English Final Flashcards
English Final
A character who changes throughout the story, for the better
Dynamic Character
A hint , clue, or sign of something to come in the future
Foreshadowing
Where the story takes place
Setting
Common idea or lesson seen throughout the story
Theme
The storyline from beginning to the end, the entire story
Plot
The highest point of the story, the most intense, drastic, or exciting part of the story
Climax
Character that strives for the good
Protagonist
The bad guy, the character that creates conflict and evil
Antagonist
Crispin:
Crispin’s mother dies from illness. He is accused of theft and is a wolfs head. He runs away, thinking God is punishing him. He meets bear.
Plot
Crispin
Asta dies, Crispin meets bear, Aclyiffe kills father Quinel, bear gets taken by soldier
Key Events
Crispin:
Crispin, John Aclyiffe, Lord Furnival, Widow Daventry, Asta, Bear, Father Quinel, Lady Furnival, Good wife Paragen, Cerdic
Characters
Crispin:
Crispin & Bear
Dynamic Characters
Crispin:
Town, Church, England, Stromford, Great Wexly, forest
Settings
Crispin:
Midieval Times / 1300’s
Time Period
Crispin:
Be careful who you trust, we go through hardships to bring us goodness. Don’t lose faith in God.
Lessons
Crispin:
Crispin and bear
John Aclyiffe and Lord Furnival
Protagonist and antagonist
P.T:
Milo in his bedroom he is so bored. He travels to lands called doldrums, dictionopolis, digitopolis. He saves the princesses and restores peace and harmony to the land.
Plot
P.T:
Drama, creativity, gratefulness, have fun, don’t be bored
Theme
P.T:
Milo, humbug, spelling bee, tock, decahedron, king Azaz, math magician, princess rhyme, princess reason, doctor of dissonance, lethargarians, the awful din, and the weatherman
Characters.
P.T:
Milo, Tock, Spelling bee, Humbug, Math magician, and Azaz
Dynamic characters.
P.T:
Book / the story takes place in the 1900’s. It is written in 1961.
Time Period
P.T:
To have fun and not to be bored all the time and not waste time because it is valuable
Lessons
P.T:
Milo and Tock
Azaz and math magician
Protagonist and antagonist
Send into XL, to send, or put away, to get rid of
Banish
A person who manages land or estate
Bailiff
Fearful of what may be coming
Apprehensive
To criticize sharply, a severe or stern criticism
Rebuke
A Monastery headed by in abbot, where nuns and priest go
Abbey