Designing Interactive Systems Flashcards

1
Q

Socio-technical design

A
  1. User and usage: Understand technology as part a socio-technical system (Perspective of usage
  2. Business/Strategy: Understand technology as having been developed in a socio-technical system (Perspective of development)
  3. Technology: Technology as design material is basis - needs to work and be well understood!

All three are equally important, the optimum is harmony

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2
Q

Fields of knowledge

A

1 User (UX, …): Understand users and activities

2 Business and Strategy (marketing, …): understand business oportunities

3 Technology (functionaliy, …)

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3
Q

Interaction Design

A

design
user experience
value for users/stakeholders

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4
Q

Software Engineering

A
  1. Requirements
  2. Software architecture
  3. Coding and unit testing
  4. Integration and integration testing
  5. Deployment and maintenance
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5
Q

Theories

A

contain conceptual models
for:
design activities
users
context of usage
business: business model canvas
technology: contextual design models

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6
Q

Activity Theory

A

Descriptive theoretical framework that provides a structure to think about human activities

Understanding users and context of use is important for design

Activities: Subject and object in the center, distinction between activity, action and operationalisation

Gegenprogramm zu reiner Sicht auf kognitive menschliche Vorgänge

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7
Q

Activity Theory - Subject Object

A

uniquely identify the activity

activity shapes both subject and object

Subject – an individual or group which have an Object – an “objectified motive”, a goal – it motivates the activity, and gives it direction

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8
Q

Activity Theory - Tools

A

Tools mediate activities, change the essential qualities of them
are physical or conceptual
artefacts: have been built, have a historical development process

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9
Q

Activity Theory - Collaborative aspect

A

subject is embedded in a community
the object is shared inside the community

relationship between subject and community is mediated by rules

relationship between the object and the
community is mediated by a division of labour

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10
Q

Activities

A

broad patterns directed to an overarching object(ive)
central unit of analysis

context of use

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11
Q

Actions

A

In order to realise, create, manipulate an object(ive), the subject carries out a sequence of actions. Every action has a particular goal, which contributes to reaching the overall objective.

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12
Q

operations

A

Actions are operationalised as operations – operations heavily depend on a given situation. Operations don’t have separate goals.

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13
Q

Dynamic hierarchical composition

A

Concrete actions may become operations through internalization; and operations may become actions if something impedes the operation and needs to be consciously done.

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14
Q

Hierarchical structure of activities

A

Activities/objects >
Actions/goals >
Operations

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15
Q

Mediation

A

Tools and the community shape activities; and tools reflect cultural development processes: they were created by other
people who tried to solve similar processes

appopriation:

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16
Q

Activity Theory - Development

A

Through activities, subjects, objects, and also tools are continually developed. Research based on activity theory therefore needs longer-term monitoring of practice

17
Q

Types of activities

A

1 Understand
2 Design
3 Evaluate

(iterative)

18
Q

contextual design phases

A

focusing on qualitative user-centered elements

Understand users:
collect data, analyse data

Design and evaluate:
Ideation, Visioning
Product design (Storyboard, Prototypes)

(Preparation → Incubation → Insight → Implementation)

19
Q

contextual inquiry

A

Being apprentice to the user
Take notes loosely structured along selected models (Day-in-the-Life/Spatio-Temporal Model; Relationship/Collaboration Model; Sequence Model)