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Acrobatics
Akrobatik
Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
Alignment
Gesinnung
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.
Animal Handling
Umgang mit Tieren
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
Arcana
Arkanes Wissen
Armor Class
Rüstungsklasse
Athletics
Athletik
Bonds
Verpflichtungen
Cantrips
Spontanzauber
Charisma
Charisma
Class
Klasse
Constitution
Konstitution
Death Saves
Rettungswürfe - Tod
Deception
Täuschung
Dexterity
Geschick
Experience Points
Erfahrungspunkte
Flaws
Schwächen
History
Altertumskunde
Hit Dice
Trefferwürfel
Hit Point
Trefferpunkte
Ideals
Ideale