Design Patterns (Gang of Four) Flashcards
Key concepts from Design Patterns by Gamma, Helm, Johnson, & Glissades
Abstract Factory
Creational Pattern. Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Builder
Creational Pattern. Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Factory Method
Creational Pattern. Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
Prototype
Creational Pattern. Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Singleton
Creational Pattern. Ensure a class has only one instance, and provide a global point of access to it.
Adapter
Structural Pattern. Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn’t otherwise because of incompatible interfaces.
Bridge
Structural Pattern. Decouple an abstraction from its implementation so that the two can vary independently.
Composite
Structural Pattern. Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.
Decorator
Structural Pattern. Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
Facade
Structural Pattern. Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
Flyweight
Structural Pattern. Use sharing to support large numbers of fine-grained objects efficiently.
Proxy
Structural Pattern. Provide a surrogate or placeholder for another object to control access to it.
Chain of Responsibility
Behavioral Pattern. Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Command
Behavioral Pattern. Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Interpreter
Behavioral Pattern. Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.