Educational Psychology Flashcards

1
Q

Bruning & Schraw 2004

A

Long-term memory Structures and Models
Long term Memory LTM (implicit and explicit)
Declarative knowledge – semantic and episodic
Conditional
Procedural
Learning goals should include not only declarative, but procedural and conditional

Building blocks of cognition –
concepts, propositions, schemata (declarative knowledge, largely semantic), productions, scripts(primary procedural)
-Concepts – organization of categories in the brain
Rule-based
Prototype
-proposition – smallest unit of meaning that can stand alone. Bigger than concepts – true or false
-schemata – mental frameworks we use to organize knowledge
(death of piggo)
the laundry – giving a framework increases comprehension
-productions – if-then rules – fire automatically (implicit)
-Scripts – schema representations for events

Paivio’s dual coding – verbal and non-verbal – can be coded more easilyif in both – visuals are very helpful in learning verbal

Memory Models – how we hold info in the brain
Through sensory, WM and LTM – all interactive

  • network
    o think schema or concepts, think concept map
    o spreading activation
    o hierarchical
    o ACT model
    • Anderson
    • Declarative knowledge provides the context in which cognitive processes, as represented by production rules, take place. Spreading activation – there’s a focus unit, it gets activated (something external or thinking about in WM), and then the spread starts
  • Connectionist
    o Parallel processing – occurring simultaneously along several dimensions. Multiple constraints are involved before interpretations can happen
    o “brain metaphor”
    • connectionist or Parallel distributed processing (PDP)
    • knowledge is not stored in units. Rather it is all the strength of connections are stored among simple processing units. Strengths allow the patterns to be re-created when the system is activated
    • top-down, bottom-up and interactive can occur whtihn such a system
    • like neurons and synapsis
    Take aways for instruction –
  • prior knowledge is a starting point for learning
  • help students activate their current knowledge
  • help students organize new info into meaningful chunks
  • aid students in proceduralizing their knowledge and linking it to conditional knowledge (anderson’s view) – automatizing things, make more space for more declarative knowledge
  • provide students opportunities to use both verbal and imaginal coding
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2
Q

Reiser 2004

A

Technology – use of tools in software to scaffold learners to be able to do things they can’t do without assistance (vygotskian def) - the tool changes the task in some way to that the task becomes within reach of the learner

Tools can be seen as a part of the system – distributed cognition (what is accomplished as a system rather than an individual)

Can distribute work and reduce – automate tasks (calculators)
Tools can transform tasks

Mechanisms of tools –
- problematize the task
o puts attention on important ideas and processes
o highlighting discrepancies
- structure the task
o reduces complexity
o helps maintain direction
o focusing effort (restricting the problem space, preselecting data, etc
o monitoring – gives an agenda, show progress, places to record progress

Example – CSILE – computer-supported intentional learning environments (scardmelia and berieter, 1994) – students are required to indicate the connection between their comment and the ongoing discussion (elicits articulation, which problematizes the task) – elaborate, new question, disagree or agree etc

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3
Q

Schuh 2003

A

Learner centered vs teacher centered description of classrooms –
Squelching or promoting knowledge construction links

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4
Q

CGTV 2003

A

Cognition and technology group at Vanderbilt
Deep exploration of topics
Feedback
Students have preconceptions about learning
Connects contemporary learning theory ( c’sim) to deisgning instructional environments in technology
STAR.Legacy software
Deep understanding, prior knowledge, inquiry, MC processes – self-monitoring, reflecting,
Effective environments for learning -
- knowledge centered – meaningful problems
- learner-centered - scaffolds
- assessment-centered – opportunities for practice – feedback, revision, reflection
- community centered – promote collaboration and distributed expertise as well as independent learning
during the acquisition phase of learning, drill and practice is inappropriate. A tutorial is better – more corrective and feedback, individualized.

Cognition is socially shared, not individually owned

Anchored instruction – teaching and learning are focused aroudnt he colution of complex problems or anchors. Anchor=story – Jasper Woodbury

SMART environments – more formative assessment and community building than present in Jasper

Externalization of the shell – a way to organize and manage the learning and instructional process, - helping people visualize and manage inquiry in a manner that is learner, knowledge, assessment, and community centered – a learning environment that provides a framework for anchored inquiry – students and teachers can leave legacies for future learners

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5
Q

Mayer & Moreno 2001

A

Research on how information is best presented in computer software, including dual coding theory, cognitive load theory, and C’ism

Cognitive load is less if learner receives verbal and and visual info simultaneously (contiguity design principal)
Also less if the visuals and sounds are concise rather than embellished (too much extra stuff) (Coherence design principal)
Modality and redundancy – learning is better with one visual and one narration, not visual and words written at the same time (too much overload on the visual working memory)

Instructional design in software – influenced by the designer’s concept of multimedia learning - receiving info IP, constructing info – meaningful presentation of info

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6
Q

Lubinski 2000

A

Constellations of personality dimensions – interests, ability, and personality
Horn and cattell – 3 layered gf gc
Carroll - abilities
The Big Five – neuroticism, openness, agreeability, conscientiousness, extroversion
ATI – aptitude treatment interaction
State vs trait

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7
Q

Driscoll 2000

A

Bruner’s process learning enactive, iconic, symbolic

Conditions for Learning - Gagne:
CIP gagne internal and external. Internal already exist before the learner starts getting new inf. External – the environment, the teacher, the learning situation. Each new learning experience starts with prior knowledge and then is impacted by external conditions
C’ism – driscoll – complex learning environments that are complex, social negotiation, multiple modes of representation, reflexivity, learner-centered
NEED MORE HERE

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8
Q

Greeno 1997

A

Associationist/empiricist/connectionist/behaviorist – procedures and formulas, tailor to individuals needs, in sequences
Cognitive/rationalist/domain-structural – understanding of unifying concepts and principles of subject matter domains, prior knowledge, strategy use
Situative/Socio-historic/pragmatist – discourse, communities of learners, participation in social practices

Middle School Mathematics through Applications Project – MMAP
Interactive research and design
Mathematics are embedded in other anchoring activities – building design, biological models, codes, or maps

Sit cog can subsumes the others – cog and beh
When describing learning – can talk about all levels – their individual behavior, their understanding conceptually,
Takes a pragmatic view – whatever needs to be discussed dictates what is looked at.
Rather than separating action from meaning – activities that communicate and construct meaning
Concerns of correct action and productive understanding are both included

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9
Q

Fang 1996

A

Inconsistency/consistency theory – teachers teach in ways they do not believe. Due to fear, policy, etc

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10
Q

Skinner 1996

A
Antecedent
Behavior 
Consequences
Law of effect – 
Consequences shape the behavior of an organism
All species look very similar

Thinks that the problem with eductation –
What type of reinforcement used (need more positive)
Contingent – needs to be faster
A skillful program in place to get desired outcomes in behavior
Suggests using computer instruction

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11
Q

Gardner 1993

A

Theories of Multiple INtelligence
Modalities in the brain – working memories for each intelligences – apply them do curriculum that appeals/is the strength of the learner – a way in to other modalities
Seven intelligences
Musical intelligence
Bodily kinesthetic
Logical-mathematical
Linguistic intelligence
Spatial
Interpersonal
Intrapersonal
New ones – naturist, existentialist, spiritual, moral
Using “secondary routes” to get to a certain subject
Make school goals more holistic and realistic
Authentic assessment - projects

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12
Q

Sutherland 1992

A

Study of how we acquire knowledge – Piaget
Studied to his children
Piaget’s stages
Theory of learning – accommodation assimilation, equilibration, - adaptation (means learning) – biological process – all living things adapt to the environment
Happens over and over at all stages
Schema

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13
Q

Roschelle & Clancey 1992

A

This is a qualitative case study focusing on how learning happens in activity. The activity focused on is interaction between what the authors refer to as social and neural. Memory is conceptualized not from an information-processing perspective (like a schema) but rather as a “production of perceptual activity and motor activity that coordinates the present interaction by recomposing previously activated neural processes” (p. 436). Rather than viewing neural processes (internal processes) as separate, prior processes that happen before social and physical activity, development of internal processes are viewed as being constructed in the activity of social and physical interaction. Perception, representation, and social interaction are happening together during learning at three levels: mutual intelligibility, shared activity structures, and communities of practice. Mutual intelligibility concerns individuals being able to understand one another. Perception, representation and social interaction work together to make this happen. Shared activity structures are when individuals collaboratively construct understanding about what is happening in the activity. The authors call this the “joint problem space.” Again, all three aspects of learning are utilized at once for this to happen. Communities of practice emphasize the “learning by doing” nature of learning. As students become more knowledgeable about science, they become more integrally a part of the science community of practice. To demonstrate the learning process, the authors focus on how students learn science concepts. The case study consists of two students talking about motion. The students have no prior education in physics, and so do not have the language or notation used in physics in order to communicate about and understand their learning challenge. The challenge is created on the “Envisioning Machine” (EM). The EM has two screens, on is the Observable World and one is the Newtonian World. The Observable World displays a simulation of a ball moving across a screen, and presents the goal motion. The Newtonian World shows a particle with velocity and acceleration arrows. With the mouse, the user can manipulate the arrows to move with different levels of velocity and acceleration. The goal is to match the goal motion shown by the ball in the Observable World screen by manipulating the arrows on the Newtonian World screen. Through this activity, the two students have to experiment until they reach the goal. At the most local level, the students interact to create mutual intelligibility, coordinating perception-action and conversational processes, and at a broader level, the students use perception, language, gesture to construct a shared understanding of the EM notation, and even more broadly, they have to connect their activity to what scientists do in the scientific community. This perspective views learning as a process of enculturation.
An interesting question the authors bring up is how an individual can learn to perceive aspects of the world that are invisible within his/her current world view. For instance, how a physicist can see “deformation and resilience in every real object (even a glass marble) whereas everyday folks see the world as composed of rigid entities” (diSesa, 1987, as cited by Roschelle & Clancey, p. 447). From the social-neural perspective the authors take, they reject the information processing perspective that “detailed and complex categories and microfeatures must be built into the initial state of the system for learning to occur” that are universal and upon which “scientific explanation can be bootstrapped” (Gregory, 1988, as cited by Roschelle & Clancey, p. 448). Instead, they describe that formation of new categories “is a matter of reusing transient organizations of neural maps; structured cues from the physical and social world gradually can stabilize new relations of features and the world” (p. 448).
This perspective points to providing students with learning opportunities that allow for physical manipulation of objects in order to help develop representations and language. The authors suggest animated microwords, such as their EM, which can provide “newcomers” with the chance to participate in activities that are a part of the community of practice without great expense or danger.

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14
Q

Gredler 1992

A

Bandura – modeling
In the natural setting
Accounting for novel responses
Observational learning
Bobo doll – aggressive behavior is learned by watching
Triarchic reciprocal causality – personal, environment, behavior

Interactive

Models – live model, symbolic model, verbal descriptions of instructions

Observational learning is impacted by the model – do the learners respect/look up to model (similar in age and competence is good), famous, prestigious

Reinforcement – 
	Self-reinforcement
	Direct reinforcement
	Vicarious
-	emotional arousal
processes needed to learn – attention, retention, motor production, motivational processes

Self-efficacy
Self-regulation

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15
Q

Campione, Brown, & Connell (1988)

A

Utilize reciprocal teaching in comprehension skills – MC is the central piece here
MC – children’s conscious and statable knowledge about cognition
Ability to regulate cognition, and reflect on skills

Problems with traditional education –
Teacher centered
Lower level skills taught before higher level
Children do not develop MC skills and think
Reading = decoding (decoding before comprehension)
Writing = neatness (mechanics before communication)
Math = getting the right answer (syntax not semantics, algorithms before understanding)

Suggest using reciprocal teaching (reading), modeling and group discussion (Math), and seminar and soloing (Writing)

Not enough on-line diagnosis of students’ present abilities
Not enough focus on skill instruction
Basic skills/sub skills focus
Differential treatment effect – weaker readers get extensive lower-level skills practice

Inert knowledge is developed
(This all goes along well with the connectionist idea, or ACT idea for LTM) – need to have more procedural and conditional knowledge

Reciprocal Teaching – brown and palinscar – cooperative learning group – guided practice – four strategies – questioning, clarifying, summarizing, predicting
Scaffolds discussion about the meaning of expository texts.
Each member acts as a leader.
Teacher models expert performance
Very successful results – 80% students improved from 30 to 75 percent and retained. Show improvement on standardized tests.

In math – the planning board, the representation board, the doing board
Initial study showed good results but haven’t yet done with “average” teachers, like with reciprocal teaching

Dynamic assessment (what can child do with help) is much more helpful to understand what they need for future learning than a static test – can diagnose their needs

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16
Q

Maslow 1987

A

Deficiency needs (these need to be met before the growth needs can happen), growth needs
Physiological
Safety

Love/belonging
Esteem
Self-actualization
Culturally biased?

17
Q

Steven 1983

A

Erickson’s theory of development – lifetime
Ego development, biological maturation, and social institutions interact (ritualizations – customary ways of doing things) and interrelate in the development process
There can be negative ritualization processes – it is meant to help people get with the social processes, but it can become so rigid that it can be no longer conducive to ego growth
Trust vs. mistrust- hope
Autonomy vs. shame and doubt – will
Initiative vs. guilt – purpose
Industry vs. inferiority – competence
Identity vs. role confusion – fidelity
moratorium, diffusion, foreclosure, achievement
Intimacy vs. Isolation – love
Generativity vs. stagnation – care
Ego integrity vs. despair – wisdom