Digital and alternative Flashcards

1
Q

What does new media refer to?

A

On demand access to content anytime, anywhere on any digital device
- As well as interactive user feedback and creative participation

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2
Q

What is e-commerce and m-commerce?

A

E- commerce is purchasing goods/services over the internet through using computer access
M-commerce- This brings commercial applications to mobile services e.g using phones to purchase tickets

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3
Q

What are the examples of m-commerce/mobile marketing?

A
  • Text message advertisements
  • QR codes, Geo targeting
  • Search advertisements
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4
Q

Why do people use e-commerce rather than going to the shops?

A
  • Financial incentives e.g sky scanning, free shipping
  • Conveniance incentives - e.g. easier and quicker, available 24/7
  • Value added incentives such as personalised shopping which encourage consumers to come back
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5
Q

What is the benefits of social media for marketers?

A
  • Stay informed e.g they can engage with the tarter audience and learn things about the products(such as the #mycalvins)
  • Little to no financial incentives
  • Influence the influencers - enhance reputation and sales
  • Pass it on
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6
Q

How do marketers use social media to their benefit?

A
  • Context seeing - Involves offering incentives to consumers for them to share content about a brand e.g may be asking a consumer to tweet a hashtag in order for them to win a cash prize
  • Video marketing, viewers find these interesting and the approach often increases engagement. E.G may be a youtube video with an add on
  • Influencer marketing, promotes positive word of mouth from people seen as thought or opinion leaders
    Blogs/reviews- If positive can really benefit a brands sales
  • Social media allows for companies to interact with their target market, responding to any queries etc
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7
Q

What is meant by the ‘internet of things’ (IOT)

A
  • Refers to connecting any device with an on/off switch to the internet and/or to each other
  • Includes everything from coffee makers to washing machines to wearable devices
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8
Q

Although consumers love IOT products why may they sometimes be wary of them?

A
  • E.g Alexa device started emitting unprompted ‘witch-like’ laughter.
    0 Doppelgänger brand images - Negative stories and meanings about technology that are circulated in popular culture which can be dangerous and harmful for a brand
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9
Q

What is a dark doppelgänger image?

A

This can be generated by mainstream media, internet trolls or by concerned consumers
- Sometimes marketers unintentionally contribute to the rise of their doppelgänger

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10
Q

What is meant by augmented reality?

A

This combines live, direct views of the real world with computer generated elements that ‘augments’ or ‘enhances’ the reality

  • Consumers can look through phone/tablet and see the world with extra content e.g 3D images
  • For example the ikea app which allows you to place things in a room
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11
Q

What is QRH code?

A
  • QR codes that link consumers to web resources, offers related to ads etc
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12
Q

What is an advergame?

A
  • This is product placement within games
  • Claimed to be more effective than placements on TV as players get to interact with the product they see
  • It has driven game developers to gain extra revenue and marketers desire to exploit new media
    e. g pizza hut ads in fantasy games
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13
Q

What is meant by Avatar- based marketing?

A
  • Refers to introducing real-world brands within virtual worlds
  • e.g Sims had Mcdonalds installed which served visual burgers and fries
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14
Q

What is artificial intelligence marketing?

A
  • This is the effective deployment of artificial intelligence in marketing e.g
  • For smart recommendations
  • To email copy, video content
  • Smarted loyalty or sales insights
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15
Q

How do recommendation systems work?

A
  • They use consumers previous behaviours on a digital service in order to anticipate their next move
  • E.g Spotify alogrithms
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16
Q

What is an experience in digital marketing?

A
  • Direct observation or participation in events
  • The state, extent, duration or results of being engaged in a particular activity
  • Something by which an individual is stimulated or moved
17
Q

What are consumers seen as in the consumption process?

A

They are seen as active participants

  • They co-produce their experiences and meaning attributed to consumption
    e. g unboxing in social media, meaning they are extending the core consumption experience and sharing the emotion with their wider social network
18
Q

Whats meant by an ordinary experience?

A

-Happen as part of everyday life (routine often result from passive stimulation e.g online shopping)

19
Q

What is meant by extraordinary experiences?

A
  • flow or peak experiences (full of emotions, passion, pleasure etc)
  • Achieved trough intense and focused activity and absorption in the activity
20
Q

What is the ultimate goal of experimental marketing?

A

To create holistic experiences that integrate individual experiences into a holistic Gestalt

21
Q

How can u measure the effectiveness and return on investment of digital advertising?

A
  • Click through rates and unique visitors generated by a campaign are easily measures as visits can be tracked through from being an ad all the way to purchasing
  • Social media metrics
22
Q

What is social media metrics divided into?

A

Volume measures e.g number of posts, likes and follows

Sentiment measure - qualitative

23
Q

What does Dwell rate measure?

A

The proportion of advertisement impressions that results in users liking on or mousing over an advertisement
- How long ppl engage with an ad

24
Q

What are the ethics behind digital marketing?

A
  • Security and data privacy are some of the key concerns
  • Especially relating to storing large amounts of date collection
  • Potentially deceptive nature of the placement of ads egg may be with unhealthy foods, needing to ensure they aren’t targeting vulnerable groups