Display of Information Flashcards

1
Q

Conspicuity

A

how well the display attracts attention

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2
Q

Visibility

A

how well the display can be seen

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3
Q

Alphanumeric displays

A

any display that uses words, letters, or numbers to convey information

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4
Q

Legibility

A

the ease with which the symbols and letters present in the display can be discerned, i.e. how easy it is to distinguish individual letters/symbols so that they can be recognized

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5
Q

Legibility distance

A

the distance at which a person can read the display

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6
Q

Readability

A

concerns larger groups of characters (e.g. words, sentences) in which comprehension of the material is a consideration

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7
Q

Symbolic displays

A

used to convey information by using an image

Typically concrete objects that can easily be drawn

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8
Q

Coding dimensions

A

Arbitrary features can be coded to represent different concepts
Features can be pretty much any distinguishing characteristics – shapes, letters, numbers, colors, sizes, flash rates, line or fill type (dotted, dashed, solid, etc.)

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9
Q

Combination codes

A

“redundant coding” are used to maximize discrimination ability between displays; using more than one type of coding in a display

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10
Q

Static displays

A

displays are fixed and do not change

E.g. Road signs

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11
Q

Dynamic displays

A

displays change over time

E.g. Speedometer

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12
Q

Analog

A

have a continuous scale and a pointer

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13
Q

Digital

A

present information in alphanumeric form

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14
Q

Frequency of use

A

the most frequently used and important displays are close to the line of sight under normal viewing conditions (i.e., right in front of the user)

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15
Q

The sequence of use

A

To account for this, we design for the sequence of use or the order in which the displays are used

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16
Q

Head-up Displays (HUDs)

A

HUDs are displays that superimpose display elements over the “real world”

17
Q

Helmet-mounted Displays (HMDs)

A

HMDs are similar to HUDs, but mounted so that they travel with the user

18
Q

Advisories

A

evokes general awareness of a marginal condition

19
Q

Cautions

A

evokes immediate attention and requires a relatively rapid response

20
Q

Warnings

A

evokes immediate attention and requires an immediate response

21
Q

Auditory icons

A

representational, everyday sounds with stereotypical meanings
Ex. Police car siren -> antivirus warning sound

22
Q

Earcons

A

brief, recognizable sequences of tones to provide information
Ex. Receiving a text message

23
Q

Speech displays

A

used to transmit slightly more complicated information

24
Q

Tactile displays

A

refer to any displays where information is conveyed by sense of touch
May be powered or un-powered
Useful in dark environments and for people with visual impairments

25
Q

Haptic displays

A

usually refer to displays that apply force, vibration, or motion to the user
Can be used for alerting signals, e.g. a car seat that vibrates in direction of a crash threat