Enige iets PE Flashcards
Characteristics of motor skills include
- Skills require a relatively complex sequence of movements.
- They are learned and require practice to improve performance.
- They have pre – determined goals and objectives.
A skilled performer will;
- Produce the correct response to a given situation
- Achieve desired outcome consistently
- Have greater accuracy
- Be quicker to respond
- Be well coordinated with fluency of movement
- Analyse information and make decisions faster
- Be physiologically economic – movement is fluent
- Focus only on relevant cues
Motor Skills can be put into different continuums based on
- The size of the muscle groups involved
- The impact of the environment on the skill
- The degree of continuity of the skill
- The difficulty / complexity of the skill
- The performer’s control over the timing of the skill
Gross Motor Skills
• Involve movement of major muscle groups resulting
in large body part movement.
• Includes fundamental movement patterns eg walking,
running, balance, coordination, jumping
Fine Motor Skills
• Involve movement of smaller muscle groups resulting in more precise movement.
• Includes activities such as writing, typing on a keyboard, playing a guitar
• Often involves coordination between the hands and eyes.
The Open and Closed Continuum
Open Skills
- Open skills involve performing in an environment where critical information is constantly changing and the production of the skill must adapt to these changes.
- Performers use experience, perceptual skills and knowledge to analyse a given situation during the course of the performance before adapting a suitable skill in response.
- Games such as rugby, soccer, netball are open skills as the performer must take into account the movement of team mates and opposition when performing a skill.
- Decision making is made during the course of the performance.
Closed Skills
- Take place in a stable, predictable environment where critical information does not change during the performance of the skill.
- The skill is pre – learned, rehearsed movement pattern, that the performer tries to reproduce the same way every time eg diving, floor routine in gymnastics, shot putt.
- The environment has little influence on the performer.
The Discrete, Serial and Continuous Continuum
This continuum is influenced by how well defined the beginning and end of the performance is.
Discrete skills
Have clear beginnings and endings.
• a drive in golf
• a dive from the tower
• a shot at goal
Serial skills
Made up of a number of discrete skills which are put together in a certain order eg changing gear on a manual car involves the production, in the correct sequential order, of several discrete skills
The Task Complexity Continuum
This continuum is based on how difficult the skill is to perform. The difficulty or complexity of a task is affected by;
- The number of relevant cues that require attention
- The amount information that needs to be analysed
- The number of available responses to select from
- Time available to analyse information and select response
- Task requirements – degree of speed and accuracy needed
The Pacing Continuum is based on:
How much control the performer has over the timing of when the skill will occur.
Internally - paced or self – paced skills occur when:
The performer determines when to start the skill eg a golf shot, diving off the board.
Externally paced skills occur when:
The performer produces a skill at a time determined by an external source eg a sprint start, a block in volleyball.
Fitts and Posner Model consist of which 3 stages
First Stage of Learning: The Cognitive Phase
2nd Stage Of Learning – The Associative Stage
3rd Stage of Motor Learning – The Autonomous Stage
First Stage of Learning: The Cognitive Phase
- Performer learns the nature and demands of the task.
- Performance level is inconsistent with frequent large errors – trial and error is common.
- Athletes more concerned with what to do rather than how to do it.
- Learner begins to develop the basic motor patterns for the task.
- Movements consciously controlled.
- Little, if any, cue recognition
- Demonstration of the skill prior to performance and immediate feedback to correct errors is vital .
- All instructions, explanations and feedback must be kept simple
2nd Stage Of Learning – The Associative Stage
- Also referred to as the practice or intermediate stage
- Characterised by plenty of practice to develop and consolidate motor programs
- Parts of the skill become automatically controlled
- Consistency improves
- Size and frequency of errors decreases
- External feedback is important but learner begins to understand and use internal feedback to change performance
- Feedback contains more specific information
- Selective attention improves
- The length of time in this phase varies depending on;
o Task complexity
o Level of ability
o Amount of practice
o Amount and quality of feedback
• Time in this phase can last from minutes to hours based on above points
• Some learners never move beyond this stage often due to a lack of motivation.
2nd Stage Of Learning – The Associative Stage
What changes with practice?
- Accuracy increases
- Number of errors decrease
- Size of errors decrease
- Consistency improves
- Cue recognition improves
- Increased understanding of internal feedback
3rd Stage of Motor Learning – The Autonomous Stage
- Performer’s movements are fluent, well coordinated and seemingly effortless
- Increased speed and accuracy of response to a given situation
- Attends to relevant cues only – selective attention is high.
- Little variability in day to day performance
- Able to detect and self – correct errors
- Skills are automated
- Little attention given to technique allows more attention to be given to decision making
Types of Cues Used To Improve Performance
Cues can be internal or external to the performer. Three main types of cues are used; • Visual • Verbal • Proprioceptive
Describe visual cues
- An external cue
- Demonstration is the most effective method of introducing a performer to a new skill and is critical in the cognitive stage of learning..
- Learners are shown how to perform the skill with a 3 or 4 key points verbalised.
- Coaches of more advanced players can use visual cues to show players a new grip on the ball or how to adjust their grip on the bat.