Why? Explain?

A

A digital ecosystem is an interdependent group of enterprises, people and/or things that share standardised digital platforms for a mutually beneficial purpose, such as commercial gain, innovation or common interest. Digital ecosystems enable you to interact with customers, partners, adjacent industries ‒ and even your competition.
Amazon and Apple try to create such ecosystems by offering a multitude of digital products and services that are able to interact with eachother.

51
Q

Define and differentiate the different types of social networks and online communities.

A

There are 5 social networks and online communities:
1. General communities = offer opportunities to interact with general audience organized into general topics. These platforms are advertising supported. Example: Facebook.

  1. Practice networks = offer focused discussion groups, help, and knowledge related to area of shared practice. May be profit or non-profit, rely on advertising or user donations. Example: LinkedIn
  2. Interest-based social networks = offer focussed discussion groups based on shared interest in some specific subject. These are usually advertising supported. Example: Discussion forum
  3. Affinity communities = offer focussed discussion and interaction with other people who share the same affinity (self or group identification). Rely on advertising and revenues from sales of products. Example: blogs
  4. Sponsored communities = Created by government, nonprofit, or for-profit organizations for purpose of pursuing organizational goals.
52
Q

Define (online) auctions & benefits, NOT types & examples & behavior.

A

C2C sites that make it possible for users to bid on certain goods that other users put on the platform.
The benefits of auctions include:
- Liquidity = agile, seller can find buyers and buyers can find sellers from all over the world very easily. Since the reach is so big, it is easy to find a market for every type of product.

  • Price discovery = prices develop automatically and efficiently, even for items where it is not easy to determine a price.
  • Price transparency = everyone can witness the price and the price biddings, so it is a very transparent process
  • Market efficiency = related to an increase in consumer wellfare. Prices are generally lower in online auctions  Good for consumers, bad for producers.
  • Lower transaction costs = the cost of sending and purchasing will be lower with online auctions.
  • Consumer aggregation = sellers have access to an enormous network of consumers that are willing to buy.
  • Network effects = the bigger the online auction becomes in terms of amount of sellers, buyers or product range, the higher the perceived value of the action becomes.

There are also some benefits for the auction providers:
- No inventory

  • No fulfillment activities: no warehouses, shipping, or logistical facilities
  • eBay makes money from every stage in auction cycle:
    • -> Transaction fees
    • -> Listing fees
    • -> Financial services fees
    • -> Advertising or placement fees
53
Q

Define Portals , the Types and their business models.

A

A portal is a specially designed website that brings information from diverse sources, like emails, online forums and search engines, together in a uniform way.

There are 2 major types of portals:
1. General purpose portals (or horizontal portals) = attempt to attract very large general audience and retain it by providing in-depth vertical content channels. Example: Yahoo

  1. Vertical market portals = attempt to attract highly-focussed, loyal audiences with specific interest in: community (affinity group) or focused content. Examples: iVillage, ESPN, …

The business and portal revenue models consist of:

  1. Advertising revenue
  2. Tenancy or ‘sole provider’ deals (fixed charge for number of impressions)
  3. Commissions on sales
  4. Subscription fees (freemium also possible)
  5. Applications and games
54
Q

What are the risks and costs of auctions for consumers and businesses?

A

There are several risks and costs attached to online auctions:
1. Delayed consumption costs = auctions can run for days so it might take a while before you have the product.

  1. Monitoring costs = They are also tyring for consumers, since bidding wars can come from this. Possible solutions include:
    - Fixed pricing
    - Relating systems
    - Buy it now button
  2. Trust risks = some consumers might become sceptical of the auction platform. The inclusion of rating systems could solve this.
  3. Fulfillment costs = packaging costs, shipping costs, insurance costs, …
55
Q

Explain how personalization can lead to conversion by explaining the different steps of the road map towards personalized content according to the guest lecture of Mrs. Vanhoutte.

A

Personalization is a tech marketing tactic to increase conversions by providing users with different content based on their users (declared & dynamic) characteristics.
The roadmap toward personalised webcontent consists of 7 steps:
1. Create an engagement value plan = What are possible customers engagements and how important are they to us?

  1. Configure the DXP modules (Digital Experience Platform).
  2. Set personalisation goals & ruling
  3. Setup a basic profiling = What are the different groups of customers? And what are their characteristics?
    - -> In order to determine target groups
  4. Content mapping = All projects within the database need to be mapped on the profile key scales. All possible extra assets are created and matched with those keys in the database
  5. Scenario’s & personalised components = When this happens I want that to happen. Example: When I visit the website from Ghent, I only want to see projects from the Ghent area.
  6. Test & Improve
56
Q

In the case of Digital fundraising several drivers/concepts need to be considered. Discuss these concepts by linking them to the actual goals of a digital fundraising campaign (Guest Lecture Mrs. E. Vanhoutte).

A

Goal of the campaign = getting donations.

Concepts to take into account:

  1. Simplicity: convince them to donate.
    = The purpose of the website is to gain donations. The drivers to donate are more supportive than primary. The obstacles of not donating should be eliminated through UX choices and digital identity and/or answered through content.
  2. Transparancy: making donation concrete and transparant. What happens to the money?
    = Should be answered through content before and during the donation flow in order to lower cognitive dissonance. Adding a detailed page about operating costs is also helpful.
  3. Control and impact: maximize and personalize donations.
    = Show how valuable the donation is through examples. Offer the option to give more and thus having a bigger impact on someones life.
57
Q

Explain the digital marketing maturity model in terms of stages and respective objectives and KPI´s (Guest lecture Mrs. E. Vanhoutte).

A

Digital marketing models mature in 7 phases:
1. Initiate = create an informational web presence. KPI = Traffic increase

  1. Radiate = User-centered content distribution. KPI = specific channel traffic.
  2. Allign = use digital presence to boost revenue and growth. KPI = tied to strategic objectives
  3. Optimize = optimize digital presence for heightened engagement. KPI = Tied to strategic objectives
  4. Automate = automated emailing, personalization in order to nurture customers and prospects in order to increase revenue. The company also moves from a multi-channel to a cross-channel dialogue. KPI = revenue.
  5. Transform = build better customer profiles in order to further automate the process. KPI = tied with cross-channel goals
  6. Lifetime customers = use intelligence and predictions to optimize cross-channel customer experience. KPI = closely tied to revenue and predicting future revenue.