Design Patterns Flashcards
What are design patterns?
Design patterns represent the best practices used by experienced OO software developers. Design patterns are solutions to general problems that software developers faced during software development. These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time.
Name types of design patterns?
Creational patterns, structural patterns, behavioral patterns
What’s a creational pattern?
These design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new operator. This gives program more flexibility in deciding which objects need to be created for a given use case.
What’s a structural pattern?:
These design patterns concern class and object composition. Concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
What’s a behavioral pattern?
These design patterns are specifically concerned with communication between objects.
What’s a factory pattern?
This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.
What’s an abstract factory pattern?
Abstract Factory patterns work around a super-factory which creates other factories. This factory is also called as factory of factories. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Abstract Factory pattern an interface is responsible for creating a factory of related objects without explicitly specifying their classes. Each generated factory can give the objects as per the Factory pattern.
What’s a singleton?
This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
This pattern involves a single class which is responsible to create an object while making sure that only single object gets created. This class provides a way to access its only object which can be accessed directly without need to instantiate the object of the class.
What’s the benefit of factory pattern?
Factory pattern encapsulates the implementation details and underlying implementation can be changed without any impact on caller api.
What’s a builder pattern?
Builder pattern builds a complex object using simple objects and using a step by step approach. This builder is independent of other objects.
What’s a prototype?
Prototype pattern refers to creating duplicate object while keeping performance in mind. This pattern involves implementing a prototype interface which tells to create a clone of the current object.
When prototype pattern is to be used?
This pattern is used when creation of object directly is costly. For example, an object is to be created after a costly database operation. We can cache the object, returns its clone on next request and update the database as and when needed thus reducing database calls.
What’s an adapter pattern?
Adapter pattern works as a bridge between two incompatible interfaces. This pattern involves a single class which is responsible to join functionalities of independent or incompatible interfaces.
Give an example of an adapter pattern?
A real life example could be a case of card reader which acts as an adapter between memory card and a laptop. You plugin the memory card into card reader and card reader into the laptop so that memory card can be read via laptop.
What’s a bridge?
ridge is used when we need to decouple an abstraction from its implementation so that the two can vary independently. This type of design pattern comes under structural pattern as this pattern decouples implementation class and abstract class by providing a bridge structure between them.
This pattern involves an interface which acts as a bridge which makes the functionality of concrete classes independent from interface implementer classes. Both types of classes can be altered structurally without affecting each other.
What’s a filter pattern?
Filter pattern or Criteria pattern is a design pattern that enables developers to filter a set of objects using different criteria and chaining them in a decoupled way through logical operations. This type of design pattern comes under structural pattern as this pattern combines multiple criteria to obtain single criteria.
What’s a composite pattern?
Composite pattern is used where we need to treat a group of objects in similar way as a single object. Composite pattern composes objects in term of a tree structure to represent part as well as whole hierarchy. This type of design pattern comes under structural pattern as this pattern creates a tree structure of group of objects.
This pattern creates a class that contains group of its own objects. This class provides ways to modify its group of same objects.