dt Flashcards

1
Q

Factors affecting design

A

Appropriateness of the Design Solution
Needs (Needs Analysis)
Function (Primary & Secondary)
Life-cycle Analysis
Aesthetics
Finance
Obsolescence
Environmental Consequences (Short and Long Term)
Quality (Durability)
Work Health & Safety
Ergonomics

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2
Q

Life-cycle analysis key terms

A

CGD
Cradle-to-cradle analysis (recycled / reused)
Cradle-to-grave analysis (landfill)
Sustainable design practice: design for disassembly

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3
Q

Life-cycle analysis stages

A

RAMPPF
Raw materials acquisition
Materials processing
Product assembly
Product consumption (user using product)
Final disposition (either landfill OR recycled / reused)

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4
Q

Work health & safety

A

SWAPSEPH
Safe Work Australia (statutory authority; workers compensation)
Policies (The Work Health and Safety Act 2011)
Safety of themselves (designers) and the end users (consumers)
Employees and employers
Personal protective equipment (PPE)
Hazards (danger) and risks (likelihood) (risk assessment)

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5
Q

design process

A

NIIRMIRE
Needs Analysis
Investigation
Ideas & Possible Solutions
Research & Testing
Modification & Refinement
Realisation (Manufacturing / production)
Evaluation

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6
Q

trends

A

STIGPEE
Social MESS (multiculturalism, social class, egalitarianism, social conscience)
Global (globalisation)
Political
Economic
Environmental

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7
Q

Changing Nature of Work

A

TELFBI
Technology (advances)
Elimination of jobs (AI > human labour)
Legislation / Worker’s Rights WEEH (equality, wages, hours, entitlements)
Flexibility (working from home, self-employment)
Balance of work-life (not just full-time, 9-5 in office)
Impacts of COVID-19

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8
Q

Impact of Design on Society

A

CP BICEPS
Cultural and historical
Personal values
Beliefs (cultural, religious)
Individuals in society
Communities and groups
Ethics
Research: Animal testing / abuse
Production: working conditions
Transparency
Environmental (illegal dumping)
Intellectual property
Safety and Health

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9
Q

Designer’s Responsibilities

A

CS STIMPS
Truthful and accurate information (honesty)
Sustainable practices
Putting consumer needs above profit (eg. built-in-obsolescence)
Safety of those involved in design process and end users
Meeting client expectations (eg. budget)
Not infringing intellectual property (plagiarism)
Conflict of interest

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10
Q

Intellectual Property Rights

A

PRTC
Patents (device, substance, method or process)
Registered designs (aesthetics)
Trademark (differentiation)
Copyright (original works)

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11
Q

Impact of Design on Environment

A

PLEGS
LCA
The Environmental Protection Authority (EPA)
Pollution (short term)
Global warming (long term)
Sustainable technologies
Solar power
Biofuel
Geothermal
Hydro power
Wind power

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12
Q

Agencies that Influence Innovation

A

SIA
Standards Australia
IP Australia
Australian Competition and Consumer Commission (ACCC)

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13
Q

Factors that Influence Success of Innovation

A

HAMLET
Timing
Historical & Cultural
European Settlement
Gold Rush
War I & II
Political
Legal
Economic
Marketing Strategies
Available & Emerging Technologies

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14
Q

Entpreneurial Activity & Characteristics

A

VR BURN
Networking
Business skills
Resourcing
Risk-taking
Visionary
Unorthodox

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15
Q

Creativity

A

CEIM
Motivational stimuli (inspiration)
Interdisciplinary collaboration
Expression (sketches)
Cognitive organisers (mindmap, moodboard, PMI, brainstorming)

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16
Q

parameters of design

A

TiCS
Time
Cost
Skills & Knowledge

17
Q

Research

A

PMQE
Sources of research (eg. internet, books, etc.)
Primary and secondary research
Methodologies of research
Qualtiative and quantitative data
Ethics (sugging, consent, privacy / confidential, transparency)

18
Q

Impact on the Individual

A

CD
Consumer HNQ
Health (physical safety and mental)
Their needs
Quality of life
The Designer SS&K
Safety
Skills and knowledge (management, communication, technical)

19
Q

impact on society

A

IEECCC
Community (group of people), neighbourhood
Community spirit and pride (brings unity)
Existing systems such as education and healthcare
Industries and businesses
Employment (loss vs creation of jobs)
Cultures (religious, ethnic)

20
Q

emerging tehnologies

A

DEFI
Definition
Ethics / dangers
Factors affecting development of emerging technologies
Impact on Society and Environment

21
Q

Emerging Technologies Examples

A

BAMGS
Blockchain
Artificial Intelligence
Metaverse
Genetic Modification
Synethetic Materials

22
Q

Technologies in Design & Production

A

MIRCP
Marketing / Advertising
Social, TV, radio, print
Idea Development
CAD, CAM, 3D printing
Research & Data Management
Internet, cameras, database
Communication
Email, social, video conferencing
Project Management
PM tools / software, spreadsheets, gantt charts

23
Q

Impact of Technologies negative

A

Negative: CRMI
Could replace humans (less jobs)
Require retraining (cost and time consuming)
Maintainance and repair
Increased competition

24
Q

Impact of Technologies

A

Positive: ECCW
Efficiency (quicker and cheaper modifications)
Cost effective (access to cheaper inputs)
Communication (time zones, languages)
Wider range of inspiration and trends