EMERGING TECH MIDTERM Flashcards

1
Q

What scale does nanotechnology exclusively work on

A

less than 100 nanometers

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2
Q

nanotechnology was conceptualized by Richard Feynman in

A

1959

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3
Q

nanotechnology was conceptualized in 1959 by

A

Richard Feynman

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4
Q

popularized the concept of molecular nanotechnology

A

Eric Drexler

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5
Q

What nanoimaging tech was developed in 1981

A

Scanning Tunneling Microscope

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6
Q

Nanotechnology techniques (3)

A

STM, Atomic Force Microscopy, Nanoimprint Lithography

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7
Q

What electronic component became possible because of nanotechnology

A

CARBON NANOTUBE FIELD EFFECT TRANSISTOR

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8
Q

What nanotechnology product enabled the creation of bendable smartphones and wearable sensors

A

GRAPHENE AND CONDUCTIVE POLYMERS

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9
Q

What nanotechnology product was used to create efficient solar cells

A

Quantum dots

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10
Q

what nanotechnology was created to increase the efficiency of fuel cells

A

Nanocatalysts

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11
Q

What nanotechnology product enabled lithium ion batteries to store more energy

A

Silicon nanowires

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12
Q

are equipped with sensors to collect data from the environment and actuators to control physical processes.

A

Internet of Things

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13
Q

3 Entities of IOT Architecture

A

devices, network, cloud platform

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14
Q

5 IOT PROTOCOLS

A
  1. MQTT
  2. CoAP
  3. BLUETOOTH
  4. WIFI
  5. ZIGBEE
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15
Q

refers to the capability of a machine to imitate intelligent human behavior. In essence, it’s about creating systems that can perform tasks typically requiring human intelligence.

A

ARTIFICIAL INTELLIGENCE

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16
Q

IN IT’S BROADEST SENSE, IT IS INTELLIGENCE EXHIBITED BY COMPUTER SYSTEMS

A

ARTIFICIAL INTELLIGENCE

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17
Q

subset of machine learning that uses multilayered neural networks, called deep neural networks, to simulate the complex decision-making power of the human brain. Some form of deep learning powers most of the artificial intelligence (AI) applications in our lives today.
3

A

DEEP LEARNING

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18
Q

a branch of artificial intelligence (AI) and computer science that focuses on the using data and algorithms to enable AI to imitate the way that humans learn, gradually improving its accuracy.

A

MACHINE LEARNING

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19
Q

7 types of artificial intelligence

A

Narrow Ai
artificial general intelligence,
artificial superintelligence
reactive machine ai
limited memory ai
theory of mind ai
self-aware ai

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20
Q

6 Types of Machine learning

A
  • Supervised
  • Unsupervised
  • Semi-Supervised
  • Reinforcement
  • Self-Supervised
  • Multi-task
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21
Q

3 Types of Deep Learning

A
  1. Convolutional Neural Networks
  2. Recurrent Neural Networks
  3. Deep Reinforcement Learning
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22
Q
A
23
Q

The ________ is the DOST-ASTI component of the Philippine Sky Artificial Intelligence Program (SkAI-Pinas).

A

DOST-Advanced Science and Technology Institute-Automated Labeling Machine (ASTI-ALaM) Project

24
Q

A type of technology that allows digital images and information to be displayed onto physical environment.

A

AUGMENTED REALITY

25
Q

AR was first developed in the 1960s by (2)

A

IVAN SUTHERLAND
BOB SPROULL

26
Q

IVAN SUTHERLAND AND BOB SPROULL INVENTED THE FIRST EVER

A

HEAD MOUNTED DISPLAY - SWORD OF DAMOCLES

27
Q

WHO COINED THE TERM “AUGMENTED REALITY”

A

TOM CAUDELL AND DAVID MIZELL

28
Q

IN THE 2000S HIROKAZU KATO DEVELOPED WHAT (2 things)

A

THE FIRST AR MOBILE PHONE
ARToolkit

29
Q

WHO MADE THE FIRST AR MOBILE PHONE and ARToolkit

A

HIROKAZU KATO

30
Q

2 types of AR

A

MARKER BASED AR
MARKERLESS AR

31
Q

TYPES OF MARKERLESS AR

A

PROJECTION BASED AR
SUPERIMPOSITION BASED AR
LOCATION BASED AR

32
Q

3 AR TECHNOLOGIES

A

COMPUTER VISION
SIMULTANEOUS LOCALIZATION AND MAPPING
PROJECTION BASED AR

33
Q

a computer-generated environment that makes users feel immersed in a virtual world.

A

virtual reality

34
Q

What industry has the most VR market share and percent?

A

GAMING (22.5%)

35
Q

First VR invention (author, name, year)

A

CHARLES WHEATSTONE, STEREO SCOPE, 1838

36
Q

In 1935, VR was conceptualized by Stanley Weinbaum’s

A

PYGMALION’S SPECTACLES

37
Q

In 1956, who invented the Sensorama

A

MORTON HEILIG

38
Q

In 1956, Morton Heilig invented the

A

Sensorama

39
Q

In 1975, who invented the Videoplace

A

Myron Krueger

40
Q

In 1975, Myron Krueger invented the

A

Videoplace

41
Q

In 1979, McConnell Douglass invented the

A

VITAL HELMET

42
Q

1979, who invented the VITAL HELMET

A

McConnell Douglass

43
Q

What organization coined the term “virtual Reality”

A

VPL RESEARCH

44
Q

IN 1989, NASA developed the

A

Virtual Environment Workstation Project

45
Q

IN 1989, what developed the Virtual Environment Workstation Project

A

NASA

46
Q

IN 2012, What kickstarter project raised 2.4 million

A

OCULUS RIFT

47
Q

What year was Oculus Quest 2 launched

A

2020

48
Q

What year was Apple Vision Pro released

A

2024

49
Q

_ is a virtual experience through a desktop

A

Non-immersive virtual reality

50
Q

ensures that you have a realistic experience within the virtual world

A

Fully immersive virtual technology

51
Q

It is a mixture of non-immersive and fully immersive virtual reality.

A

Semi-immersive virtual

52
Q

is when a certain entity or device seems to be present in reality but is actually not.

A

Augmented Reality

53
Q

a form of a virtual world where different people from various locations can come into contact within a virtual environment, usually in the form of 3D or projected characters.

A

COLLABORATIVE VR

54
Q

5 Features of Virtual Reality

A
  1. IMMERSIVE EXPERIENCE
  2. INTERACTIVITY
  3. REAL TIME RESPONSE
  4. MULTISENSORY INTEGRATION
  5. SPATIAL AWARENESS