Elements And Principles Of Design Flashcards

1
Q

Line

A

Defines space
Shape
Direction
Value

Can be Geometric or Organic

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2
Q

5 types of lines

A
  1. Expressive lines
  2. Outlines
  3. Contour lines
  4. Gesture lines
  5. implied lines
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3
Q

Expressive lines and example

A

Artist way of communicating idea, mood, theme.

Aesthetic

Ex: swirl of depression: starry night

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4
Q

Outlines and example

A

Defined outer edge of shape (2d/cartoon)

Ex: Charlie Brown

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5
Q

Contour lines and example

A

Edge of forms and shapes: warm ups

Ex: Escher “Hands”

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6
Q

Gesture lines

A

Quick studies to practice proportion of human body

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7
Q

Implied lines

A

Not actually drawn
Seen by minds eye

Realism

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8
Q

Shape

A

2d, closed lines

Geometric and Organic

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9
Q

Form

Example

A
Figure=positive 
Foreground informative (positive)

Used in printmaking : raised section (printed)

Ex: Face/vase:

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10
Q

Ground

Example

A

Ground=negative

Background informative

Carved out section(not printed)

Ex:face/vase:
Looking at vase— face is negative

Looking at face— vase is negative

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11
Q

Figure ground reverse

A

When Eye is able to reverse positive/negative shapes to see two different images

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12
Q

Foreshortening

3 examples

A

Drawing objects to make them appear 3-D

Get smaller as it gets further from eyes

Circle= eclipses
Rectangle = trapizod
Linear perspective= converging lines meet at vanishing point on HL

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13
Q

Value

2 types

A

Degree of light and dark

  1. Tonal/Value scale (B&W)
  2. Tint and Shade (Colour value)
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14
Q

What media uses shading and what does it do

A

Graphite

Creates depth=3D

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15
Q

What media uses blending and how

A

Colour

Adding white / black to hue

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16
Q

What media uses crosshatching/hatching and what is it

A

Pen and ink

Technique using closely spaced parallel lines/crossed lines to create value

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17
Q

Optical mixing

A

The eye blends White paper and black lines to make values of gray

also works with colour

18
Q

Texture

2 types

A

PAT

VIS

19
Q

PAT

A

physical, actual, tactile

(Sculpture, palette knife, mix media.)

Can feel and see different texture

20
Q

VIS

A

Visual, implied, stimulated

Use texture is an art that is 2D and cannot be felt

can see but not feel

21
Q

Space

7

A

Shading : 3D

foreshortening : smaller=further

figure/ground : front appear closer

size : big=close, small= far

placement: lower=close, Higher= far

overlapping : object overlapping others=closer

colour= warm=closer, cool=far

22
Q

Atmosphere (space)
Depth perception

Inspired by:

A

Fading/lessening of both color/picture detail in the background

Create depth perception/more realistic space in art work

Inspired by Divinci in Mona Lisa

23
Q

Linear perspective (space)

A

Converging lines me at VP on HL

Creates depth

24
Q

Colour

Who discovered it

A

Most powerful to express mood/emotion

Discovered by sir Isaac newton
No light=no colour, organized colour wheel

25
Q

Rainbow

Value of colour

A

Visual spectrum
ROYGBIV

White-baby blue- blue- dark blue- black

26
Q

Intensity of colour

A

Purity of colour- Bright Yellow- add complement colour – purple – to make yellow duller

27
Q

Primary colours

A

Red, yellow, blue

28
Q

Secondary colours

A

Orange, green, violet

29
Q

Intermediate colours

And other names for intermediate

A

(Tertiary) (Analogous)

Blue – green, red – orange, etc.

30
Q

Complimentary colours

A

Across from eachother on colour wheel

Red – green, purple – yellow, blue – orange

31
Q

Analogues colours

A

Found adjacent on colour wheel forming intermediate/tertiary colour

not including intermediate colours

32
Q

Monochromatic

A

Artwork using one colour in different shades

33
Q

Emphasis

A

Area of dominance/focal point

element that stands out the most

34
Q

Ways to attract viewers to artwork (emphasis)

3

A
  1. Object in middle
  2. Use warm colours to attract viewers attention
  3. Contrast to make things stand out
35
Q

Movement

A

Shows action in art work

moves viewers eyes around canvas

guide viewers eyes with various shapes, angles ,lines ,colour etc.

36
Q

Rhythm/ pattern

A

Repetition of shapes and lines/repeating darks/lights

37
Q

Types of patterns (3)

A

Patterns can be regular [Same]/irregular [different but repeating]

  1. Repeating shape but different colours
  2. Repeating different shapes but same colours
  3. Slowly changing from big to small/light to dark etc.
38
Q

Unity

Example

A

Elements used to tie the painting together [the things that are similar]

Too much unity is boring

Ex: if you separated two different puzzles you would be able to tell which pieces go with what puzzle

39
Q

Contrast (variety)

A

Elements in a piece of artwork that are different

Creates interest in art work

Too much variety/contrast equals headache

Unity and contrast need to be balance

40
Q

Balance

A

Objects are the same on both sides of the artwork

or they are different on both sides,

but appear to be visually balanced

41
Q

Artistically balanced & same balance

3 types

A
  1. Asymmetrical balance [informal] : different on both sides of the artwork but appear visually balanced
  2. Symmetrical balance [formal]: same on both sides i.e. human face
  3. Radical balance: appears balanced because it radiates from the centre of the artwork
42
Q

Rule of thirds

A

Horizon line doesn’t sit in the middle

1/3 of ground with 2/3 above the horizon line

or 2/3 of ground with 1/3 above the horizon line