EDUC 220 Final Flashcards
Operant conditioning
Learning in which voluntary behaviour is strengthened or weakened by consequences or antecedents.
Antecedents
Events that precede an action.
Consequences
Events that follow an action.
Reinforcement
Use of consequences to strengthen behaviour.
Positive reinforcement
Strengthening behaviour by presenting a desired stimulus after the behaviour.
Negative reinforcement
Strengthening behaviour by removing an aversive stimulus when the behaviour occurs.
Continuous reinforcement schedule
Presenting a reinforcer after every appropriate response.
Intermittent reinforcement schedule
Presenting a reinforcer after some but not all responses.
Cueing
Providing a stimulus that “sets up” a desired behaviour.
Prompt
A reminder that follows a cue to make sure the person reacts to the cue.
Applied behaviour analysis
The application of behavioural learning principles to understand and change behaviour.
Behaviour modification
Systematic application of antecedents and consequences to change behaviour.
Shaping
Reinforcing each small step of progress toward a desired goal or behaviour.
Successive approximations
Small components that make up a complex behaviour.
Task analysis
System for breaking down a task hierarchically into basic skills and subskills.
Response cost
Punishment by loss of reinforcers.
Social isolation
Removal of a disruptive student for five to 10 minutes.
Group consequences
Rewards or punishments given to a class as a whole for adhering to or violating rules of conduct.
Token reinforcement system
System in which tokens earned for academic work and positive classroom behaviour can be exchanged for some desired reward.
Self-reinforcement
Controlling your own reinforcers.
Phonological loop
Part of working memory. A speech- and sound-related system for holding and rehearsing (refreshing) words and sounds in short-term memory for about 1.5 to 2 seconds.
Visuospatial sketchpad
Part of working memory. A holding system for visual and spatial information.
Episodic buffer
The process that brings together and integrates information from the phonological loop, visuospatial sketchpad, and long-term memory under the supervision of the central executive.
Cognitive load
The volume of resources necessary to complete a task.
Extraneous cognitive load
The resources required to process stimuli irrelevant to the task.
Germane cognitive load
Deep processing of information related to the task, including the application of prior knowledge to a new task or problem.
Levels of processing theory
Theory that recall of information is based on how deeply it is processed.
Chunking
Grouping individual bits of data into meaningful larger units.
Declarative knowledge
Verbal information; facts; “knowing that” something is the case.
Procedural knowledge
Knowledge that is demonstrated when we perform a task; “knowing how.”
Self-regulatory knowledge
Knowing how to manage your learning, or knowing how and when to use your declarative and procedural knowledge.
Implicit memory
Knowledge that we are not conscious of recalling, but that influences our behaviour or thought without our awareness.
Schemas (singular, schema)
Basic structures for organizing information; concepts.
Script
Schema or expected plan for the sequence of steps in a common event such as buying groceries or ordering pizza.
Priming
Activating a concept in memory or the spread of activation from one concept to another.
Elaboration
Adding and extending meaning by connecting new information to existing knowledge.
Spreading activation
Retrieval of pieces of information based on their relatedness to one another. Remembering one bit of information activates (stimulates) recall of associated information.
Mnemonics
Techniques for remembering; the art of memory.
Distributed practice
Practice in brief periods with rest intervals.
Massed practice
Practice for a single extended period.
Metacognition
Knowledge about our own thinking processes.
KWL
A strategy to guide reading and inquiry: Before—What do I already know? What do I want to know? After—What have I learned?
Learning strategies
A special kind of procedural knowledge—knowing how to approach learning tasks.
Production deficiencies
Failing to activate a learning strategy—a production—when it is appropriate and useful to use the strategy.
Schema-driven problem solving
Recognizing a problem as a “disguised” version of an old problem for which one already has a solution.
Algorithm
Step-by-step procedure for solving a problem; prescription for solutions.
Heuristic
General strategy used in attempting to solve problems
Means-ends analysis
Heuristic in which a goal is divided into subgoals.
Working-backward strategy
Heuristic in which one starts with the goal and moves backward to solve the problem.
Analogical thinking
Heuristic in which one limits the search for solutions to situations that are similar to the one at hand.
Verbalization
Putting your problem-solving plan and its logic into words.
Functional fixedness
Inability to use objects or tools in a new way.
Response set
Rigidity; the tendency to respond in the most familiar way.
Representativeness heuristic
Judging the likelihood of an event based on how well the events match your prototypes—what you think is representative of the category.
Availability heuristic
Judging the likelihood of an event based on what is available in your memory, assuming those easily remembered events are common.