different ways to write Flashcards

1
Q

metaphor

A

when two objects, usually unrelated, are compared to each other

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2
Q

simile

A

similar to metaphors, when two objects are compared to each other using “like” or “as”

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3
Q

hyperbole

A

exaggerated statements or descriptions not to be taken literally

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4
Q

personification

A

giving human characteristics to nonhuman things

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5
Q

alliteration

A

repetition of the same sound at the beginning of a series of words

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6
Q

assonance

A

the repetition of vowel sounds in words that are close together

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7
Q

onomatopoeia

A

the naming of a thing or action by imitating a sound

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8
Q

point of view

A

how a story is being told (1st person, 2nd person, 3rd person, etc

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9
Q

foreshadow

A

to hint at something that might occur later in a story

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10
Q

flashback

A

a reference to an event that unfolded in the past

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11
Q

euphemism

A

a mild or more appropriate way of saying something that would otherwise be offensive or aggressive in nature

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12
Q

rhetorical questions

A

a question that is intended to be answered

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13
Q

archetypes

A

a type of model/character that is specific to a certain type of thing

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14
Q

repetitions

A

using the same word or phrase multiple times

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15
Q

oxymorons

A

when contradictory words appear in conjunction

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16
Q

symbolism

A

the use of symbols to represent something

17
Q

figurative language

A

when words are used in a non-literal way to express certain ideas

18
Q

flat character

A

a two-dimensional character lacking depth or a real personality

19
Q

round character

A

deep and layered character in a story

20
Q

static character

A

one that doesn’t change throughout the telling of the story

21
Q

dynamic character

A

one who changes and evolves throughout the story

22
Q

(archetypes)
caregiver

A

motivated to provide reassurance, service, advice, listening and an open heart to support the welfare of others

23
Q

(archetypes)
creator

A

one that is driven by the free flow of creativity–while also staying within certain parameters of control

24
Q

(archetypes)
explorer

A

willing to do just about anything to avoid boredom and entrapment, even if it means taking great risks.

25
(archetypes) hero
The Hero acts to redeem society by overcoming great odds in service to successfully completing extraordinary acts of strength, courage and goodness
26
(archetypes) innocent
pure, virtuous and faultless, free from the responsibility of having done anything hurtful or wrong
27
(archetypes) jester
clown, comedian, fool, and trickster
28
(archetypes) lover
the character or characters - there can be more than one in a story - who experiences the most essential of emotions: love.
29
(archetypes) magician
Driven to understand the fundamental laws of the universe in order to make dreams into reality
30
(archetypes) orphan
has a backstory defined by trauma, abandonment, abuse, or neglect
31
(archetypes) rebel
a disruptive force that aims to shake up the day-to-day, whether it be for selfish reasons or to improve the lives of others
32
(archetypes) ruler
in contrast to the Outlaw, seeks to prevent chaos by taking control
33
(archetypes) sage
a seeker of truth, wisdom, and knowledge
34
archetypes
a universally understood symbol or term or pattern of behavior, a prototype upon which others are copied, patterned, or emulated