economics of a good party --> currid, 2007 Flashcards

1
Q

self-reinforcing feedback mechanisms

A

information cascades
bandwagon effect
herd behaviour

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2
Q

information cascade

A

ignore own information
follow others
believe others to have better information

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3
Q

bandwagon effect

A

ignore own information + follow others
–> infleunced by frequency / salience of observed behaviour

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4
Q

herd behaviour

A

follow others –> based on perceived social pressure to conform

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5
Q

as market demand is driven by taste

A

important to understand who taste makers are
value determined by form

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6
Q

social constructs of value

A

scenes
gatekeepers
buzz

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7
Q

scenes

A

taste determined by network

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8
Q

gatekeeper

A

art dealers, film critics, fashion editors

central to symbolic valorization of goods

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9
Q

buzz

A

consumers inluence each other’s behaviour

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10
Q

gallery as gatekeeper

A

instrumental in taste making
symbolic valorization of goods

art dealers, film critics & fashion editors

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11
Q

e.g. sotheby’s as intermediaries

A

an action house
transforming symbolic value into economic value

e.g. film distributors, buyers for record stores

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12
Q

gallery advantages

A

exposure, ease into market
ensure quality and consistency

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13
Q

gallery disadvantages

A

limit diversity, creativity and innovation
incorporate their own agendas, bias, prefernces
winner-take-all markets

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14
Q

value on cultural goods

A

inherently taste driven
determined by form not function
seemingly arbitrary

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15
Q

how do goods attain value

A

intricate network of gatekeeper, intermediaries and distributors

actively evaluate, distribute information, generate value and status systematically

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16
Q

valorization

A

process of deciding or increasing prices of value of goods, services etc

e.g. art dealer, movie critics, fashion editors signal taste

17
Q

contact men

A

organisations e.g. public relations, advertiser who organise events to create buzz and legitimise their products

inform market of cultural goods

18
Q

cultural commodification effects

A

large over the last 2 decades

subcultures e.g london punk have become widely accessible, sold in department stires

producing for massses vs niches

pursue styles faired by most prestigious critics
–> economic opportunities

19
Q

place in product

A

value from place of production
affirms legitimacy
geographic competitive advantage
(+) externalities

20
Q

art worlds

A

simultanously exclusive
universal litmus test

21
Q

social production of art/culture

A

art worlds
consumed in social contexts - buzz
word of mouth
evaluated formally and informally

22
Q

social milieu informs broader mechanisms of evluation through

A

acess to gatekeepers
interaction across sectors
establishment of weak ties
distinction and emerge of taste
genre and subculture

23
Q

accesses to gatekeepers

A

social environments –> first taste of what to evaluate

hobbyist –> those who wish to specialise their culture consumptions –> lay experts

professional - critics
information - bloggers
peers - producers = consumers

24
Q

cross fertilization

A

cultural producers in one realm often act as gatekeepers in anothers
e.g. fashion and film

commodification –> skills in one realm useful in another
e.g. film and video games

25
network ties
build legitimazy attendace = credibility build personal networks liking = careers
26
emergence of taste and subculture
communities reinfroce good art - subcultures and niches commodified goods emerge from subcultures underground to mainstream
27
is the social a spillover?
NO
28
why do high fashion designers use the same fashion models?
way to convey legitimacy and status --> influences value perceptions of audiences
29
hip hop as example of scene
originated in the bronx diverse/dynamic forms of expression influence on fashion, language and culture