EKONOMI KREATIF - Pelajaran 6 Flashcards
1
Q
Patokan
A
Standard (Level)
2
Q
Citra
A
Image
3
Q
Layanan Antar
A
Delivery Service
4
Q
Canggih
A
Sophisticated (object eg technology)
5
Q
Memadukan
A
Combine
6
Q
Peluang
A
Chance (Kesempatan)
7
Q
Menciptakan
A
Create
8
Q
Memadai
A
Adequate (Adjective)
9
Q
Barang Bajakan
A
Pirated Goods
10
Q
Hak Cipta
A
Copyright
11
Q
Sarana
A
Means, tools, medium
12
Q
Memuaskan
A
Satisfying
13
Q
Nyata
A
Real (Kenyataan - fact)
14
Q
Diprakarsai
A
Initiated
15
Q
Melanda
A
Surge, Hit (something bad happens)
16
Q
Terjebak
A
Trapped (Literal dan abstrak)
17
Q
Lubang
A
Hole
18
Q
perangkat lunak
A
Software