Disneyisation and Baudrillard's descriptions of simulacra (NO SIM CITIES/SECOND LIFE) Flashcards

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1
Q

What are examples of parks based on historical figures and heritage recreation?

A

Ironbridge - a recreation of a Victorian town

Dickens World - A Victorian experience with Tiny Tim acting as tour guide

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2
Q

What are examples of parks based on fantasies and myths?

A

Universal’s Islands of Adventure - 5 themed areas including Medieval Europe and Mythical Greece

Mount Olympus water and theme park - Based in Greek mythology, fit with Hades roller-coaster, Atlantis water coaster and a Trojan horse go-kart track

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3
Q

Define Disneyfication

A

Disneyfication is the process of transforming something into a simplified, family-friendly form. It is a term that is often used negatively to describe the sanitisation of both history and literature, by glossing over undesirable elements such as death

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4
Q

What is a good example of a quote on Disneyfication?

A

“Magic, mystery, individuality, were consistently destroyed when a literary work passed through this machine that had been taught there was only one correct way to draw.” Richard Schickel, ‘The Disney Version’

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5
Q

What does Bryman want to highlight in particular, when it comes to Disneyization?

A

That although Disney may have honed the art of the principles, it is actually part of a wider phenomenon that predates the Disney theme parks themselves.

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6
Q

What are the four features of Disneyization?

A

1) Theming
2) Dedifferntiation of consumption/hybrid consumption
3) Merchandising
4) Emotional labour

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7
Q

What are potential sources for themes?

A
Places - cities or nations
Time - history or nostalgia
Music - genres or bands
Cinema - genres, stars or films
Fashion - clothes or models
Commodities - cars or motorcycles
Literature - authors or characters
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8
Q

What is hybrid consumption?

A

Hybrid consumption is the interlocking of different forms of consumption in the same place e.g. a bookshop with a cafe in it too. The aim is to create a destination, encouraging visitors to stay longer and spend more.

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9
Q

What is merchandising?

A

Merchandising is the promotion and sale of goods that bear copyright images and logos.

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10
Q

What are the two significant points in relation to theme parks as merchandising sales-points?

A

1) Theme-parks as sellers of merchandise for it’s parent company, in this case, Disney. This is a major revenue generator for the parks, and therefore the parks are designed in a way that influences the consumer to buy their merchandise
2) Theme-parks also provide their own merchandise (e.g. Tower of Terror shirts)

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11
Q

Why is merchandising an important element of Disneyization?

A

It is highly lucrative. Take for example the film industry, it is no longer uncommon for big budget movies to make more in merchandising revenue than their box office sales. Star Wars has apparently made $32 billion in merchandising revenue alone since the first movie came out in 1977, compared to a $6.2 billion box office revenue. The first ‘Cars’ movie made $10 billion in merchandising sales alone by 2011.

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12
Q

What are examples of merchandising successes within the field of Disneyization?

A

1) Hard Rock Cafe and the wide-range of merchandise they have (merchandise can account for between 30% to 50% of sales per location). Ability to access the gift shop without needing to eat or drink at the actual restaurant itself. Sales of own-line merchandise acts as a self-referential statement for the restaurant
2) Football clubs also sell their own merchandise, most notably the team’s strip. There isn’t even the need to attend a show in order to buy the shirt.

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13
Q

What is emotional labour?

A

The deliberative display of a mood that is seen as part of a service, based on the application of scientific management and Fordist culture in the workplace. It relies on scripted performances and relates to how we are dealt with and managed by customer service workers. Employee performance implies that they are “having fun too and therefore not engaging in real work”.

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14
Q

What does Baudrillard mean when he says history and time disappear into a ‘punctual and uni-dimensional time’?

A

That history only exists as cellular individual events that lack any kind of historical context.

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15
Q

What do theme parks and heritage entertainment sites do?

A

They create a type of virtual universe/4th dimension where authenticity, truth and reality are irrelevant, and the main focus is enjoyment through the act of consumption

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16
Q

What does Baudrillard highlight about the era of simulation?

A

1) There is no real truth
2) All referents have been liquidated and are now artificially resurrected by the semiotic system
3) The public is no longer concerned with duplication, imitation and parody
4) The signs of reality replace reality itself

17
Q

What is Baudrillard’s analysis of Disneyland in ‘Simulacra and Simulation’?

A

That Disneyland encapsulates all-American values in one place.

“What attracts the crowds most is… the social microcosm, the religious, minuaturized pleasure of real America.”

He also views there as being no distinction between the ‘real’ and ‘imaginary’ worlds being presented.

18
Q

What is theming?

A

Theming is the clothing of institutions with objects whose narrative is unrelated to the institution itself. For example, a medieval pub. Theming is part of the entertainment economy that responds to the growing consumer expectation to be entertained at all times, even when entertainment isn’t the main focus of the activity at hand.

19
Q

Define Disneyization

A

“The process by which the principles of the Disney theme parks are coming to dominate more and more sectors of American society, as well as the rest of the world.” - Alan Bryman

20
Q

What is the key point to take away from Baudrillard’s analysis of Disneyland?

A

IT REMOVES PEOPLE FROM THEIR CULTURAL CONTEXT

The principles he highlights can be applied to the entire world, not just Disneyland, and that people are now being transformed into “extras in their own world, metamorphised into identical figures, museumified, disneyified”

21
Q

What trend does Disneyland mirror?

A

The trend towards infantilisation

22
Q

How does Disneyworld overcome the potential alienation of their spectators?

A

They involve them as extras in a show, they are not merely treated as visitors, but rather as ‘guests’

23
Q

What type of simulacra does Baudrillard believe Disneyland to be?

A

Baudirllard views it as a third order simulacra, masking the absence of a profound reality through it’s blurring of the distinctions between fiction and reality.

24
Q

According to Baudrillard, what are the phases of the image from representation to simulacra?

A

1) The image reflect a profound reality
2) The image masks and denatures a profound reality
3) The image masks the absence of a profound reality
4) The image no longer has any relation to reality