different ways to write Flashcards

1
Q

metaphor

A

when two objects, usually unrelated, are compared to each other

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2
Q

simile

A

similar to metaphors, when two objects are compared to each other using “like” or “as”

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3
Q

hyperbole

A

exaggerated statements or descriptions not to be taken literally

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4
Q

personification

A

giving human characteristics to nonhuman things

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5
Q

alliteration

A

repetition of the same sound at the beginning of a series of words

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6
Q

assonance

A

the repetition of vowel sounds in words that are close together

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7
Q

onomatopoeia

A

the naming of a thing or action by imitating a sound

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8
Q

point of view

A

how a story is being told (1st person, 2nd person, 3rd person, etc

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9
Q

foreshadow

A

to hint at something that might occur later in a story

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10
Q

flashback

A

a reference to an event that unfolded in the past

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11
Q

euphemism

A

a mild or more appropriate way of saying something that would otherwise be offensive or aggressive in nature

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12
Q

rhetorical questions

A

a question that is intended to be answered

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13
Q

archetypes

A

a type of model/character that is specific to a certain type of thing

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14
Q

repetitions

A

using the same word or phrase multiple times

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15
Q

oxymorons

A

when contradictory words appear in conjunction

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16
Q

symbolism

A

the use of symbols to represent something

17
Q

figurative language

A

when words are used in a non-literal way to express certain ideas

18
Q

flat character

A

a two-dimensional character lacking depth or a real personality

19
Q

round character

A

deep and layered character in a story

20
Q

static character

A

one that doesn’t change throughout the telling of the story

21
Q

dynamic character

A

one who changes and evolves throughout the story

22
Q

(archetypes)
caregiver

A

motivated to provide reassurance, service, advice, listening and an open heart to support the welfare of others

23
Q

(archetypes)
creator

A

one that is driven by the free flow of creativity–while also staying within certain parameters of control

24
Q

(archetypes)
explorer

A

willing to do just about anything to avoid boredom and entrapment, even if it means taking great risks.

25
Q

(archetypes)
hero

A

The Hero acts to redeem society by overcoming great odds in service to successfully completing extraordinary acts of strength, courage and goodness

26
Q

(archetypes)
innocent

A

pure, virtuous and faultless, free from the responsibility of having done anything hurtful or wrong

27
Q

(archetypes)
jester

A

clown, comedian, fool, and trickster

28
Q

(archetypes)
lover

A

the character or characters - there can be more than one in a story - who experiences the most essential of emotions: love.

29
Q

(archetypes)
magician

A

Driven to understand the fundamental laws of the universe in order to make dreams into reality

30
Q

(archetypes)
orphan

A

has a backstory defined by trauma, abandonment, abuse, or neglect

31
Q

(archetypes)
rebel

A

a disruptive force that aims to shake up the day-to-day, whether it be for selfish reasons or to improve the lives of others

32
Q

(archetypes)
ruler

A

in contrast to the Outlaw, seeks to prevent chaos by taking control

33
Q

(archetypes)
sage

A

a seeker of truth, wisdom, and knowledge

34
Q

archetypes

A

a universally understood symbol or term or pattern of behavior, a prototype upon which others are copied, patterned, or emulated