English > German Flashcards

1
Q

Acrobatics

A

Akrobatik

Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.

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2
Q

Alignment

A

Gesinnung

A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.

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3
Q

Animal Handling

A

Umgang mit Tieren

When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.

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4
Q

Arcana

A

Arkanes Wissen

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5
Q

Armor Class

A

Rüstungsklasse

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6
Q

Athletics

A

Athletik

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7
Q

Bonds

A

Verpflichtungen

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8
Q

Cantrips

A

Spontanzauber

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9
Q

Charisma

A

Charisma

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10
Q

Class

A

Klasse

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11
Q

Constitution

A

Konstitution

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12
Q

Death Saves

A

Rettungswürfe - Tod

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13
Q

Deception

A

Täuschung

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14
Q

Dexterity

A

Geschick

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15
Q

Experience Points

A

Erfahrungspunkte

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16
Q

Flaws

A

Schwächen

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17
Q

History

A

Altertumskunde

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18
Q

Hit Dice

A

Trefferwürfel

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19
Q

Hit Point

A

Trefferpunkte

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20
Q

Ideals

A

Ideale

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21
Q

Initiative

22
Q

Insight

A

Menschenkenntnis

23
Q

Inspiration

A

Inspiration

24
Q

Intelligence

A

Intelligenz

25
Intimidation
Einschüchtern
26
Investigation
Nachforschen
27
Medicine
Heilen
28
Nature
Naturkunde
29
Perception
Wahrnehmung
30
Perfomance
Darbietung
31
Personality Traits
Persönlichkeitsmerkmale
32
Persuasion
Überzeuguen
33
Proficiencies
Kompetenzen
34
Race
Volk
35
Religion
Religionskunde
36
Saving Throws
Rettungswürfe
37
Skin
Hautfarbe
38
Sleight of Hand
Fingerfertigkeit
39
Slots Expended
Verbrauchte Zauber
40
Slots Total
Verfügbare Zauber
41
Speed
Bewegung
42
Spell Attack Bonus
Bonus für Angriffszauber
43
Spell Level
Spruchgrad
44
Spell Save DC
Schwierigkeit Rettungswürfe Zauber
45
Spellcasting Ability
Zauberattribut
46
Spellcasting Class
Zauberklasse
47
Stealth
Heimlichkeit
48
Strength
Stärke
49
Survival
Überleben
50
Weight
Gewicht
51
Wisdom
Weisheit