Design Patterns Flashcards
Creational Design Patterns
- all about creating objects while hiding creation logic
- flexibility to decide which objects to create for a use case
Abstract Factory
Creates an instance of several families of classes
Builder
Separates object construction from its representation
Factory Method
Creates an instance of several derived classes
Object Pool
Avoid expensive acquisition and release of resources by recycling objects that are no longer in use
Prototype
A fully initialized instance to be copied or cloned
Singleton
A class of which only a single instance can exist
Structural Design Patterns
- all about class composition
- inheritance is used to compose interfaces and get new functionality
Adapter
Match interfaces of different classes
Bridge
Separates an object’s interface from its implementation
Composite
A tree structure of simple and composite objects
Decorator
Add responsibilities to objects dynamically
Facade
A single class that represents an entire subsystem
Flyweight
A fine-grained instance used for efficient sharing
Private Class Data
Restricts accessor/mutator access
Proxy
An object representing another object
Behavioral Design Patterns
all about class communication
Chain of responsibility
A way of passing a request between a chain of objects
Command
Encapsulate a command request as an object
Interpreter
A way to include language elements in a program
Iterator
Sequentially access the elements of a collection
Mediator
Defines simplified communication between classes
Memento
Capture and restore an object’s internal state
Null Object
Designed to act as a default value of an object