Design Patterns - Creational Flashcards

1
Q

Abstract Factory

A

Provide an interface for creating families of related or dependent objects wihtout specifying their concrete classes.

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2
Q

Builder

A

Separate the construction of a complex object from its presentation so that the same construction process can create different representations.

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3
Q

Factory Method

A

Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

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4
Q

Prototype

A

Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

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5
Q

Singleton

A

Ensure a class only has one instance, and provide a global point of access to it.

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