Design Patterns Flashcards
Provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.
Factory Method
Lets you produce families of related objects without specifying their concrete classes.
Abstract Factory
Lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code.
Builder
Lets you copy existing objects without making your code dependent on their classes.
Prototype
Lets you ensure that a class has only one instance, while providing a global access point to this instance.
Singleton
Allows objects with incompatible interfaces to collaborate.
Adapter
Lets you compose objects into tree structures and then work with these structures as if they were individual objects.
Composite
Provides a simplified interface to a library, a framework, or any other complex set of classes.
Facade
Lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed independently of each other.
Bridge
Lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.
Decorator
Lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object.
Flyweight
Lets you provide a substitute or placeholder for another object. It controls access to the original object, allowing you to perform something either before or after the request gets through to the original object.
Proxy
Lets you pass requests along a chain of handlers. Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain.
Chain of Responsibility
Lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree, etc.).
Iterator
Lets you save and restore the previous state of an object without revealing the details of its implementation.
Memento
Lets an object alter its behavior when its internal state changes. It appears as if the object changed its class.
State
Defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure.
Template Method
Lets you separate algorithms from the objects on which they operate.
Visitor
Lets you define a family of algorithms, put each of them into a separate class, and make their objects interchangeable.
Strategy
Lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
Observer
Lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate.
Mediator
Turns a request into a stand-alone object that contains all information about the request. This transformation lets you parameterize methods with different requests, delay or queue a request’s execution, and support undoable operations.
Command