Displacement and Position-Time Graphs Test Flashcards

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1
Q

Mechanics

A

the study of motion

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2
Q

Kinematics

A

the science describing the motion of objects using words, diagrams, numbers, graphs and equations

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3
Q

What does kinematics allow us to do?

A

ultimately develop sophisticated mental models that serve to describe and ultimately explain the motion of real world objects

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4
Q

What are the 3 ways motion can be described by?

A
  1. A reference point
  2. A magnitude (number and unit)
  3. A direction

as well as certain physical characteristics such as SPEED, DISTANCE, TIME, VELOCITY, ACCELERATION etc

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5
Q

Characteristics and Examples of Scalar Quantities

A

-only have a size and unit

2 Parts:

  1. Number
  2. Unit

Examples:
Distance (d) - 5m
Speed (v) - 15km/hr
Time (t) -8.0s

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6
Q

Characteristics and Examples of Vector Quantities

A

-have a size, unit AND direction

3 Parts:

  1. Number
  2. Unit
  3. Direction

Examples:
Displacement (∆d) - 5m [E]
Velocity (v) - 15km/hr [NW]
Acceleration (a) - 8m/s [FORWARD]

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7
Q

Position

A

the location of an object relative to a reference point (a vector quantity)

—> includes magnitude, direction, and a reference point
EX. 15m [N] of the school

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8
Q

Displacement

A

the change in position from a reference point (a vector quantity)

—> includes magnitude, and direction
EX. 15m [N] of some starting point

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9
Q

Displacement Formula

A

∆d = d2 - d1

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10
Q

Change in:
Vector:
Final position:
Initial position:

A


d
d2
d1

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11
Q

When would you use the subtracting displacement formula?

∆d = d2 - d1

A

when there is 1 displacement
(when the vectors follow the same direction)

EX. both vectors are going [E]
———————>——–>

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12
Q

When would you use the adding displacement formula?

∆d = ∆d1 + ∆d2

A

when there is more than 1 displacement
(when vectors are in different directions)

Ex one vector going [W] then another traveling [E] from that last point

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13
Q

Distance

A

the length of a path taken (scalar quantity)

—> includes magnitude only
EX. 15 km

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14
Q

Positive Sign Conventions

A

East [E]
Right [R]
North [N]
Up

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15
Q

Negative Sign Conventions

A

West [W]
Left [L]
South [S]
Down

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16
Q

Vector Drawing Rules

A
  1. The vector is drawn pointing in the direction of the vector
    - ———> 10km [E]
  2. The length is proportional to the magnitude of the measurement
    (20km is 2x longer than 10km so the vector should be too)
    ———-> 10km/hr 20km/hr
17
Q

Colinear Vectors

A

vectors that lie along the same line

  • only colinear vectors add or subtract like ordinary numbers or scalars
  • vectors are also colinear if they lie along a straight line in opposite directions
18
Q

Position-Time Graphs

A

a position-time graph gives a visual representation of the motion of an object

19
Q

Uniform Motion

A

motion with no change in direction

20
Q

Straight Line on a position-time graph means?

A

an object is moving through equal displacement in equal time intervals (constant rate)

21
Q

Horizontal Line on a position-time graph means?

A

the object is stationary as the position does not change with time

22
Q

Velocity

A

the change in distance per time unit

EX. m/s or km/hr

23
Q

To Calculate Velocity:

A

look at the slope of a position-time graph for an object in uniform motion

slope =
y2 - y1
———–
x2 - x1

24
Q

Formula For AVERAGE VELOCITY:

average velocity =
displacement
———————
time taken

A

any “d” is the y-coordinate of a point from the beginning or end of a line

Vave =
df - di
——–
tf - ti

∆t

25
Q

velocity can be positive or negative

—> moving in the positive or negative direction

A

in other words, the objects movement can be towards or away from the origin

26
Q

Average Velocity Between 2 Points:

A

the average velocity between any 2 points on a position time graph is equal to the slope of the line drawn between the 2 points

27
Q

Significant Digit Rules For Adding & Subtracting

A

round the sum or difference so that it has the same number of decimals places as the measurement HAVING THE FEWEST DECIMAL PLACES

28
Q

Significant Digit Rules For Multiplying & Dividing

A

express the product or quotient to the same number of significant digits as the multiplied or divided number HAVING THE LEAST NUMBER OF SIGNIFICANT DIGITS

29
Q

Conversion to get a smaller answer:

m —> km

A

x and y equal whatever unit of measure the question pertains to

(1/x) multiplied by (1/y)

30
Q

Conversion to get a larger answer:

km —> m

A

x and y equal whatever unit of measure the question pertains to

(x/1) multiplied by (y/1)