Effects of Computer Games AO1 & AO3 (Media Influences) Flashcards

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1
Q

What 4 methods of studies were used to study the effects of computer games?

A

1) Experimental studies - lab based, short term effects
2) Correlational studies - association between 2 variables, short term effects
3) Longitudinal Studies - prolonged period of time, long term effects
4) Meta-analysis - overall judgement of the size and effect of violent media on aggression.

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2
Q

Which 2 key psychologists investigated the effects of computer games using experimental studies?

A

Bartholow and Anderson

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3
Q

What was the procedure of Bartholow’s and Anderson’s study?

2

A

1) Students played either a violent computer game or a nonviolent computer game form 10min.
2) Then all carried out the Taylor Competitive Reaction Time Task (TCRTT) - students delivers blasts of white noise to punish non-existent opponent

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4
Q

What did Batholow and Anderson find?

A

Those that played the violent game chose significantly higher levels of noise than those who played the nonviolent game.

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5
Q

Who conducted a correlation study into the effects of computer games?

A

DeLisi et al

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6
Q

What was DeLisi’s procedure?

A

1) Interviewed 227 juvenile offenders w/ violent behaviours

2) Gathered data on several measures of aggression and violent computer game playing

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7
Q

What did DeLisi find?

A

Offenders aggressive behaviour correlated with how often they played violent video games and how much they enjoyed them

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8
Q

Based on DeLisi’s study, what did researchers argue?

A

That aggression should be considered a public health issue like HIV/AIDS and that computer game violence is a significant risk factor

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9
Q

Who conducted a longitudinal study into the effects of computer games?

A

Robertson et al

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10
Q

What was the procedure of Robertson’s study?

A

1) Studied 1037 people born in New Zealand in the 1970s.

2) Measure their TV viewing hours at regular intervals up to age 26

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11
Q

What did Robertson find?

A

Time spent watching TV was a reliable predictor of aggressive behaviour in adulthood.

Those who watched more TV were more likely to be diagnosed with antisocial personality disorder and have aggressive personality traits

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12
Q

Who conducted the Meta-Analysis?

A

Anderson et al

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13
Q

How many studies were in the Meta-analysis?

A

136

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14
Q

What did the Meta-Analysis find?

A

exposure to violent computer games was associated with increases in aggression

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15
Q

What did researchers claim about the effect of violent game playing on aggression?

A

That it was worse than the effect of second-hand smoke on cancer

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16
Q

What DIDNT influence the analysis?

A

Publication Bias

17
Q

What is a weakness of the Experimental Studies into aggression?

AO3

A

They are artificial and unrealistic e.g., the TCRTT.

They don’t involve the fear of retaliation as the investigator implies permission for the ppt to be safely aggressive

18
Q

What are major limitations of Correlation Studies?

AO3

A

Unable to draw cause and effect conclusions, no control or manipulation over variables.
They don’t help in choosing between competing hypotheses.

19
Q

What is a weakness of longitudinal studies?

AO3

A

Lack control, allowing the effects of confounding variables - hard to separate them from the independent variable & access their contributions to aggressive behaviour.

So, Low reliability