Design Principles Flashcards

1
Q

is a group of word established by usage as having a meaning not deducible from those of individuals words.

A

Idioms

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2
Q

is an expression representation or symbolic of something else, especially something abstract.

A

Metaphors

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3
Q

are common in graphical user interfaces.

A

Interface Metaphors

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4
Q

is based on formulaic language idioms. These do not have real life counterparts, but we understand them easily.

A

Idiomatic Design

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5
Q

can expedite the learning process for user by associating the affordance of common physical world objects with the interface controls. This uses reference from real / physical world.

A

Metaphoric Design

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6
Q

are badly chosen metaphors, it can teach users the wrong program model.

A

Broken Metaphors

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7
Q

is the extent to which a user’s knowledge and experience in other real-world or computer-based domain can be applied when interacting to new systems.

A

Familiarity

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8
Q

is the intrinsic properties of any visual objects that suggest how such object can be manipulated.

A

Affordance

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9
Q

generally mean social behavior, law, norms, and customs of groups.

A

Culture

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10
Q

is having the same program model throughout your program.

A

Consistency

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11
Q

is the best way to know if your metaphor works.

A

User Feedback

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