Design Rules Flashcards
What is the goal of interaction design?
Designing for maximum usability
Outline three types of design rules
- Principles
- Standards
- Guidelines
Explain 3 principles that support usability
- Learnability - the ease with which new users can begin effective interaction and achieve maximal performance
- Flexibility - the multiplicity of ways the user and system exchange information
- Robustness - the level of support provided to the user in determining successful achievement and assessment of goal-directed behavior
Outline 5 principles of Learnability
- Predictability
- Synthesizability
- Familiarity
- Generalizability
- Consistency
What is Predictability
determining effect of future actions based on past interaction history
What is Synthesizability
assessing the effect of past actions
What is Familiarity
how prior knowledge applies to new system
What is Generalizability
extending specific interaction knowledge to new situations
What is Consistency
likeness in input/output behavior arising from similar situations or task objectives
Outline 5 Principles of flexibility
- Dialogue initiative
- Multithreading
- Task migratability
- Substitutivity
- Customizability
What is Dialogue initiative
it is freedom from system imposed constraints on input dialogue
What is multithreading
the ability of system to support user interaction for more than one task at a time
What is Task migratability
the passing responsibility for task execution between user and system
What is substitutivity
allowing equivalent values of input and output to be substituted for each other
What is Customizability
modifiability of the user interface by user (adaptability) or system (adaptivity)