Drives Flashcards

1
Q

Hunt

A

Drive to pursue out-of-sight stimuli.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Air Scent

A

Drive to follow wind born odors.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Tracking

A

Drive to follow ground disturbance odors.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Prey

A

Drive to purse, bite, and kill visual prey.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Retrive

A

Drive to bring prey to the pack.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Activity

A

Drive to move and act.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Play

A

Drive for physical contact with pack members.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Pack

A

Drive for emotional contact with pack members.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Survival: Flight

A

Drive to flee from real or imagined danger.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Survival: Self-defense

A

Drive to attack real or imagined danger.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Rank

A

Drive to achieve higher rank in the pack.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Protection

A

Drive to defend pack members.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Guard

A

Drive to defend territorial space from intruders.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Fight

A

Drive to measure physical prowess with rivals.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Trainability

A

Drive to follow the desires of the pack leader.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Homing

A

Drive to return to pack or territory.

17
Q

Herding

A

Drive to circle and direct prey.

18
Q

Pointing

A

Drive to passively indicate prey.

19
Q

Drafting

A

Drive to pull when restricted.

20
Q

Aggressive Drives

A

Fight, Prey, Survival (self-defense), rank, guard, protection

21
Q

Critical Drives (HARP)

A

Hunt
Air Scent
Retrieve
Prey

22
Q

Advantages Drives (TAP)

A

Trainability
Activity
Play