Design Process And Conceptual Design Flashcards

1
Q

What are TRLs? How many are there?

What TRL does new product with new/old technology start at?

Where may each level be developed/progressed?

A

Technology Readiness Levels. 10 levels from 0-9.

A new product with new technology will start from TRL0, while a new product with old/reused technology may start at TRL4. Not necessarily sequential!3

TRL 0-4: Universities
TRL 2-9: Industry

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2
Q

Name and briefly describe three complexities of product design.

A

Product Complexities:
Products often require a vast number of decisions to be made during the design process. They may also contain 10,000s parts (e.g. cars), which may involve precise design information. Known unknowns (e.g. true safety margins) and unknown unknowns (e.g. load cases that cannot be predicted) must too be considered.

Organisational Complexities:
The design of a product may involve multiple companies with a number of multi-disciplinary teams with thousands of people, thus require effective methods of passing around information and data.

Documentation Complexities:
Commercial products require verification and documentation, with each part having a paper trail to detail where the original materials came from, who manufactured them and to what standards.

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3
Q

Name eight objectives of car design.

A

Spider diagram!

  • Cost
  • Environmental Performance
  • Technical Performance
  • Aesthetics
  • Safety
  • Luxury
  • Reliability
  • Ergonomics
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4
Q

Name seven challenges associated with product design.

A
  • Progressing through TRL stages when developing new products.
  • Products can be complicated.
  • Products have multiple objectives.
  • Products are expected to have high reliability.
  • Retaining knowledge through product iterations can be difficult.
  • There are a number of conflicts between form and function.
  • Fast changing environmental conditions.
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5
Q

Why is there need for a design process?

A

To systematically co-ordinate the efforts of large, multi-disciplinary teams.

E.g. consider Airbus, with approximately 4million parts produced by 1,500 companies from 30 countries!

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6
Q

Name the three modes/types of design, as described by Pahl & Beitz.

A

Incremental Design:

  • Minor changes/improvements to an existing product.
  • Low risk, common for high-volume production.
  • Enabled by new elements of technology becoming available.

Adaptive Design:

  • Significant changes/improvements to whole sub-systems.
  • Common when new technologies arrive (e.g. airbags in cars).

Original Design:

  • Major changes/improvements to whole sub-systems or systems.s
  • High risk, often occurring with an acute need (e.g. IC engine to hybrid to tackle pollution).
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7
Q

Describe the Pahl & Beitz process design model.

A
  • Design process broken down into distinct stages, falling under 4 main phases.
  • Top-down process starting with abstract ideas and finishing with complete details.
  • Stages can be overlapped to reduced time.
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8
Q

Describe the double-diamond process model.

A

Discover:
Divergent - Market research to understand task.

Define:
Convergent - Market and user information is aligned with business objectives.

Develop:
Divergent - Establish wide range of design solutions and iterate through.

Deliver:
Convergent - Complete product definition.

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9
Q

Describe the V-model process model.

A

Top-Down Design:
- System must be planned before deciding on details.

Bottom-Up Verification:
- Best to test individual components before full systems.

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10
Q

Describe the stage-gate model.

A

E.g. that typically used by Rolls-Royce and Airbus.

  • Emphasises certain achievements are required before progress can be made.
  • Regular design reviews can be performed at set dates.
  • Performance of the design can be reviewed at set milestones.
  • Senior managers must sign-off to approve progress.
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11
Q

Why is prototyping used? Name four models.

A

Computer models have limitations. If a designer is unaware of a weakness, they may not model it in software to avoid unknown unknowns.

  • Breadboard model (check feasibility).
  • Engineering model (verify main performance of a solution).
  • Qualification model (verify entire performance against requirements).
  • Delivered model (check actual performance before delivery).
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12
Q

Why are design reviews used? Name four review types.

A

To force designers to declare the design status at milestones and allow senior managers to confirm if they approve of the progress or corrective action is required.

  • Preliminary design review (review concept design & breadboard model).
  • Engineering design review (review detailed design & engineering model).
  • Qualification design review (review of qualification model performance).
  • Final design review (review of delivered model performance).
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13
Q

Give an example of the importance of test verification.

A

Hubble space telescope:

  • Serious problem due to wobble of the solar array.
  • Caused by inadequate thermal blankets during orbital sunrise.
  • Problem was not modelled because designers did not realise it was an issue.
  • Physical testing/verification would have identified it.
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14
Q

What are hard and soft requirements?

A

Hard requirements:
- Non-negotiable.

Soft requirements:
- Desirable.

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15
Q

What is the ‘man-machine’ interface?

A

The interface between a human operator and a machine. This is a critical part of the system and must be design with great care.

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16
Q

Why is a ‘solution-neutral’ problem statement important?

A

A solution neutral problem statement is important because when a particular solution is stated or implied, it may discourage innovative solutions that may turn out to be best solutions.

17
Q

List some key design authorities for the following:

  • Medicines and healthcare products.
  • Aircraft design.
  • European car safety.
  • Structural design.
A
  1. Medicines and Healthcare products Regulatory Agency (MHRA)
  2. FAA, CAA, ICAO
  3. Euro NCAP.
  4. Eurocodes 1-9
18
Q

Describe functional mean trees.

A

Functional mean trees convert abstract functions (objectives) into more specific sub-functions and eventually into concrete features. Also known as functional decomposition. Good for requirement identification and conceptual design.

  • Upwards = “how” to fulfil the function.
  • Downward = “why” the function needs to be fulfilled.
19
Q

How should worst-case loading be calculated?

A

From ‘worst case possible’, not the worst case normally expected.

20
Q

Give an example of poor clarification of customer information.

A

Bristol Rovers main stand.

  • A ‘covered stand’ was not inferred as ‘customers to be kept dry’.
  • A ‘raised stand’ was not inferred as ‘customers to be able to see pitch’.
21
Q

List some (six) challenges of conceptual design.

A
  • Creating something is inherently difficult.
  • Not many people are naturally inventive.
  • Engineers are trained to be cautious and follow design rules.
  • 2D inhibits creativity.
  • One cannot force inspiration.
  • Inspiration depends on mood.
22
Q

List seven drivers of innovation.

A
  1. Legislation
  2. Customer Wishes
  3. Technology Breakthroughs
  4. Innovators/Entrepreneurs
  5. Elite Activities
  6. Affluence
  7. Competition
23
Q

List 12 conceptual design methods.

A
  1. Study the competition
  2. Insight
  3. Bio-Inspiration
  4. Technology Transfer
  5. Functional Decomposition
  6. Backwards Design
  7. Prototyping
  8. Brainstorming
  9. Structured Questioning
  10. Inversion
  11. Technology Opportunities
  12. Sketching
24
Q

Briefly describe the conceptual design method ‘insight’. Give an example.

A

Understanding the physics of the problem to help produce effective ideas.

E.g. Isambard Brunel pioneering large iron-hulled ships by realising the relation between drag and frontal area, as well as fuel capacity and volume.

25
Q

Briefly describe the conceptual design method ‘Bio-Inspiration’. List the advantages and disadvantages.

A

The approach of studying the designs found in nature to approach a given problem.

Advantages:

  • Concepts that are proven to work efficiently in often harsh environments.
  • Very large range of concepts.

Disadvantages:

  • Often extremely complex at a micro-level.
  • Not necessarily designed for long life.
  • Some strategies in nature are brutal.
26
Q

Briefly describe the conceptual design method ‘backwards design’. Give an example.

A

This involves identifying an idealistic solution and then working backwards to make it work.

E.g. Double-action worm gear-set for spacecraft.

27
Q

Briefly list some of the advantages of the conceptual design method ‘Prototyping’.

A
  • Gives feedback on form and function very quickly.
  • Good for 3D visualisations.
  • Can be cheaper than computer modelling.
  • You learn things that computer models may not tell you.
  • There may be no off-the-shelf computer models for novel products.
  • Aids team work.
  • Aids selling to investors.
28
Q

Briefly describe the conceptual design method ‘Brainstorming’.

A
  • The uninhibited idea creation by a team of people bouncing ideas off of each other.
  • Multi-disciplinary teams.
  • Criticism is not allowed.
29
Q

Briefly describe the conceptual design method ‘Structured Questioning’.

A

The creation of a set of questions to consider what can and cannot be done.

E.g. Is it OK to join several lorries on a motorway? This has been achieved in Australia.

30
Q

Briefly describe the conceptual design method ‘Inversion’.

A

This involves investigating whether an existing design can be done another way around, i.e. by investing some part of an existing design.

31
Q

Describe TRIZ.

A

TRIZ uses the concept of an ideal system to improve an existing system.

  • Contradiction checklist of 39 features that can be improved.
  • Contradictions are then improved used a list of 40 design principles.